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/*****************************************************************************/
/* CFPython - A Python module for Crossfire RPG. */
/* Version: 2.0beta8 (also known as "Alexander") */
/* Contact: yann.chachkoff@myrealbox.com */
/*****************************************************************************/
/* That code is placed under the GNU General Public Licence (GPL) */
/* (C)2001-2005 by Chachkoff Yann (Feel free to deliver your complaints) */
/*****************************************************************************/
/* CrossFire, A Multiplayer game for X-windows */
/* */
/* Copyright (C) 2000 Mark Wedel */
/* Copyright (C) 1992 Frank Tore Johansen */
/* */
/* This program is free software; you can redistribute it and/or modify */
/* it under the terms of the GNU General Public License as published by */
/* the Free Software Foundation; either version 2 of the License, or */
/* (at your option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
/* GNU General Public License for more details. */
/* */
/* You should have received a copy of the GNU General Public License */
/* along with this program; if not, write to the Free Software */
/* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
/* */ /*****************************************************************************/
static PyObject* Object_GetName(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetNamePl(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetTitle(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetRace(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetMap(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetCha(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetCon(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetDex(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetInt(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetPow(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetStr(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetWis(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetHP(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetMaxHP(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetSP(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetMaxSP(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetGrace(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetMaxGrace(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetFood(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetAC(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetWC(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetDam(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetLuck(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetMessage(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetSkill(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetExp(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetPermExp(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetExpMul(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetSlaying(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetCursed(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetDamned(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetWeight(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetWeightLimit(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetAbove(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetBelow(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetInventory(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetX(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetY(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetDirection(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetFacing(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetUnaggressive(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetGod(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetPickable(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetQuantity(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetInvisible(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetSpeed(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetSpeedLeft(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetLastSP(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetLastGrace(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetLastEat(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetLevel(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetFace(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetAnim(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetAnimSpeed(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetAttackType(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetBeenApplied(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetIdentified(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetAlive(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetDM(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetWasDM(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetApplied(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetUnpaid(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetMonster(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetFriendly(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetGenerator(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetThrown(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetCanSeeInvisible(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetRollable(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetTurnable(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetUsedUp(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetSplitting(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetBlind(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetCanUseHorn(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetCanUseRod(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetCanUseSkill(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetKnownCursed(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetStealthy(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetConfused(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetSleeping(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetLifesaver(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetFloor(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetHasXRays(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetCanUseRing(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetCanUseBow(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetCanUseWand(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetCanSeeInDark(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetKnownMagical(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetCanUseWeapon(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetCanUseArmour(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetCanUseScroll(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetCanCastSpell(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetReflectSpells(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetReflectMissiles(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetUnique(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetRunAway(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetScared(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetUndead(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetBlocksView(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetHitBack(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetStandStill(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetOnlyAttack(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetMakeInvisible(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetMoney(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetType(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetSubtype(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetValue(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetArchName(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetArchetype(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetNoSave(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetExists(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetEnv(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetMoveType(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetMoveBlock(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetMoveAllow(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetMoveOn(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetMoveOff(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetMoveSlow(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetMoveSlowPenalty(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetOwner(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetEnemy(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetCount(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetGodGiven(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetIsPet(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetAttackMovement(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetDuration(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetNoDamage(Crossfire_Object* whoptr, void* closure);
