File: init.c

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/*
 * static char *rcsid_init_c =
 *   "$Id: init.c 6369 2007-05-30 20:07:53Z ryo_saeba $";
 */

/*
    CrossFire, A Multiplayer game for X-windows

    Copyright (C) 2002 Mark Wedel & Crossfire Development Team
    Copyright (C) 1992 Frank Tore Johansen

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

    The authors can be reached via e-mail at crossfire-devel@real-time.com
*/

#define EXTERN
#define INIT_C
#include <global.h>
#include <object.h>

/** You unforunately need to looking in include/global.h to see what these
 * correspond to.
 */
struct Settings settings = {
LOGFILE,   /* Logfile */
CSPORT,				/* Client/server port */

/* Debug level */
#ifdef DEBUG
  llevDebug,
#else
  llevInfo,
#endif
0, NULL, 0,    /* dumpvalues, dumparg, daemonmode */
0, /* argc */
NULL, /* argv */
CONFDIR,
DATADIR, 
LOCALDIR,
PLAYERDIR, MAPDIR, ARCHETYPES,REGIONS,TREASURES, 
UNIQUE_DIR, TEMPLATE_DIR,
TMPDIR,
STAT_LOSS_ON_DEATH,
PK_LUCK_PENALTY,
PERMANENT_EXPERIENCE_RATIO,
DEATH_PENALTY_RATIO,
DEATH_PENALTY_LEVEL,
BALANCED_STAT_LOSS,
NOT_PERMADETH,
SIMPLE_EXP,
RESET_LOCATION_TIME,
SET_TITLE,
RESURRECTION,
SEARCH_ITEMS,
SPELL_ENCUMBRANCE,
SPELL_FAILURE_EFFECTS,
CASTING_TIME,
REAL_WIZ,
RECYCLE_TMP_MAPS,
EXPLORE_MODE,
SPELLPOINT_LEVEL_DEPEND,
SET_FRIENDLY_FIRE,
"", /* Who format specifier */
"", /* who wiz format specifier */
MOTD,
"rules",
"news",
"",		/* DM_MAIL */
0,		/* This and the next 3 values are metaserver values */
"",
"",
0,
"",
0,0,0,0,0,0,0,0,  /* worldmap settings*/
EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
0,
1.0,
/* Armor enchantment stuff */
ARMOR_MAX_ENCHANT,
ARMOR_WEIGHT_REDUCTION,
ARMOR_WEIGHT_LINEAR,
ARMOR_SPEED_IMPROVEMENT,
ARMOR_SPEED_LINEAR,
1, /* no_player_stealing */
0, /* create_home_portals */
0, /* allow_denied_spells_writing */
    0, /* allow_broken_converters */
    0, /* log_timestamp */
    NULL, /* log_timestamp_format */
};

/** perhaps not the best place for this, but needs to be
 * in some file in the common area so that standalone
 * programs, like the random map generator, can be built.
 */
const char* const spellpathnames[NRSPELLPATHS] = {
 "Protection",
 "Fire",
 "Frost",
 "Electricity",
 "Missiles",
 "Self",
 "Summoning",
 "Abjuration",
 "Restoration",
 "Detonation",
 "Mind",
 "Creation",
 "Teleportation",
 "Information",
 "Transmutation",
 "Transferrence",
 "Turning",
 "Wounding",
 "Death",
 "Light"
};


/** This loads the emergency map information from a
 * .emergency file in the map directory.  Doing this makes
 * it easier to switch between map distributions (don't need
 * to recompile.  Note that there is no reason I see that
 * this could not be re-loaded during play, but it seems
 * like there should be little reason to do that.
 */
static void init_emergency_mappath(void)
{
    char filename[MAX_BUF], tmpbuf[MAX_BUF];
    FILE    *fp;
    int online=0;

    /* If this file doesn't exist, not a big deal */
    sprintf(filename,"%s/%s/.emergency",settings.datadir, settings.mapdir);
    if ((fp = fopen(filename, "r"))!=NULL) {
	while (fgets(tmpbuf, MAX_BUF-1, fp)) {
	    if (tmpbuf[0] == '#') continue; /* ignore comments */
	    
	    if (online == 0) {
		tmpbuf[strlen(tmpbuf)-1] = 0;	/* kill newline */
		settings.emergency_mapname = strdup_local(tmpbuf);
	    }
	    else if (online == 1) {
		settings.emergency_x = atoi(tmpbuf);
	    }

	    else if (online == 2) {
		settings.emergency_y = atoi(tmpbuf);
	    }
	    online++;
	    if (online>2) break;
	}
	fclose(fp);
	if (online<=2)
	    LOG(llevError,"Online read partial data from %s\n", filename);
	LOG(llevDebug,"Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname,
	    settings.emergency_x, settings.emergency_y);
    }
}
    

