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/*
* static char *rcsid_image_c =
* "$Id: image.c 4961 2006-09-21 05:14:18Z mwedel $";
*/
/*
CrossFire, A Multiplayer game for X-windows
Copyright (C) 2002 Mark Wedel & Crossfire Development Team
Copyright (C) 1992 Frank Tore Johansen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
The maintainer of this code can be reached at crossfire-devel@real-time.com
*/
#include <global.h>
#include <stdio.h>
New_Face *new_faces;
/** bmappair and xbm are used when looking for the image id numbers
* of a face by name. xbm is sorted alphabetically so that bsearch
* can be used to quickly find the entry for a name. the number is
* then an index into the new_faces array.
* This data is redundant with new_face information - the difference
* is that this data gets sorted, and that doesn't necessarily happen
* with the new_face data - when accessing new_face[some number],
* that some number corresponds to the face at that number - for
* xbm, it may not. At current time, these do in fact match because
* the bmaps file is created in a sorted order.
*/
struct bmappair {
char *name;
unsigned int number;
};
/** The xbm array (which contains name and number information, and
* is then sorted) contains nroffiles entries.
*/
static struct bmappair *xbm=NULL;
/** Following can just as easily be pointers, but
* it is easier to keep them like this.
*/
New_Face *blank_face, *dark_faces[3], *empty_face, *smooth_face;
/** nroffiles is the actual number of bitmaps defined. */
static int nroffiles = 0;
/** nrofpixmaps is the number of bitmaps loaded. With
* the automatic generation of the bmaps file, this is now equal
* to nroffiles.
*/
int nrofpixmaps = 0;
/**
* id is the face to smooth, smooth is the 16x2 face used to smooth id.
*/
struct smoothing {
uint16 id;
uint16 smooth;
};
/**
* Contains all defined smoothing entries. smooth is an array of nrofsmooth
* entries. It is sorted by smooth[].id.
*/
static struct smoothing *smooth=NULL;
int nrofsmooth=0;
/** the only thing this table is used for now is to
* translate the colorname in the magicmap field of the
* face into a numeric index that is then sent to the
* client for magic map commands. The order of this table
* must match that of the NDI colors in include/newclient.h.
*/
static const char *const colorname[] = {
"black", /* 0 */
"white", /* 1 */
"blue", /* 2 */
"red", /* 3 */
"orange", /* 4 */
"light_blue", /* 5 */
"dark_orange", /* 6 */
"green", /* 7 */
"light_green", /* 8 */
"grey", /* 9 */
"brown", /* 10 */
"yellow", /* 11 */
"khaki" /* 12 */
};
static int compar (const struct bmappair *a, const struct bmappair *b) {
return strcmp (a->name, b->name);
}
static int compar_smooth (const struct smoothing *a, const struct smoothing *b) {
if (a->id<b->id)
return -1;
if (b->id<a->id)
return 1;
return 0;
}
/**
* Returns the matching color in the coloralias if found,
* 0 otherwise. Note that 0 will actually be black, so there is no
* way the calling function can tell if an error occurred or not
*/
static uint8 find_color(const char *name) {
uint8 i;
for(i=0;i<sizeof(colorname)/sizeof(*colorname);i++)
if(!strcmp(name,colorname[i]))
return i;
LOG(llevError,"Unknown color: %s\n",name);
return 0;
}
/** This reads the lib/faces file, getting color and visibility information.
* it is called by read_bmap_names.