static PyObject* Object_GetRandomMovement(Crossfire_Object* whoptr, void* closure);
static int Object_SetMessage(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetExp(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetName(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetNamePl(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetTitle(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetRace(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetMap(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetSlaying(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetSkill(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetCursed(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetDamned(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetApplied(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetStr(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetDex(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetCon(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetInt(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetPow(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetWis(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetCha(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetHP(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetMaxHP(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetSP(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetMaxSP(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetGrace(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetMaxGrace(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetDam(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetFood(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetAC(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetWC(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetWeight(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetWeightLimit(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetDirection(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetFacing(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetGod(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetSpeed(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetSpeedLeft(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetQuantity(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetLastSP(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetLastGrace(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetLastEat(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetAttackType(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetUnaggressive(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetPickable(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetInvisible(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetUnpaid(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetFriendly(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetCanSeeInvisible(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetRollable(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetTurnable(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetUsedUp(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetBlind(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetKnownCursed(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetStealthy(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetConfused(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetSleeping(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetLifesaver(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetHasXRays(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetCanSeeInDark(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetKnownMagical(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetReflectSpells(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetReflectMissiles(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetUnique(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetRunAway(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetScared(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetUndead(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetBlocksView(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetHitBack(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetStandStill(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetOnlyAttack(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetMakeInvisible(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetValue(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetFace(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetAnim(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetAnimSpeed(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetNoSave(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetOwner(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetEnemy(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetGodGiven(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetIsPet(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetAttackMovement(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetDuration(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetNoDamage(Crossfire_Object* whoptr, PyObject* value, void* closure);
static int Object_SetRandomMovement(Crossfire_Object* whoptr, PyObject* value, void* closure);
static PyObject* Crossfire_Object_Remove( Crossfire_Object* who, PyObject* args );
static PyObject* Crossfire_Object_Apply( Crossfire_Object* who, PyObject* args );
static PyObject* Crossfire_Object_Drop( Crossfire_Object* who, PyObject* args );
static PyObject* Crossfire_Object_Fix( Crossfire_Object* who, PyObject* args );
static PyObject* Crossfire_Object_Say( Crossfire_Object* who, PyObject* args );
static PyObject* Crossfire_Object_Pickup( Crossfire_Object* who, PyObject* args );
static PyObject* Crossfire_Object_Take( Crossfire_Object* who, PyObject* args );
static PyObject* Crossfire_Object_Teleport( Crossfire_Object* who, PyObject* args );
static PyObject* Crossfire_Object_Reposition( Crossfire_Object* who, PyObject* args );
static PyObject* Crossfire_Object_QueryName( Crossfire_Object* who, PyObject* args );
static PyObject* Crossfire_Object_GetResist( Crossfire_Object* who, PyObject* args );
static PyObject* Crossfire_Object_SetResist( Crossfire_Object* who, PyObject* args );
static PyObject* Crossfire_Object_ActivateRune( Crossfire_Object* who, PyObject* args );
static PyObject* Crossfire_Object_CheckTrigger( Crossfire_Object* who, PyObject* args );
static PyObject* Crossfire_Object_QueryCost( Crossfire_Object* who, PyObject* args );
static PyObject* Crossfire_Object_Cast( Crossfire_Object* who, PyObject* args );
static PyObject* Crossfire_Object_LearnSpell( Crossfire_Object* who, PyObject* args );
static PyObject* Crossfire_Object_ForgetSpell( Crossfire_Object* who, PyObject* args );
static PyObject* Crossfire_Object_KnowSpell( Crossfire_Object* who, PyObject* args );
static PyObject* Crossfire_Object_CastAbility( Crossfire_Object* who, PyObject* args );
static PyObject* Crossfire_Object_PayAmount( Crossfire_Object* who, PyObject* args );
static PyObject* Crossfire_Object_Pay( Crossfire_Object* who, PyObject* args );
static PyObject* Crossfire_Object_CheckInventory( Crossfire_Object* who, PyObject* args );
static PyObject* Crossfire_Object_CheckArchInventory( Crossfire_Object* who, PyObject* args );
static PyObject* Crossfire_Object_GetOutOfMap(Crossfire_Object* whoptr, PyObject* args);
static PyObject* Crossfire_Object_CreateInside(Crossfire_Object* who, PyObject* args);
static PyObject* Crossfire_Object_InsertInto(Crossfire_Object* who, PyObject* args);
static PyObject* Crossfire_Object_ReadKey(Crossfire_Object* who, PyObject* args);
static PyObject* Crossfire_Object_WriteKey(Crossfire_Object* who, PyObject* args);
static PyObject* Crossfire_Object_CreateTimer(Crossfire_Object* who, PyObject* args);
static PyObject* Crossfire_Object_AddExp(Crossfire_Object* who, PyObject* args);
static PyObject* Crossfire_Object_Move(Crossfire_Object* who, PyObject* args);
static PyObject* Crossfire_Object_ChangeAbil(Crossfire_Object* who, PyObject* args);
