File: face.h

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/*
 * static char *rcsid_face_h =
 *   "$Id: face.h 5117 2006-11-15 02:29:53Z qal21 $";
 */

/*
    CrossFire, A Multiplayer game for X-windows

    Copyright (C) 1994 Mark Wedel
    Copyright (C) 1992 Frank Tore Johansen

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

    The author can be reached via e-mail to mark@pyramid.com
*/

#ifndef FACE_H
#define FACE_H

/* New face structure - this enforces the notion that data is face by
 * face only - you can not change the color of an item - you need to instead
 * create a new face with that color.
 */
typedef struct new_face_struct {
    uint16	number;		/* This is the image id.  It should be the */
				/* same value as its position in the array */
    const char	*name;
    uint8	visibility;
    uint8	magicmap;	/* Color to show this in magic map */
} New_Face;

typedef struct {
    const char *name;             /* Name of the animation sequence */
    uint8 num_animations;   /* How many different faces to animate */
    uint8 facings;          /* How many facings (1,2,4,8) */
    Fontindex *faces;       /* The different animations */
    uint16  num;            /* Where we are in the array */
} Animations;

#endif /* FACE_H */