File: quest.h

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#ifndef QUEST_H
#define QUEST_H

/* Start of slaying field of force */
#define QUEST_MARKER    "quest "
/* End of slaying field of force indicating a quest not yet completed */
#define QUEST_START     " start"
/* End of slaying field of force indicating a completed quest */
#define QUEST_END       " end"

#endif /* QUEST_H */