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/*
* static char *rcsid_face_h =
* "$Id: face.h 5117 2006-11-15 02:29:53Z qal21 $";
*/
/*
CrossFire, A Multiplayer game for X-windows
Copyright (C) 1994 Mark Wedel
Copyright (C) 1992 Frank Tore Johansen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
The author can be reached via e-mail to mark@pyramid.com
*/
#ifndef FACE_H
#define FACE_H
/* New face structure - this enforces the notion that data is face by
* face only - you can not change the color of an item - you need to instead
* create a new face with that color.
*/
typedef struct new_face_struct {
uint16 number; /* This is the image id. It should be the */
/* same value as its position in the array */
const char *name;
uint8 visibility;
uint8 magicmap; /* Color to show this in magic map */
} New_Face;
typedef struct {
const char *name; /* Name of the animation sequence */
uint8 num_animations; /* How many different faces to animate */
uint8 facings; /* How many facings (1,2,4,8) */
Fontindex *faces; /* The different animations */
uint16 num; /* Where we are in the array */
} Animations;
#endif /* FACE_H */
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