File: image.c

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/*
 * static char *rcsid_image_c =
 *   "$Id: image.c 4961 2006-09-21 05:14:18Z mwedel $";
 */

/*
    CrossFire, A Multiplayer game for X-windows

    Copyright (C) 2002 Mark Wedel & Crossfire Development Team
    Copyright (C) 1992 Frank Tore Johansen

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

    The maintainer of this code can be reached at crossfire-devel@real-time.com
*/


#include <global.h>
#include <stdio.h>

New_Face *new_faces;

/** bmappair and xbm are used when looking for the image id numbers
 * of a face by name.  xbm is sorted alphabetically so that bsearch
 * can be used to quickly find the entry for a name.  the number is
 * then an index into the new_faces array.
 * This data is redundant with new_face information - the difference
 * is that this data gets sorted, and that doesn't necessarily happen
 * with the new_face data - when accessing new_face[some number], 
 * that some number corresponds to the face at that number - for
 * xbm, it may not.  At current time, these do in fact match because
 * the bmaps file is created in a sorted order.
 */
struct bmappair {
    char *name;
    unsigned int number;
};
/** The xbm array (which contains name and number information, and
 * is then sorted) contains nroffiles entries. 
 */
static struct bmappair *xbm=NULL;

/** Following can just as easily be pointers, but 
 * it is easier to keep them like this.
 */
New_Face *blank_face, *dark_faces[3], *empty_face, *smooth_face;


/** nroffiles is the actual number of bitmaps defined. */
static int nroffiles = 0;

/** nrofpixmaps is the number of bitmaps loaded.  With
 * the automatic generation of the bmaps file, this is now equal
 * to nroffiles.
 */
int nrofpixmaps = 0;

/**
 * id is the face to smooth, smooth is the 16x2 face used to smooth id.
 */
struct smoothing {
    uint16 id;
    uint16 smooth;
};

/**
 * Contains all defined smoothing entries. smooth is an array of nrofsmooth
 * entries. It is sorted by smooth[].id.
 */
static struct smoothing *smooth=NULL;
int nrofsmooth=0;

/** the only thing this table is used for now is to
 * translate the colorname in the magicmap field of the
 * face into a numeric index that is then sent to the
 * client for magic map commands.  The order of this table
 * must match that of the NDI colors in include/newclient.h.
 */
static const char *const colorname[] = {
"black",		/* 0  */
"white",		/* 1  */
"blue",			/* 2  */
"red",			/* 3  */
"orange",		/* 4  */
"light_blue",		/* 5  */
"dark_orange",		/* 6  */
"green",		/* 7  */
"light_green",		/* 8  */
"grey",			/* 9  */
"brown",		/* 10 */
"yellow",		/* 11 */
"khaki"			/* 12 */ 
};

static int compar (const struct bmappair *a, const struct bmappair *b) {
    return strcmp (a->name, b->name);
}
static int compar_smooth (const struct smoothing *a, const struct smoothing *b) {
    if (a->id<b->id)
        return -1;
    if (b->id<a->id)
        return 1;
    return 0;
}


/**
 * Returns the matching color in the coloralias if found,
 * 0 otherwise.  Note that 0 will actually be black, so there is no
 * way the calling function can tell if an error occurred or not
 */

static uint8 find_color(const char *name) {
  uint8 i;
  for(i=0;i<sizeof(colorname)/sizeof(*colorname);i++)
    if(!strcmp(name,colorname[i]))
      return i;
  LOG(llevError,"Unknown color: %s\n",name);
  return 0;
}

/** This reads the lib/faces file, getting color and visibility information.
 * it is called by read_bmap_names.
 */

static void read_face_data(void)
{
    char buf[MAX_BUF], *cp;
    New_Face *on_face=NULL;
    FILE *fp;

    sprintf(buf,"%s/faces", settings.datadir);
    LOG(llevDebug,"Reading faces from %s...",buf);
    if ((fp=fopen(buf,"r"))==NULL) {
	LOG(llevError, "Cannot open faces file %s: %s\n", buf, strerror_local(errno));
	exit(-1);
    }
    while (fgets(buf, MAX_BUF, fp)!=NULL) {
	if (*buf=='#') continue;
	if (!strncmp(buf,"end",3)) {
	    on_face = NULL;
	}
	else if (!strncmp(buf,"face",4)) {
	     int tmp;

