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/*
* static char *rcsid_player_c =
* "$Id: player.c 5866 2007-03-24 15:08:23Z ryo_saeba $";
*/
/*
CrossFire, A Multiplayer game for X-windows
Copyright (C) 2002 Mark Wedel & Crossfire Development Team
Copyright (C) 1992 Frank Tore Johansen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
The authors can be reached via e-mail at crossfire-devel@real-time.com
*/
#include <global.h>
#include <funcpoint.h>
/**
* Clears player structure, including pointed object (through free_object).
*/
void free_player(player *pl) {
client_spell *info;
client_spell* next;
if (first_player!=pl) {
player *prev=first_player;
while(prev!=NULL&&prev->next!=NULL&&prev->next!=pl)
prev=prev->next;
if(prev->next!=pl) {
LOG(llevError,"Free_player: Can't find previous player.\n");
exit(1);
}
prev->next=pl->next;
} else
first_player=pl->next;
if(pl->ob != NULL) {
if (!QUERY_FLAG(pl->ob, FLAG_REMOVED)) remove_ob(pl->ob);
free_object(pl->ob);
}
/* Clear item stack (used by DMs only) */
if (pl->stack_items)
free( pl->stack_items );
info = pl->spell_state;
while ( info )
{
next = info->next;
free( info );
info = next;
}
free(pl->socket.faces_sent);
CFREE(pl);
}
/**
* Determine if the attacktype represented by the
* specified attack-number is enabled for dragon players.
* A dragon player (quetzal) can gain resistances for
* all enabled attacktypes.
*/
int atnr_is_dragon_enabled(int attacknr) {
if (attacknr == ATNR_MAGIC || attacknr == ATNR_FIRE ||
attacknr == ATNR_ELECTRICITY || attacknr == ATNR_COLD ||
attacknr == ATNR_ACID || attacknr == ATNR_POISON)
return 1;
return 0;
}
/**
* Returns true if the adressed object 'ob' is a player
* of the dragon race.
*/
int is_dragon_pl(const object* op) {
if (op != NULL && op->type == PLAYER && op->arch != NULL
&& op->arch->clone.race != NULL &&
strcmp(op->arch->clone.race, "dragon")==0)
return 1;
return 0;
}
/**
* Gets the (client-side) spell state for specified spell. Will be created to empty state if not found.
*/
client_spell* get_client_spell_state(player* pl, object* spell)
{
client_spell* info = pl->spell_state;
while (info)
{
if (info->spell == spell)
return info;
info = info->next;
}
info = (client_spell*)malloc(sizeof(client_spell));
memset(info, 0, sizeof(client_spell));
info->next = pl->spell_state;
info->spell = spell;
pl->spell_state = info;
return info;
}
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