static int Crossfire_Object_InternalCompare(Crossfire_Object* left, Crossfire_Object* right);
static PyObject* Crossfire_Object_Long( PyObject* obj );
static PyObject* Crossfire_Object_Int( PyObject* obj );
static PyObject *Crossfire_Object_new(PyTypeObject *type, PyObject *args, PyObject *kwds);
/* Python binding */
static PyGetSetDef Object_getseters[] = {
{ "Name", (getter)Object_GetName, (setter)Object_SetName, NULL, NULL },
{ "NamePl", (getter)Object_GetNamePl, (setter)Object_SetNamePl, NULL, NULL },
{ "Title", (getter)Object_GetTitle, (setter)Object_SetTitle, NULL, NULL },
{ "Race", (getter)Object_GetRace, (setter)Object_SetRace, NULL, NULL },
{ "Skill", (getter)Object_GetSkill, (setter)Object_SetSkill, NULL, NULL },
{ "Map", (getter)Object_GetMap, (setter)Object_SetMap, NULL, NULL },
{ "Cha", (getter)Object_GetCha, (setter)Object_SetCha, NULL, NULL },
{ "Con", (getter)Object_GetCon, (setter)Object_SetCon, NULL, NULL },
{ "Dex", (getter)Object_GetDex, (setter)Object_SetDex, NULL, NULL },
{ "Int", (getter)Object_GetInt, (setter)Object_SetInt, NULL, NULL },
{ "Pow", (getter)Object_GetPow, (setter)Object_SetPow, NULL, NULL },
{ "Str", (getter)Object_GetStr, (setter)Object_SetStr, NULL, NULL },
{ "Wis", (getter)Object_GetWis, (setter)Object_SetWis, NULL, NULL },
{ "HP", (getter)Object_GetHP, (setter)Object_SetHP, NULL, NULL },
{ "MaxHP", (getter)Object_GetMaxHP, (setter)Object_SetMaxHP, NULL, NULL },
{ "SP", (getter)Object_GetSP, (setter)Object_SetSP, NULL, NULL },
{ "MaxSP", (getter)Object_GetMaxSP, (setter)Object_SetMaxSP, NULL, NULL },
{ "Grace", (getter)Object_GetGrace, (setter)Object_SetGrace, NULL, NULL },
{ "MaxGrace", (getter)Object_GetMaxGrace, (setter)Object_SetMaxGrace, NULL, NULL },
{ "Food", (getter)Object_GetFood, (setter)Object_SetFood, NULL, NULL },
{ "AC", (getter)Object_GetAC, (setter)Object_SetAC, NULL, NULL },
{ "WC", (getter)Object_GetWC, (setter)Object_SetWC, NULL, NULL },
{ "Dam", (getter)Object_GetDam, (setter)Object_SetDam, NULL, NULL },
{ "Luck", (getter)Object_GetLuck, NULL, NULL, NULL },
{ "Exp", (getter)Object_GetExp, (setter)Object_SetExp, NULL, NULL },
{ "ExpMul", (getter)Object_GetExpMul, NULL, NULL, NULL },
{ "PermExp", (getter)Object_GetPermExp, NULL, NULL, NULL },
{ "Message", (getter)Object_GetMessage, (setter)Object_SetMessage, NULL, NULL },
{ "Slaying", (getter)Object_GetSlaying, (setter)Object_SetSlaying, NULL, NULL },
{ "Cursed", (getter)Object_GetCursed, (setter)Object_SetCursed, NULL, NULL },
{ "Damned", (getter)Object_GetDamned, (setter)Object_SetDamned, NULL, NULL },
{ "Weight", (getter)Object_GetWeight, (setter)Object_SetWeight, NULL, NULL },
{ "WeightLimit",(getter)Object_GetWeightLimit,(setter)Object_SetWeightLimit, NULL, NULL },
{ "Above", (getter)Object_GetAbove, NULL, NULL, NULL },
{ "Below", (getter)Object_GetBelow, NULL, NULL, NULL },
{ "Inventory", (getter)Object_GetInventory,NULL, NULL, NULL },
{ "X", (getter)Object_GetX, NULL, NULL, NULL },
{ "Y", (getter)Object_GetY, NULL, NULL, NULL },
{ "Direction", (getter)Object_GetDirection,(setter)Object_SetDirection, NULL, NULL },
{ "Facing", (getter)Object_GetFacing, (setter)Object_SetFacing, NULL, NULL },
{ "Unaggressive",(getter)Object_GetUnaggressive, (setter)Object_SetUnaggressive, NULL, NULL },
{ "God", (getter)Object_GetGod, (setter)Object_SetGod, NULL, NULL },
{ "Pickable", (getter)Object_GetPickable, (setter)Object_SetPickable, NULL, NULL },
{ "Quantity", (getter)Object_GetQuantity, (setter)Object_SetQuantity, NULL, NULL },
{ "Invisible", (getter)Object_GetInvisible,(setter)Object_SetInvisible, NULL, NULL },
{ "Speed", (getter)Object_GetSpeed, (setter)Object_SetSpeed, NULL, NULL },
{ "SpeedLeft", (getter)Object_GetSpeedLeft,(setter)Object_SetSpeedLeft, NULL, NULL },
{ "LastSP", (getter)Object_GetLastSP, (setter)Object_SetLastSP, NULL, NULL },
{ "LastGrace", (getter)Object_GetLastGrace,(setter)Object_SetLastGrace, NULL, NULL },
{ "LastEat", (getter)Object_GetLastEat, (setter)Object_SetLastEat, NULL, NULL },
{ "Level", (getter)Object_GetLevel, NULL, NULL, NULL },
{ "Face", (getter)Object_GetFace, (setter)Object_SetFace, NULL, NULL },
{ "Anim", (getter)Object_GetAnim, (setter)Object_SetAnim, NULL, NULL },
{ "AnimSpeed", (getter)Object_GetAnimSpeed,(setter)Object_SetAnimSpeed, NULL, NULL },
{ "AttackType", (getter)Object_GetAttackType, (setter)Object_SetAttackType, NULL, NULL },