*/
static void read_face_data(void)
{
char buf[MAX_BUF], *cp;
New_Face *on_face=NULL;
FILE *fp;
sprintf(buf,"%s/faces", settings.datadir);
LOG(llevDebug,"Reading faces from %s...",buf);
if ((fp=fopen(buf,"r"))==NULL) {
LOG(llevError, "Cannot open faces file %s: %s\n", buf, strerror_local(errno));
exit(-1);
}
while (fgets(buf, MAX_BUF, fp)!=NULL) {
if (*buf=='#') continue;
if (!strncmp(buf,"end",3)) {
on_face = NULL;
}
else if (!strncmp(buf,"face",4)) {
int tmp;
cp = buf + 5;
cp[strlen(cp)-1] = '\0'; /* remove newline */
if ((tmp=find_face(cp,-1))==-1) {
LOG(llevError,"Could not find face %s\n", cp);
continue;
}
on_face = &new_faces[tmp];
on_face->visibility=0;
}
else if (on_face==NULL) {
LOG(llevError,"Got line with no face set: %s\n", buf);
}
else if (!strncmp(buf,"color_fg",8)) {
cp = buf + 9;
cp[strlen(cp)-1] = '\0';
if (on_face->magicmap==255) on_face->magicmap=find_color(cp);
}
else if (!strncmp(buf,"color_bg",8)) {
/* ignore it */
}
else if (!strncmp(buf,"visibility",10)) {
on_face->visibility = atoi(buf + 11);
}
else if (!strncmp(buf,"magicmap",8)) {
cp=buf+9;
cp[strlen(cp)-1] = '\0';
on_face->magicmap=find_color(cp);
}
else if (!strncmp(buf,"is_floor",8)) {
int value = atoi(buf+9);
if (value) on_face->magicmap |= FACE_FLOOR;
}
else LOG(llevDebug,"Got unknown line in faces file: %s\n", buf);
}
LOG(llevDebug,"done\n");
fclose(fp);
}
/** This reads the bmaps file to get all the bitmap names and
* stuff. It only needs to be done once, because it is player
* independent (ie, what display the person is on will not make a
* difference.)
*/
void read_bmap_names(void) {
char buf[MAX_BUF], *p, *q;
FILE *fp;
int value, nrofbmaps = 0, i;
size_t l;
bmaps_checksum=0;
sprintf (buf,"%s/bmaps", settings.datadir);
LOG(llevDebug,"Reading bmaps from %s...",buf);
if ((fp=fopen(buf,"r"))==NULL) {
LOG(llevError, "Cannot open bmaps file %s: %s\n", buf, strerror_local(errno));
exit(-1);
}
/* First count how many bitmaps we have, so we can allocate correctly */
while (fgets (buf, MAX_BUF, fp)!=NULL)
if(buf[0] != '#' && buf[0] != '\n' )
nrofbmaps++;
rewind(fp);
xbm = (struct bmappair *) malloc(sizeof(struct bmappair) * nrofbmaps);
memset (xbm, 0, sizeof (struct bmappair) * nrofbmaps);
while(nroffiles < nrofbmaps && fgets (buf, MAX_BUF, fp) != NULL) {
if (*buf == '#')
continue;
p = (*buf == '\\') ? (buf + 1): buf;
if (!(p = strtok (p , " \t")) || !(q = strtok (NULL , " \t\n"))) {
LOG(llevDebug,"Warning, syntax error: %s\n", buf);
continue;
}
value = atoi (p);
xbm[nroffiles].name = strdup_local(q);
/* We need to calculate the checksum of the bmaps file
* name->number mapping to send to the client. This does not
* need to match what sum or other utility may come up with -
* as long as we get the same results on the same real file
* data, it does the job as it lets the client know if
* the file has the same data or not.
*/
ROTATE_RIGHT(bmaps_checksum);
bmaps_checksum += value & 0xff;
bmaps_checksum &= 0xffffffff;
ROTATE_RIGHT(bmaps_checksum);
bmaps_checksum += (value >> 8) & 0xff;
bmaps_checksum &= 0xffffffff;
for (l=0; l<strlen(q); l++) {
ROTATE_RIGHT(bmaps_checksum);
bmaps_checksum += q[l];
bmaps_checksum &= 0xffffffff;
}
xbm[nroffiles].number = value;
nroffiles++;
if(value >= nrofpixmaps)
nrofpixmaps = value+1;
}
fclose(fp);
LOG(llevDebug,"done (got %d/%d/%d)\n",nrofpixmaps,nrofbmaps,nroffiles);
new_faces = (New_Face *)malloc(sizeof(New_Face) * nrofpixmaps);
for (i = 0; i < nrofpixmaps; i++) {
new_faces[i].name = "";
new_faces[i].number = i;
new_faces[i].visibility=0;
new_faces[i].magicmap=255;
}
for (i = 0; i < nroffiles; i++) {
new_faces[xbm[i].number].name = xbm[i].name;
}
qsort (xbm, nroffiles, sizeof(struct bmappair), (int (*)(const void*, const void*))compar);
read_face_data();
for (i = 0; i < nrofpixmaps; i++) {
if (new_faces[i].magicmap==255) {
#if 0 /* Useful for initial debugging, not needed now */
LOG(llevDebug,"Face %s still had default magicmap, resetting to black\n",
new_faces[i].name);
#endif
new_faces[i].magicmap=0;
}
}
/* Actually forcefully setting the colors here probably should not
* be done - it could easily create confusion.