/**
 * It is vital that init_library() is called by any functions
 * using this library.
 * If you want to lessen the size of the program using the library,
 * you can replace the call to init_library() with init_globals() and
 * init_function_pointers().  Good idea to also call init_vars and
 * init_hash_table if you are doing any object loading.
 */

void init_library(void) {
    init_environ();
    init_globals();
    init_hash_table();
    init_objects();
    init_vars();
    init_block();
    read_bmap_names ();
    read_smooth();
    init_anim();    /* Must be after we read in the bitmaps */
    init_archetypes();	/* Reads all archetypes from file */
    init_attackmess();
    init_clocks();
    init_emergency_mappath();
    init_experience();
    init_dynamic ();
}


/** init_environ initializes values from the environmental variables.
 * it needs to be called very early, since command line options should
 * overwrite these if specified.
 */
void init_environ(void) {
    char *cp;

    cp=getenv("CROSSFIRE_LIBDIR");
    if (cp) settings.datadir=cp;
    cp=getenv("CROSSFIRE_LOCALDIR");
    if (cp) settings.localdir=cp;
    cp=getenv("CROSSFIRE_PLAYERDIR");
    if (cp) settings.playerdir=cp;
    cp=getenv("CROSSFIRE_MAPDIR");
    if (cp) settings.mapdir=cp;
    cp=getenv("CROSSFIRE_ARCHETYPES");
    if (cp) settings.archetypes=cp;
    cp=getenv("CROSSFIRE_TREASURES");
    if (cp) settings.treasures=cp;
    cp=getenv("CROSSFIRE_UNIQUEDIR");
    if (cp) settings.uniquedir=cp;
    cp=getenv("CROSSFIRE_TEMPLATEDIR");
    if (cp) settings.templatedir=cp;
    cp=getenv("CROSSFIRE_TMPDIR");
    if (cp) settings.tmpdir=cp;
}
    

/**
 * Initialises all global variables.
 * Might use environment-variables as default for some of them.
 */

void init_globals(void) {
    if (settings.logfilename[0] == 0) {
	logfile = stderr;
    }
    else if ((logfile=fopen(settings.logfilename, "a"))==NULL) {
	fprintf(stderr,"Unable to open %s as the logfile - will use stderr instead\n",
		settings.logfilename);
	logfile = stderr;
    }
    else {
	setvbuf(logfile, NULL, _IOLBF, 0);
    }
    exiting = 0;
    first_player=NULL;
    first_friendly_object=NULL;
    first_map=NULL;
    first_treasurelist=NULL;
    first_artifactlist=NULL;
    first_archetype=NULL;
    *first_map_ext_path=0;
    warn_archetypes=0;
    nroftreasures = 0;
    nrofartifacts = 0;
    nrofallowedstr=0;
    ring_arch = NULL;
    amulet_arch = NULL;
    staff_arch = NULL;
    undead_name = add_string("undead");
    trying_emergency_save = 0;
    num_animations=0;
    animations=NULL;
    animations_allocated=0;
    init_defaults();
}

/**
 * Sets up and initialises the linked list of free and used objects.
 * Allocates a certain chunk of objects and puts them on the free list.
 * Called by init_library();
 */

void init_objects(void) {
  int i;
/* Initialize all objects: */
  objects=NULL;
  active_objects = NULL;

#ifdef MEMORY_DEBUG
  free_objects=NULL;
#else
  free_objects=objarray;
  objarray[0].prev=NULL,
  objarray[0].next= &objarray[1],
  SET_FLAG(&objarray[0], FLAG_REMOVED);
  SET_FLAG(&objarray[0], FLAG_FREED);
  for(i=1;i<STARTMAX-1;i++) {
    objarray[i].next= &objarray[i+1];
    objarray[i].prev= &objarray[i-1];
    SET_FLAG(&objarray[i], FLAG_REMOVED);
    SET_FLAG(&objarray[i], FLAG_FREED);
  }
  objarray[STARTMAX-1].next=NULL;
  objarray[STARTMAX-1].prev= &objarray[STARTMAX-2];
  SET_FLAG(&objarray[STARTMAX-1], FLAG_REMOVED);
  SET_FLAG(&objarray[STARTMAX-1], FLAG_FREED);
#endif
}