{ "BeenApplied",(getter)Object_GetBeenApplied,NULL, NULL, NULL },
{ "Identified", (getter)Object_GetIdentified, NULL, NULL, NULL },
{ "Alive", (getter)Object_GetAlive, NULL, NULL, NULL },
{ "DungeonMaster",(getter)Object_GetDM, NULL, NULL, NULL },
{ "WasDungeonMaster",(getter)Object_GetWasDM, NULL, NULL, NULL },
{ "Applied", (getter)Object_GetApplied, (setter)Object_SetApplied, NULL, NULL },
{ "Unpaid", (getter)Object_GetUnpaid, (setter)Object_SetUnpaid, NULL, NULL },
{ "Monster", (getter)Object_GetMonster, NULL, NULL, NULL },
{ "Friendly", (getter)Object_GetFriendly, (setter)Object_SetFriendly, NULL, NULL },
{ "Generator", (getter)Object_GetGenerator,NULL, NULL, NULL },
{ "Thrown", (getter)Object_GetThrown, NULL, NULL, NULL },
{ "CanSeeInvisible", (getter)Object_GetCanSeeInvisible, (setter)Object_SetCanSeeInvisible, NULL, NULL },
{ "Rollable", (getter)Object_GetRollable, (setter)Object_SetRollable, NULL, NULL },
{ "Turnable", (getter)Object_GetTurnable, (setter)Object_SetTurnable, NULL, NULL },
{ "UsedUp", (getter)Object_GetUsedUp, (setter)Object_SetUsedUp, NULL, NULL },
{ "Splitting", (getter)Object_GetSplitting, NULL, NULL, NULL },
{ "Blind", (getter)Object_GetBlind, (setter)Object_SetBlind, NULL, NULL },
{ "CanUseHorn", (getter)Object_GetCanUseHorn, NULL, NULL, NULL },
{ "CanUseRod", (getter)Object_GetCanUseRod, NULL, NULL, NULL },
{ "CanUseSkill", (getter)Object_GetCanUseSkill, NULL, NULL, NULL },
{ "KnownCursed", (getter)Object_GetKnownCursed, (setter)Object_SetKnownCursed, NULL, NULL },
{ "Stealthy", (getter)Object_GetStealthy, (setter)Object_SetStealthy, NULL, NULL },
{ "Confused", (getter)Object_GetConfused, (setter)Object_SetConfused, NULL, NULL },
{ "Sleeping", (getter)Object_GetSleeping, (setter)Object_SetSleeping, NULL, NULL },
{ "Lifesaver", (getter)Object_GetLifesaver, (setter)Object_SetLifesaver, NULL, NULL },
{ "Floor", (getter)Object_GetFloor, NULL, NULL, NULL },
{ "HasXRays", (getter)Object_GetHasXRays, (setter)Object_SetHasXRays, NULL, NULL },
{ "CanUseRing", (getter)Object_GetCanUseRing, NULL, NULL, NULL },
{ "CanUseBow", (getter)Object_GetCanUseBow, NULL, NULL, NULL },
{ "CanUseWand", (getter)Object_GetCanUseWand, NULL, NULL, NULL },
{ "CanSeeInDark", (getter)Object_GetCanSeeInDark, (setter)Object_SetCanSeeInDark, NULL, NULL },
{ "KnownMagical", (getter)Object_GetKnownMagical, (setter)Object_SetKnownMagical, NULL, NULL },
{ "CanUseWeapon", (getter)Object_GetCanUseWeapon, NULL, NULL, NULL },
{ "CanUseArmour", (getter)Object_GetCanUseArmour, NULL, NULL, NULL },
{ "CanUseScroll", (getter)Object_GetCanUseScroll, NULL, NULL, NULL },
{ "CanCastSpell", (getter)Object_GetCanCastSpell, NULL, NULL, NULL },
{ "ReflectSpells", (getter)Object_GetReflectSpells,(setter)Object_SetReflectSpells, NULL, NULL },
{ "ReflectMissiles",(getter)Object_GetReflectMissiles,(setter)Object_SetReflectMissiles, NULL, NULL },
{ "Unique", (getter)Object_GetUnique, (setter)Object_SetUnique, NULL, NULL },
{ "RunAway", (getter)Object_GetRunAway, (setter)Object_SetRunAway, NULL, NULL },
{ "Scared", (getter)Object_GetScared, (setter)Object_SetScared, NULL, NULL },
{ "Undead", (getter)Object_GetUndead, (setter)Object_SetUndead, NULL, NULL },
{ "BlocksView", (getter)Object_GetBlocksView, (setter)Object_SetBlocksView, NULL, NULL },
{ "HitBack", (getter)Object_GetHitBack, (setter)Object_SetHitBack, NULL, NULL },
{ "StandStill", (getter)Object_GetStandStill, (setter)Object_SetStandStill, NULL, NULL },
{ "OnlyAttack", (getter)Object_GetOnlyAttack, (setter)Object_SetOnlyAttack, NULL, NULL },
{ "MakeInvisible", (getter)Object_GetMakeInvisible,(setter)Object_SetMakeInvisible,NULL, NULL },
{ "Money", (getter)Object_GetMoney, NULL ,NULL, NULL },
{ "Type", (getter)Object_GetType, NULL ,NULL, NULL },
{ "Subtype", (getter)Object_GetSubtype, NULL ,NULL, NULL },
{ "Value", (getter)Object_GetValue, (setter)Object_SetValue ,NULL, NULL },
{ "ArchName", (getter)Object_GetArchName, NULL ,NULL, NULL },
{ "Archetype", (getter)Object_GetArchetype, NULL ,NULL, NULL },
{ "Exists", (getter)Object_GetExists, NULL ,NULL, NULL },
{ "NoSave", (getter)Object_GetNoSave, (setter)Object_SetNoSave, NULL, NULL },
{ "Env", (getter)Object_GetEnv, NULL, NULL, NULL },
{ "MoveType", (getter)Object_GetMoveType, NULL, NULL, NULL },
{ "MoveBlock", (getter)Object_GetMoveBlock, NULL, NULL, NULL },