*/
blank_face = &new_faces[find_face(BLANK_FACE_NAME, 0)];
blank_face->magicmap = find_color ("khaki") | FACE_FLOOR;
empty_face = &new_faces[find_face(EMPTY_FACE_NAME, 0)];
dark_faces[0] = &new_faces[find_face(DARK_FACE1_NAME,0)];
dark_faces[1] = &new_faces[find_face(DARK_FACE2_NAME,0)];
dark_faces[2] = &new_faces[find_face(DARK_FACE3_NAME,0)];
smooth_face = &new_faces[find_face(SMOOTH_FACE_NAME,0)];
}
/** This returns an the face number of face 'name'. Number is constant
* during an invocation, but not necessarily between versions (this
* is because the faces are arranged in alphabetical order, so
* if a face is removed or added, all faces after that will now
* have a different number.
*
* the parameter error determines behaviour. If a face is
* not found, then error is returned. This can be useful if
* you want some default face used, or can be set to negative
* so that it will be known that the face could not be found
* (needed in client, so that it will know to request that image
* from the server)
*/
int find_face(const char *name, int error) {
struct bmappair *bp, tmp;
char *p;
if ((p = strchr (name, '\n')))
*p = '\0';
tmp.name = (char *)name;
bp = (struct bmappair *)bsearch
(&tmp, xbm, nroffiles, sizeof(struct bmappair), (int (*)(const void*, const void*))compar);
return bp ? bp->number : error;
}
/** Reads the smooth file to know how to smooth datas.
* the smooth file if made of 2 elements lines.
* lines starting with # are comment
* the first element of line is face to smooth
* the next element is the 16x2 faces picture
* used for smoothing
*/
int read_smooth(void) {
char buf[MAX_BUF], *p, *q;
FILE *fp;
int smoothcount = 0;
bmaps_checksum=0;
sprintf (buf,"%s/smooth", settings.datadir);
LOG(llevDebug,"Reading smooth from %s...",buf);
if ((fp=fopen(buf,"r"))==NULL) {
LOG(llevError, "Cannot open smooth file %s: %s\n", strerror_local(errno));
exit(-1);
}
/* First count how many smooth we have, so we can allocate correctly */
while (fgets (buf, MAX_BUF, fp)!=NULL)
if(buf[0] != '#' && buf[0] != '\n' )
smoothcount++;
rewind(fp);
smooth = (struct smoothing *) malloc(sizeof(struct smoothing) * (smoothcount));
memset (smooth, 0, sizeof (struct smoothing) * (smoothcount));
while(nrofsmooth < smoothcount && fgets (buf, MAX_BUF, fp)!=NULL) {
if (*buf == '#')
continue;
p=strchr(buf,' ');
if (!p)
continue;
*p='\0';
q=buf;
smooth[nrofsmooth].id=find_face(q,0);
q=p+1;
smooth[nrofsmooth].smooth=find_face(q,0);
nrofsmooth++;
}
fclose(fp);
LOG(llevDebug,"done (got %d smooth entries)\n",nrofsmooth);
qsort (smooth, nrofsmooth, sizeof(struct smoothing), (int (*)(const void*, const void*))compar_smooth);
return nrofsmooth;
}
/**
* Find the smooth face for a given face.
*
* @param face the face to find the smoothing face for
*
* @param smoothed return value: set to smooth face
*
* @return 1=smooth face found, 0=no smooth face found
*/
int find_smooth(uint16 face, uint16* smoothed) {
struct smoothing *bp, tmp;
tmp.id = face;
bp = (struct smoothing *)bsearch
(&tmp, smooth, nrofsmooth, sizeof(struct smoothing), (int (*)(const void*, const void*))compar_smooth);
(*smoothed)=0;
if (bp)
(*smoothed)=bp->smooth;
return bp ? 1 : 0;
}
/**
* Deallocates memory allocated by read_bmap_names() and read_smooth().
*/
void free_all_images(void)
{
int i;
for (i=0; i<nroffiles; i++)
free(xbm[i].name);
free(xbm);
free(new_faces);
free(smooth);
}
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