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/*
* static char *rcsid_init_c =
* "$Id: init.c 6369 2007-05-30 20:07:53Z ryo_saeba $";
*/
/*
CrossFire, A Multiplayer game for X-windows
Copyright (C) 2002 Mark Wedel & Crossfire Development Team
Copyright (C) 1992 Frank Tore Johansen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
The authors can be reached via e-mail at crossfire-devel@real-time.com
*/
#define EXTERN
#define INIT_C
#include <global.h>
#include <object.h>
/** You unforunately need to looking in include/global.h to see what these
* correspond to.
*/
struct Settings settings = {
LOGFILE, /* Logfile */
CSPORT, /* Client/server port */
/* Debug level */
#ifdef DEBUG
llevDebug,
#else
llevInfo,
#endif
0, NULL, 0, /* dumpvalues, dumparg, daemonmode */
0, /* argc */
NULL, /* argv */
CONFDIR,
DATADIR,
LOCALDIR,
PLAYERDIR, MAPDIR, ARCHETYPES,REGIONS,TREASURES,
UNIQUE_DIR, TEMPLATE_DIR,
TMPDIR,
STAT_LOSS_ON_DEATH,
PK_LUCK_PENALTY,
PERMANENT_EXPERIENCE_RATIO,
DEATH_PENALTY_RATIO,
DEATH_PENALTY_LEVEL,
BALANCED_STAT_LOSS,
NOT_PERMADETH,
SIMPLE_EXP,
RESET_LOCATION_TIME,
SET_TITLE,
RESURRECTION,
SEARCH_ITEMS,
SPELL_ENCUMBRANCE,
SPELL_FAILURE_EFFECTS,
CASTING_TIME,
REAL_WIZ,
RECYCLE_TMP_MAPS,
EXPLORE_MODE,
SPELLPOINT_LEVEL_DEPEND,
SET_FRIENDLY_FIRE,
"", /* Who format specifier */
"", /* who wiz format specifier */
MOTD,
"rules",
"news",
"", /* DM_MAIL */
0, /* This and the next 3 values are metaserver values */
"",
"",
0,
"",
0,0,0,0,0,0,0,0, /* worldmap settings*/
EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
0,
1.0,
/* Armor enchantment stuff */
ARMOR_MAX_ENCHANT,
ARMOR_WEIGHT_REDUCTION,
ARMOR_WEIGHT_LINEAR,
ARMOR_SPEED_IMPROVEMENT,
ARMOR_SPEED_LINEAR,
1, /* no_player_stealing */
0, /* create_home_portals */
0, /* allow_denied_spells_writing */
0, /* allow_broken_converters */
0, /* log_timestamp */
NULL, /* log_timestamp_format */
};
/** perhaps not the best place for this, but needs to be
* in some file in the common area so that standalone
* programs, like the random map generator, can be built.
*/
const char* const spellpathnames[NRSPELLPATHS] = {
"Protection",
"Fire",
"Frost",
"Electricity",
"Missiles",
"Self",
"Summoning",
"Abjuration",
"Restoration",
"Detonation",
"Mind",
"Creation",
"Teleportation",
"Information",
"Transmutation",
"Transferrence",
"Turning",
"Wounding",
"Death",
"Light"
};
/** This loads the emergency map information from a
* .emergency file in the map directory. Doing this makes
* it easier to switch between map distributions (don't need
* to recompile. Note that there is no reason I see that
* this could not be re-loaded during play, but it seems
* like there should be little reason to do that.
*/
static void init_emergency_mappath(void)
{
char filename[MAX_BUF], tmpbuf[MAX_BUF];
FILE *fp;
int online=0;
/* If this file doesn't exist, not a big deal */
sprintf(filename,"%s/%s/.emergency",settings.datadir, settings.mapdir);
if ((fp = fopen(filename, "r"))!=NULL) {
while (fgets(tmpbuf, MAX_BUF-1, fp)) {
if (tmpbuf[0] == '#') continue; /* ignore comments */
if (online == 0) {
tmpbuf[strlen(tmpbuf)-1] = 0; /* kill newline */
settings.emergency_mapname = strdup_local(tmpbuf);
}
else if (online == 1) {
settings.emergency_x = atoi(tmpbuf);
}
else if (online == 2) {
settings.emergency_y = atoi(tmpbuf);
}
online++;
if (online>2) break;
}
fclose(fp);
if (online<=2)
LOG(llevError,"Online read partial data from %s\n", filename);
LOG(llevDebug,"Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname,
settings.emergency_x, settings.emergency_y);
}
}
/**
* It is vital that init_library() is called by any functions
* using this library.