{ "MoveAllow", (getter)Object_GetMoveAllow, NULL, NULL, NULL },
{ "MoveOn", (getter)Object_GetMoveOn, NULL, NULL, NULL },
{ "MoveOff", (getter)Object_GetMoveOff, NULL, NULL, NULL },
{ "MoveSlow", (getter)Object_GetMoveSlow, NULL, NULL, NULL },
{ "MoveSlowPenalty",(getter)Object_GetMoveSlowPenalty, NULL, NULL, NULL },
{ "Owner", (getter)Object_GetOwner, (setter)Object_SetOwner, NULL, NULL },
{ "Enemy", (getter)Object_GetEnemy, (setter)Object_SetEnemy, NULL, NULL },
{ "Count", (getter)Object_GetCount, NULL, NULL, NULL },
{ "GodGiven", (getter)Object_GetGodGiven, (setter)Object_SetGodGiven, NULL, NULL },
{ "IsPet", (getter)Object_GetIsPet, (setter)Object_SetIsPet, NULL, NULL },
{ "AttackMovement", (getter)Object_GetAttackMovement, (setter)Object_SetAttackMovement, NULL, NULL },
{ "Duration", (getter)Object_GetDuration, (setter)Object_SetDuration, NULL, NULL },
{ "NoDamage", (getter)Object_GetNoDamage, (setter)Object_SetNoDamage, NULL, NULL },
{ "RandomMovement", (getter)Object_GetRandomMovement, (setter)Object_SetRandomMovement, NULL, NULL },
{ NULL, NULL, NULL, NULL, NULL }
};
static PyMethodDef ObjectMethods[] = {
{ "Remove", (PyCFunction)Crossfire_Object_Remove, METH_VARARGS},
{ "Apply", (PyCFunction)Crossfire_Object_Apply, METH_VARARGS},
{ "Drop", (PyCFunction)Crossfire_Object_Drop, METH_VARARGS},
{ "Fix", (PyCFunction)Crossfire_Object_Fix, METH_VARARGS},
{ "Say", (PyCFunction)Crossfire_Object_Say, METH_VARARGS},
{ "Speak", (PyCFunction)Crossfire_Object_Say, METH_VARARGS},
{ "Take", (PyCFunction)Crossfire_Object_Take, METH_VARARGS},
{ "Teleport", (PyCFunction)Crossfire_Object_Teleport, METH_VARARGS},
{ "Reposition", (PyCFunction)Crossfire_Object_Reposition, METH_VARARGS},
{ "QueryName", (PyCFunction)Crossfire_Object_QueryName, METH_VARARGS},
{ "GetResist", (PyCFunction)Crossfire_Object_GetResist, METH_VARARGS},
{ "SetResist", (PyCFunction)Crossfire_Object_SetResist, METH_VARARGS},
{ "ActivateRune", (PyCFunction)Crossfire_Object_ActivateRune, METH_VARARGS},
{ "CheckTrigger", (PyCFunction)Crossfire_Object_CheckTrigger, METH_VARARGS},
{ "QueryCost", (PyCFunction)Crossfire_Object_QueryCost, METH_VARARGS},
{ "Cast", (PyCFunction)Crossfire_Object_Cast, METH_VARARGS},
{ "LearnSpell", (PyCFunction)Crossfire_Object_LearnSpell, METH_VARARGS},
{ "ForgetSpell", (PyCFunction)Crossfire_Object_ForgetSpell, METH_VARARGS},
{ "KnowSpell", (PyCFunction)Crossfire_Object_KnowSpell, METH_VARARGS},
{ "CastAbility", (PyCFunction)Crossfire_Object_CastAbility, METH_VARARGS},
{ "PayAmount", (PyCFunction)Crossfire_Object_PayAmount, METH_VARARGS},
{ "Pay", (PyCFunction)Crossfire_Object_Pay, METH_VARARGS},
{ "CheckInventory", (PyCFunction)Crossfire_Object_CheckInventory,METH_VARARGS},
{ "CheckArchInventory", (PyCFunction)Crossfire_Object_CheckArchInventory,METH_VARARGS},
{ "OutOfMap", (PyCFunction)Crossfire_Object_GetOutOfMap, METH_VARARGS},
{ "CreateObject", (PyCFunction)Crossfire_Object_CreateInside, METH_VARARGS},
{ "InsertInto", (PyCFunction)Crossfire_Object_InsertInto, METH_VARARGS},
{ "ReadKey", (PyCFunction)Crossfire_Object_ReadKey, METH_VARARGS},
{ "WriteKey", (PyCFunction)Crossfire_Object_WriteKey, METH_VARARGS},
{ "CreateTimer", (PyCFunction)Crossfire_Object_CreateTimer, METH_VARARGS},
{ "AddExp", (PyCFunction)Crossfire_Object_AddExp, METH_VARARGS},
{ "Move", (PyCFunction)Crossfire_Object_Move, METH_VARARGS},
{ "ChangeAbil", (PyCFunction)Crossfire_Object_ChangeAbil, METH_VARARGS},
{NULL, NULL, 0}
};
static PyNumberMethods ObjectConvert[ ] = {
0, /* binaryfunc nb_add; */ /* __add__ */
0, /* binaryfunc nb_subtract; */ /* __sub__ */
0, /* binaryfunc nb_multiply; */ /* __mul__ */
0, /* binaryfunc nb_divide; */ /* __div__ */
0, /* binaryfunc nb_remainder; */ /* __mod__ */
0, /* binaryfunc nb_divmod; */ /* __divmod__ */
0, /* ternaryfunc nb_power; */ /* __pow__ */
0, /* unaryfunc nb_negative; */ /* __neg__ */
0, /* unaryfunc nb_positive; */ /* __pos__ */
0, /* unaryfunc nb_absolute; */ /* __abs__ */
0, /* inquiry nb_nonzero; */ /* __nonzero__ */
0, /* unaryfunc nb_invert; */ /* __invert__ */
0, /* binaryfunc nb_lshift; */ /* __lshift__ */
0, /* binaryfunc nb_rshift; */ /* __rshift__ */
0, /* binaryfunc nb_and; */ /* __and__ */
0, /* binaryfunc nb_xor; */ /* __xor__ */
0, /* binaryfunc nb_or; */ /* __or__ */
0, /* coercion nb_coerce; */ /* __coerce__ */
Crossfire_Object_Int, /* unaryfunc nb_int; */ /* __int__ */