/**
 * Initialises global variables which can be changed by options.
 * Called by init_library().
 */

void init_defaults(void) {
  editor=0;
  nroferrors=0;
}

/**
 * Initializes first_map_path from the archetype collection.
 */
void init_dynamic (void) {
    archetype *at = first_archetype;
    while (at) {
	if (at->clone.type == MAP) {
            if (at->clone.race) {
                strcpy (first_map_ext_path, at->clone.race);
            }
            if (EXIT_PATH (&at->clone)) {
                mapstruct* first;
                snprintf(first_map_path, sizeof(first_map_path), EXIT_PATH (&at->clone));
                first = ready_map_name(first_map_path, 0);
                if (!first) {
                    LOG(llevError, "Initial map %s can't be found! Please ensure maps are correctly installed.\n", first_map_path);
                    LOG(llevError, "Unable to continue without initial map.\n");
                    abort();
                }
                delete_map(first);
                return;
            }
	}
	at = at->next;
    }
    LOG(llevError,"You need a archetype called 'map' and it have to contain start map\n");
    exit (-1);
}

unsigned long todtick;

/**
 * Write out the current time to the file so time does not
 * reset every time the server reboots.
 */

void write_todclock(void)
{
    char filename[MAX_BUF];
    FILE *fp;

    sprintf(filename, "%s/clockdata", settings.localdir);
    if ((fp = fopen(filename, "w")) == NULL) {
	LOG(llevError, "Cannot open %s for writing\n", filename);
	return;
    }
    fprintf(fp, "%lu", todtick);
    fclose(fp);
}

/**
 * Initializes the gametime and TOD counters
 * Called by init_library().
 */

void init_clocks(void)
{
    char filename[MAX_BUF];
    FILE *fp;
    static int has_been_done=0;

    if (has_been_done)
        return;
    else
        has_been_done = 1;

    sprintf(filename, "%s/clockdata", settings.localdir);
    LOG(llevDebug, "Reading clockdata from %s...", filename);
    if ((fp = fopen(filename, "r")) == NULL) {
        LOG(llevError, "Can't open %s.\n", filename);
	todtick = 0;
	write_todclock();
	return;
    }
    fscanf(fp, "%lu", &todtick);
    LOG(llevDebug, "todtick=%lu\n", todtick);
    fclose(fp);
}

attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];

/**
 * Initializes the attack messages.
 * Called by init_library().
 */
void init_attackmess(void){
    char buf[MAX_BUF];
    char filename[MAX_BUF];
    char *cp, *p;
    FILE *fp;
    static int has_been_done=0;
    int mess, level, comp;
    int mode=0, total=0;

    if (has_been_done)
        return;
    else
        has_been_done = 1;

    sprintf(filename, "%s/attackmess", settings.datadir);
    LOG(llevDebug, "Reading attack messages from %s...", filename);
    if ((fp = open_and_uncompress(filename, 0, &comp)) == NULL) {
        LOG(llevError, "Can't open %s.\n", filename);
	return;
    }

    level = 0;
    while (fgets(buf, MAX_BUF, fp)!=NULL) {
        if (*buf=='#') continue;
	if((cp=strchr(buf,'\n'))!=NULL)
  	    *cp='\0';
	cp=buf;
	while(*cp==' ') /* Skip blanks */
	    cp++;

	if (strncmp(cp, "TYPE:", 5)==0) {
	    p = strtok(buf, ":");
	    p = strtok(NULL, ":");
	    if (mode == 1) {
	        attack_mess[mess][level].level = -1;
		attack_mess[mess][level].buf1 = NULL;
		attack_mess[mess][level].buf2 = NULL;
		attack_mess[mess][level].buf3 = NULL;
	    }
	    level = 0;
	    mess = atoi(p);
	    mode = 1;
	    continue;
	}
	if (mode==1) {
	    p = strtok(buf, "=");
	    attack_mess[mess][level].level = atoi(buf);
	    p = strtok(NULL, "=");
	    if (p != NULL)
	        attack_mess[mess][level].buf1 = strdup_local(p);
	    else
	      attack_mess[mess][level].buf1 = strdup_local("");
	    mode = 2;
	    continue;
	} else if (mode==2) {
	    p = strtok(buf, "=");
	    attack_mess[mess][level].level = atoi(buf);
	    p = strtok(NULL, "=");
	    if (p != NULL)
	        attack_mess[mess][level].buf2 = strdup_local(p);
	    else
	        attack_mess[mess][level].buf2 = strdup_local("");
	    mode = 3;
	    continue;
	} else if (mode==3) {
	    p = strtok(buf, "=");
	    attack_mess[mess][level].level = atoi(buf);
	    p = strtok(NULL, "=");
	    if (p != NULL)
	        attack_mess[mess][level].buf3 = strdup_local(p);
	    else
	        attack_mess[mess][level].buf3 = strdup_local("");
	    mode = 1;
	    level++;
	    total++;
	    continue;
	}
    }
    LOG(llevDebug, "got %d messages in %d categories.\n", total, mess+1);
    close_and_delete(fp, comp);
}