	     cp = buf + 5;
	     cp[strlen(cp)-1] = '\0';	/* remove newline */

	     if ((tmp=find_face(cp,-1))==-1) {
		LOG(llevError,"Could not find face %s\n", cp);
		continue;
	     }
	     on_face = &new_faces[tmp];
	    on_face->visibility=0;
	}
	else if (on_face==NULL) {
	    LOG(llevError,"Got line with no face set: %s\n", buf);
	}
	else if (!strncmp(buf,"color_fg",8)) {
	    cp = buf + 9;
	    cp[strlen(cp)-1] = '\0';
	    if (on_face->magicmap==255) on_face->magicmap=find_color(cp);
	}
	else if (!strncmp(buf,"color_bg",8)) {
	    /* ignore it */
	}
	else if (!strncmp(buf,"visibility",10)) {
	    on_face->visibility = atoi(buf + 11);
	}
	else if (!strncmp(buf,"magicmap",8)) {
	    cp=buf+9;
	    cp[strlen(cp)-1] = '\0';
	    on_face->magicmap=find_color(cp);
	}
	else if (!strncmp(buf,"is_floor",8)) {
	    int value = atoi(buf+9);
	    if (value) on_face->magicmap |= FACE_FLOOR;
	}
	else LOG(llevDebug,"Got unknown line in faces file: %s\n", buf);
    }
    LOG(llevDebug,"done\n");
    fclose(fp);
}

/** This reads the bmaps file to get all the bitmap names and
 * stuff.  It only needs to be done once, because it is player
 * independent (ie, what display the person is on will not make a
 * difference.)
 */

void read_bmap_names(void) {
    char buf[MAX_BUF], *p, *q;
    FILE *fp;
    int value, nrofbmaps = 0, i;
    size_t l;

    bmaps_checksum=0;
    sprintf (buf,"%s/bmaps", settings.datadir);
    LOG(llevDebug,"Reading bmaps from %s...",buf);
    if ((fp=fopen(buf,"r"))==NULL) {
	LOG(llevError, "Cannot open bmaps file %s: %s\n", buf, strerror_local(errno));
	exit(-1);
    }
    
    /* First count how many bitmaps we have, so we can allocate correctly */
    while (fgets (buf, MAX_BUF, fp)!=NULL)
	if(buf[0] != '#' && buf[0] != '\n' )
	    nrofbmaps++;
    rewind(fp);
    
    xbm = (struct bmappair *) malloc(sizeof(struct bmappair) * nrofbmaps);
    memset (xbm, 0, sizeof (struct bmappair) * nrofbmaps);
    
    while(nroffiles < nrofbmaps && fgets (buf, MAX_BUF, fp) != NULL) {
	if (*buf == '#')
	    continue;
	
	p = (*buf == '\\') ? (buf + 1): buf;
	if (!(p = strtok (p , " \t")) || !(q = strtok (NULL , " \t\n"))) {
	    LOG(llevDebug,"Warning, syntax error: %s\n", buf);
	    continue;
	}
	value = atoi (p);
	xbm[nroffiles].name = strdup_local(q);

	/* We need to calculate the checksum of the bmaps file
	 * name->number mapping to send to the client.  This does not
	 * need to match what sum or other utility may come up with -
	 * as long as we get the same results on the same real file
	 * data, it does the job as it lets the client know if
	 * the file has the same data or not.
	 */
	ROTATE_RIGHT(bmaps_checksum);
	bmaps_checksum += value & 0xff;
	bmaps_checksum &= 0xffffffff;

	ROTATE_RIGHT(bmaps_checksum);
	bmaps_checksum += (value >> 8) & 0xff;
	bmaps_checksum &= 0xffffffff;
	for (l=0; l<strlen(q); l++) {
	    ROTATE_RIGHT(bmaps_checksum);
	    bmaps_checksum += q[l];
	    bmaps_checksum &= 0xffffffff;
	}

	xbm[nroffiles].number = value;
	nroffiles++;
	if(value >= nrofpixmaps)
	    nrofpixmaps = value+1;
    }
    fclose(fp);

    LOG(llevDebug,"done (got %d/%d/%d)\n",nrofpixmaps,nrofbmaps,nroffiles);

    new_faces = (New_Face *)malloc(sizeof(New_Face) * nrofpixmaps);
    for (i = 0; i < nrofpixmaps; i++) {
	new_faces[i].name = "";
	new_faces[i].number = i;
	new_faces[i].visibility=0;
	new_faces[i].magicmap=255;
    }
    for (i = 0; i < nroffiles; i++) {
	new_faces[xbm[i].number].name = xbm[i].name;
    }

    qsort (xbm, nroffiles, sizeof(struct bmappair), (int (*)(const void*, const void*))compar);

    read_face_data();

