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/*
* static char *rcsid_material_h =
* "$Id: material.h 5117 2006-11-15 02:29:53Z qal21 $";
*/
/*
CrossFire, A Multiplayer game for X-windows
Copyright (C) 2002 Mark Wedel & Crossfire Development Team
Copyright (C) 1992 Frank Tore Johansen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
The authors can be reached via e-mail at crossfire-devel@real-time.com
*/
/* #defines are needed by living.h, so they must be loaded early */
#ifndef MATERIAL_H
#define MATERIAL_H
#define NROFMATERIALS 13
#define M_PAPER 1
#define M_IRON 2
#define M_GLASS 4
#define M_LEATHER 8
#define M_WOOD 16
#define M_ORGANIC 32
#define M_STONE 64
#define M_CLOTH 128
#define M_ADAMANT 256
#define M_LIQUID 512
#define M_SOFT_METAL 1024
#define M_BONE 2048
#define M_ICE 4096
#define M_SPECIAL 8192 /* when displaying names, don't show the
materialname */
typedef struct _materialtype {
const char *name;
const char *description;
int material;
sint8 save[NROFATTACKS];
sint8 mod[NROFATTACKS];
sint8 chance;
sint8 difficulty;
sint8 magic;
sint8 damage;
sint8 wc;
sint8 ac;
sint8 sp;
int weight;
int value;
struct _materialtype *next;
} materialtype_t;
EXTERN materialtype_t *materialt;
#endif /* MATERIAL_H */
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