Crossfire_Object_Long, /* unaryfunc nb_long; */ /* __long__ */
0
};
static void Crossfire_Object_dealloc(PyObject *obj);
static PyObject *Crossfire_Object_new(PyTypeObject *type, PyObject *args, PyObject *kwds);
/* Our actual Python ObjectType */
PyTypeObject Crossfire_ObjectType = {
PyObject_HEAD_INIT(NULL)
0, /* ob_size*/
"Crossfire.Object", /* tp_name*/
sizeof(Crossfire_Object), /* tp_basicsize*/
0, /* tp_itemsize*/
Crossfire_Object_dealloc, /* tp_dealloc*/
0, /* tp_print*/
0, /* tp_getattr*/
0, /* tp_setattr*/
(cmpfunc)Crossfire_Object_InternalCompare, /* tp_compare*/
0, /* tp_repr*/
ObjectConvert, /* tp_as_number*/
0, /* tp_as_sequence*/
0, /* tp_as_mapping*/
0, /* tp_hash */
0, /* tp_call*/
0, /* tp_str*/
PyObject_GenericGetAttr, /* tp_getattro*/
PyObject_GenericSetAttr, /* tp_setattro*/
0, /* tp_as_buffer*/
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags*/
"Crossfire objects", /* tp_doc */
0, /* tp_traverse */
0, /* tp_clear */
0, /* tp_richcompare */
0, /* tp_weaklistoffset */
0, /* tp_iter */
0, /* tp_iternext */
ObjectMethods, /* tp_methods */
0, /* tp_members */
Object_getseters, /* tp_getset */
0, /* tp_base */
0, /* tp_dict */
0, /* tp_descr_get */
0, /* tp_descr_set */
0, /* tp_dictoffset */
0, /* tp_init */
0, /* tp_alloc */
Crossfire_Object_new, /* tp_new */
};
static PyObject* Player_GetIP(Crossfire_Player* whoptr, void* closure);
static PyObject* Player_GetMarkedItem(Crossfire_Player* whoptr, void* closure);
static int Player_SetMarkedItem(Crossfire_Player* whoptr, PyObject* value, void* closure);
static PyObject* Crossfire_Player_Message( Crossfire_Player* who, PyObject* args );
static PyObject* Player_GetParty(Crossfire_Player* whoptr, void* closure);
static int Player_SetParty(Crossfire_Player* whoptr, PyObject* value, void* closure);
static PyObject* Crossfire_Player_CanPay( Crossfire_Player* who, PyObject* args );
static PyObject* Player_GetBedMap(Crossfire_Player* whoptr, void* closure);
static PyObject* Player_GetBedX(Crossfire_Player* whoptr, void* closure);
static PyObject* Player_GetBedY(Crossfire_Player* whoptr, void* closure);
static int Player_SetBedMap(Crossfire_Player* whoptr, PyObject* value, void* closure);
static int Player_SetBedX(Crossfire_Player* whoptr, PyObject* value, void* closure);
static int Player_SetBedY(Crossfire_Player* whoptr, PyObject* value, void* closure);
static PyGetSetDef Player_getseters[] = {
{ "IP", (getter)Player_GetIP, NULL, NULL, NULL },
{ "MarkedItem", (getter)Player_GetMarkedItem, (setter)Player_SetMarkedItem, NULL, NULL },
{ "Party", (getter)Player_GetParty, (setter)Player_SetParty, NULL, NULL },
{ "BedMap", (getter)Player_GetBedMap, (setter)Player_SetBedMap, NULL, NULL },
{ "BedX", (getter)Player_GetBedX, (setter)Player_SetBedX, NULL, NULL },
{ "BedY", (getter)Player_GetBedY, (setter)Player_SetBedY, NULL, NULL },
{ NULL, NULL, NULL, NULL, NULL }
};
static PyMethodDef PlayerMethods[] = {
{ "Message", (PyCFunction)Crossfire_Player_Message, METH_VARARGS},
{ "Write", (PyCFunction)Crossfire_Player_Message, METH_VARARGS},
{ "CanPay", (PyCFunction)Crossfire_Player_CanPay, METH_VARARGS},
{NULL, NULL }
};
static void Crossfire_Player_dealloc(PyObject *obj);
static PyObject *Crossfire_Player_new(PyTypeObject *type, PyObject *args, PyObject *kwds);
/* Our actual Python ObjectPlayerType */
PyTypeObject Crossfire_PlayerType = {
PyObject_HEAD_INIT(NULL)
0, /* ob_size*/
"Crossfire.Player", /* tp_name*/
sizeof(Crossfire_Player), /* tp_basicsize*/
0, /* tp_itemsize*/
Crossfire_Player_dealloc, /* tp_dealloc*/
0, /* tp_print*/
0, /* tp_getattr*/
0, /* tp_setattr*/
0, /* tp_compare*/
0, /* tp_repr*/
0, /* tp_as_number*/
0, /* tp_as_sequence*/
0, /* tp_as_mapping*/
0, /* tp_hash */
0, /* tp_call*/
0, /* tp_str*/
PyObject_GenericGetAttr, /* tp_getattro*/
PyObject_GenericSetAttr, /* tp_setattro*/
0, /* tp_as_buffer*/
Py_TPFLAGS_DEFAULT, /* tp_flags*/
"Crossfire player", /* tp_doc */
0, /* tp_traverse */
0, /* tp_clear */
0, /* tp_richcompare */
0, /* tp_weaklistoffset */
0, /* tp_iter */
0, /* tp_iternext */
PlayerMethods, /* tp_methods */
0, /* tp_members */
Player_getseters, /* tp_getset */
&Crossfire_ObjectType, /* tp_base */
0, /* tp_dict */
0, /* tp_descr_get */
0, /* tp_descr_set */
0, /* tp_dictoffset */
0, /* tp_init */
0, /* tp_alloc */
Crossfire_Player_new, /* tp_new */
};
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