    for (i = 0; i < nrofpixmaps; i++) {
	if (new_faces[i].magicmap==255) {
#if 0	/* Useful for initial debugging, not needed now */
	    LOG(llevDebug,"Face %s still had default magicmap, resetting to black\n",
		new_faces[i].name);
#endif
	    new_faces[i].magicmap=0;
	}
    }
    /* Actually forcefully setting the colors here probably should not
     * be done - it could easily create confusion.
     */
    blank_face = &new_faces[find_face(BLANK_FACE_NAME, 0)];
    blank_face->magicmap = find_color ("khaki") | FACE_FLOOR;

    empty_face = &new_faces[find_face(EMPTY_FACE_NAME, 0)];

    dark_faces[0] = &new_faces[find_face(DARK_FACE1_NAME,0)];
    dark_faces[1] = &new_faces[find_face(DARK_FACE2_NAME,0)];
    dark_faces[2] = &new_faces[find_face(DARK_FACE3_NAME,0)];

    smooth_face = &new_faces[find_face(SMOOTH_FACE_NAME,0)];
}

/** This returns an the face number of face 'name'.  Number is constant
 * during an invocation, but not necessarily between versions (this
 * is because the faces are arranged in alphabetical order, so
 * if a face is removed or added, all faces after that will now
 * have a different number.
 *
 * the parameter error determines behaviour.  If a face is
 * not found, then error is returned.  This can be useful if
 * you want some default face used, or can be set to negative
 * so that it will be known that the face could not be found
 * (needed in client, so that it will know to request that image
 * from the server)
 */
int find_face(const char *name, int error) {
    struct bmappair *bp, tmp;
    char *p;

    if ((p = strchr (name, '\n')))
	*p = '\0';

    tmp.name = (char *)name;
    bp = (struct bmappair *)bsearch 
	(&tmp, xbm, nroffiles, sizeof(struct bmappair), (int (*)(const void*, const void*))compar);

    return bp ? bp->number : error;
}

/** Reads the smooth file to know how to smooth datas.
 * the smooth file if made of 2 elements lines.
 * lines starting with # are comment
 * the first element of line is face to smooth
 * the next element is the 16x2 faces picture
 * used for smoothing
 */
int read_smooth(void) {
    char buf[MAX_BUF], *p, *q;
    FILE *fp;
    int smoothcount = 0;

    bmaps_checksum=0;
    sprintf (buf,"%s/smooth", settings.datadir);
    LOG(llevDebug,"Reading smooth from %s...",buf);
    if ((fp=fopen(buf,"r"))==NULL) {
	LOG(llevError, "Cannot open smooth file %s: %s\n", strerror_local(errno));
	exit(-1);
    }

    /* First count how many smooth we have, so we can allocate correctly */
    while (fgets (buf, MAX_BUF, fp)!=NULL)
	if(buf[0] != '#' && buf[0] != '\n' )
	    smoothcount++;
    rewind(fp);

    smooth = (struct smoothing *) malloc(sizeof(struct smoothing) * (smoothcount));
    memset (smooth, 0, sizeof (struct smoothing) * (smoothcount));

    while(nrofsmooth < smoothcount && fgets (buf, MAX_BUF, fp)!=NULL) {
        if (*buf == '#')
            continue;
        p=strchr(buf,' ');
        if (!p)
            continue;
        *p='\0';
        q=buf;
        smooth[nrofsmooth].id=find_face(q,0);
        q=p+1;
        smooth[nrofsmooth].smooth=find_face(q,0);
        nrofsmooth++;
    }
    fclose(fp);

    LOG(llevDebug,"done (got %d smooth entries)\n",nrofsmooth);
    qsort (smooth, nrofsmooth, sizeof(struct smoothing), (int (*)(const void*, const void*))compar_smooth);
    return nrofsmooth;
}

/**
 * Find the smooth face for a given face.
 *
 * @param face the face to find the smoothing face for
 *
 * @param smoothed return value: set to smooth face
 *
 * @return 1=smooth face found, 0=no smooth face found
 */
int find_smooth(uint16 face, uint16* smoothed) {
    struct smoothing *bp, tmp;

    tmp.id = face;
    bp = (struct smoothing *)bsearch 
        (&tmp, smooth, nrofsmooth, sizeof(struct smoothing), (int (*)(const void*, const void*))compar_smooth);
    (*smoothed)=0;
    if (bp)
         (*smoothed)=bp->smooth;
    return bp ? 1 : 0;
}

/**
 * Deallocates memory allocated by read_bmap_names() and read_smooth().
 */
void free_all_images(void)
{
    int i;

    for (i=0; i<nroffiles; i++)
	free(xbm[i].name);
    free(xbm);
    free(new_faces);
    free(smooth);
}