* If you want to lessen the size of the program using the library,
* you can replace the call to init_library() with init_globals() and
* init_function_pointers(). Good idea to also call init_vars and
* init_hash_table if you are doing any object loading.
*/
void init_library(void) {
init_environ();
init_globals();
init_hash_table();
init_objects();
init_vars();
init_block();
read_bmap_names ();
read_smooth();
init_anim(); /* Must be after we read in the bitmaps */
init_archetypes(); /* Reads all archetypes from file */
init_attackmess();
init_clocks();
init_emergency_mappath();
init_experience();
init_dynamic ();
}
/** init_environ initializes values from the environmental variables.
* it needs to be called very early, since command line options should
* overwrite these if specified.
*/
void init_environ(void) {
char *cp;
cp=getenv("CROSSFIRE_LIBDIR");
if (cp) settings.datadir=cp;
cp=getenv("CROSSFIRE_LOCALDIR");
if (cp) settings.localdir=cp;
cp=getenv("CROSSFIRE_PLAYERDIR");
if (cp) settings.playerdir=cp;
cp=getenv("CROSSFIRE_MAPDIR");
if (cp) settings.mapdir=cp;
cp=getenv("CROSSFIRE_ARCHETYPES");
if (cp) settings.archetypes=cp;
cp=getenv("CROSSFIRE_TREASURES");
if (cp) settings.treasures=cp;
cp=getenv("CROSSFIRE_UNIQUEDIR");
if (cp) settings.uniquedir=cp;
cp=getenv("CROSSFIRE_TEMPLATEDIR");
if (cp) settings.templatedir=cp;
cp=getenv("CROSSFIRE_TMPDIR");
if (cp) settings.tmpdir=cp;
}
/**
* Initialises all global variables.
* Might use environment-variables as default for some of them.
*/
void init_globals(void) {
if (settings.logfilename[0] == 0) {
logfile = stderr;
}
else if ((logfile=fopen(settings.logfilename, "a"))==NULL) {
fprintf(stderr,"Unable to open %s as the logfile - will use stderr instead\n",
settings.logfilename);
logfile = stderr;
}
else {
setvbuf(logfile, NULL, _IOLBF, 0);
}
exiting = 0;
first_player=NULL;
first_friendly_object=NULL;
first_map=NULL;
first_treasurelist=NULL;
first_artifactlist=NULL;
first_archetype=NULL;
*first_map_ext_path=0;
warn_archetypes=0;
nroftreasures = 0;
nrofartifacts = 0;
nrofallowedstr=0;
ring_arch = NULL;
amulet_arch = NULL;
staff_arch = NULL;
undead_name = add_string("undead");
trying_emergency_save = 0;
num_animations=0;
animations=NULL;
animations_allocated=0;
init_defaults();
}
/**
* Sets up and initialises the linked list of free and used objects.
* Allocates a certain chunk of objects and puts them on the free list.
* Called by init_library();
*/
void init_objects(void) {
int i;
/* Initialize all objects: */
objects=NULL;
active_objects = NULL;
#ifdef MEMORY_DEBUG
free_objects=NULL;
#else
free_objects=objarray;
objarray[0].prev=NULL,
objarray[0].next= &objarray[1],
SET_FLAG(&objarray[0], FLAG_REMOVED);
SET_FLAG(&objarray[0], FLAG_FREED);
for(i=1;i<STARTMAX-1;i++) {
objarray[i].next= &objarray[i+1];
objarray[i].prev= &objarray[i-1];
SET_FLAG(&objarray[i], FLAG_REMOVED);
SET_FLAG(&objarray[i], FLAG_FREED);
}
objarray[STARTMAX-1].next=NULL;
objarray[STARTMAX-1].prev= &objarray[STARTMAX-2];
SET_FLAG(&objarray[STARTMAX-1], FLAG_REMOVED);
SET_FLAG(&objarray[STARTMAX-1], FLAG_FREED);
#endif
}
/**
* Initialises global variables which can be changed by options.
* Called by init_library().
*/
void init_defaults(void) {
editor=0;
nroferrors=0;
}
/**
* Initializes first_map_path from the archetype collection.
