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/* Dec '95 - laid down initial file. Stuff in here is for BOOKs
* hack. Information in this file describes fundental parameters
* of 'books' - objects with type==BOOK. -b.t.
*/
/* Message buf size. If this is changed, keep in mind that big strings
* may be unreadable by the player as the tail of the message
* can scroll over the beginning (as of v0.92.2).
* Note that the book messages are stored in the msg buf,
* which is limited by 'HUGE_BUF' in the loader.
*/
#ifndef BOOK_H
#define BOOK_H
#define BOOK_BUF HUGE_BUF-10
/* if little books arent getting enough text generated, enlarge this */
#define BASE_BOOK_BUF 250
/* Book buffer size. We shouldnt let little books/scrolls have
* more info than big, weighty tomes! So lets base the 'natural'
* book message buffer size on its weight. But never let a book
* mesg buffer exceed the max. size (BOOK_BUF) */
#define BOOKSIZE(xyz) BASE_BOOK_BUF+((xyz)->weight/10)>BOOK_BUF? \
BOOK_BUF:BASE_BOOK_BUF+((xyz)->weight/10);
typedef struct {
uint8 message_type;
uint8 message_subtype;
} readable_message_type;
#endif /* BOOK_H */
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