*/
void init_dynamic (void) {
archetype *at = first_archetype;
while (at) {
if (at->clone.type == MAP) {
if (at->clone.race) {
strcpy (first_map_ext_path, at->clone.race);
}
if (EXIT_PATH (&at->clone)) {
mapstruct* first;
snprintf(first_map_path, sizeof(first_map_path), EXIT_PATH (&at->clone));
first = ready_map_name(first_map_path, 0);
if (!first) {
LOG(llevError, "Initial map %s can't be found! Please ensure maps are correctly installed.\n", first_map_path);
LOG(llevError, "Unable to continue without initial map.\n");
abort();
}
delete_map(first);
return;
}
}
at = at->next;
}
LOG(llevError,"You need a archetype called 'map' and it have to contain start map\n");
exit (-1);
}
unsigned long todtick;
/**
* Write out the current time to the file so time does not
* reset every time the server reboots.
*/
void write_todclock(void)
{
char filename[MAX_BUF];
FILE *fp;
sprintf(filename, "%s/clockdata", settings.localdir);
if ((fp = fopen(filename, "w")) == NULL) {
LOG(llevError, "Cannot open %s for writing\n", filename);
return;
}
fprintf(fp, "%lu", todtick);
fclose(fp);
}
/**
* Initializes the gametime and TOD counters
* Called by init_library().
*/
void init_clocks(void)
{
char filename[MAX_BUF];
FILE *fp;
static int has_been_done=0;
if (has_been_done)
return;
else
has_been_done = 1;
sprintf(filename, "%s/clockdata", settings.localdir);
LOG(llevDebug, "Reading clockdata from %s...", filename);
if ((fp = fopen(filename, "r")) == NULL) {
LOG(llevError, "Can't open %s.\n", filename);
todtick = 0;
write_todclock();
return;
}
fscanf(fp, "%lu", &todtick);
LOG(llevDebug, "todtick=%lu\n", todtick);
fclose(fp);
}
attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
/**
* Initializes the attack messages.
* Called by init_library().
*/
void init_attackmess(void){
char buf[MAX_BUF];
char filename[MAX_BUF];
char *cp, *p;
FILE *fp;
static int has_been_done=0;
int mess, level, comp;
int mode=0, total=0;
if (has_been_done)
return;
else
has_been_done = 1;
sprintf(filename, "%s/attackmess", settings.datadir);
LOG(llevDebug, "Reading attack messages from %s...", filename);
if ((fp = open_and_uncompress(filename, 0, &comp)) == NULL) {
LOG(llevError, "Can't open %s.\n", filename);
return;
}
level = 0;
while (fgets(buf, MAX_BUF, fp)!=NULL) {
if (*buf=='#') continue;
if((cp=strchr(buf,'\n'))!=NULL)
*cp='\0';
cp=buf;
while(*cp==' ') /* Skip blanks */
cp++;
if (strncmp(cp, "TYPE:", 5)==0) {
p = strtok(buf, ":");
p = strtok(NULL, ":");
if (mode == 1) {
attack_mess[mess][level].level = -1;
attack_mess[mess][level].buf1 = NULL;
attack_mess[mess][level].buf2 = NULL;
attack_mess[mess][level].buf3 = NULL;
}
level = 0;
mess = atoi(p);
mode = 1;
continue;
}
if (mode==1) {
p = strtok(buf, "=");
attack_mess[mess][level].level = atoi(buf);
p = strtok(NULL, "=");
if (p != NULL)
attack_mess[mess][level].buf1 = strdup_local(p);
else
attack_mess[mess][level].buf1 = strdup_local("");
mode = 2;
continue;
} else if (mode==2) {
p = strtok(buf, "=");
attack_mess[mess][level].level = atoi(buf);
p = strtok(NULL, "=");
if (p != NULL)
attack_mess[mess][level].buf2 = strdup_local(p);
else
attack_mess[mess][level].buf2 = strdup_local("");
mode = 3;
continue;
} else if (mode==3) {
p = strtok(buf, "=");
attack_mess[mess][level].level = atoi(buf);
p = strtok(NULL, "=");
if (p != NULL)
attack_mess[mess][level].buf3 = strdup_local(p);
else
attack_mess[mess][level].buf3 = strdup_local("");
mode = 1;
level++;
total++;
continue;
}
}
LOG(llevDebug, "got %d messages in %d categories.\n", total, mess+1);
close_and_delete(fp, comp);
}
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