File: door.c

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/*
 * static char *rcsid_door_c =
 *   "$Id: door.c 4961 2006-09-21 05:14:18Z mwedel $";
 */

/*
    CrossFire, A Multiplayer game for X-windows

    Copyright (C) 2002 Mark Wedel & Crossfire Development Team
    Copyright (C) 1992 Frank Tore Johansen

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

    The authors can be reached via e-mail at crossfire-devel@real-time.com
*/

#include <global.h>
#include <random_map.h>
#include <rproto.h>

/* where are there adjacent doors or walls? */
int surround_check2(char **layout,int i,int j,int Xsize, int Ysize){
  /* 1 = door or wall to left,
	  2 = door or wall to right,
	  4 = door or wall above
	  8 = door or wall below */
  int surround_index = 0;
  if((i > 0) && (layout[i-1][j]=='D'||layout[i-1][j]=='#')) surround_index +=1;
  if((i < Xsize-1) && (layout[i+1][j]=='D'||layout[i+1][j]=='#')) surround_index +=2;
  if((j > 0) && (layout[i][j-1]=='D'||layout[i][j-1]=='#')) surround_index +=4;
  if((j < Ysize-1) && (layout[i][j+1]=='D'&&layout[i][j+1]=='#')) surround_index +=8;
  return surround_index;
}

void put_doors(mapstruct *the_map, char **maze, const char *doorstyle, RMParms *RP) {
	int i,j;
	mapstruct *vdoors;
	mapstruct *hdoors;
	char doorpath[128];

 	if(!strcmp(doorstyle,"none")) return;
 	vdoors=find_style("/styles/doorstyles", doorstyle, -1);
	if(vdoors)
		hdoors=vdoors;
 	else{
		vdoors = find_style("/styles/doorstyles/vdoors", doorstyle, -1);
		if(!vdoors) return;
		sprintf(doorpath,"/styles/doorstyles/hdoors%s", strrchr(vdoors->path, '/'));
		hdoors = find_style(doorpath, 0, -1);
	}
	for(i=0; i<RP->Xsize; i++) 
		for(j=0; j<RP->Ysize; j++) {
			if(maze[i][j]=='D') {
				int sindex;
				object *this_door, *new_door;
				sindex = surround_check2(maze, i, j, RP->Xsize, RP->Ysize);
				if(sindex==3) 
					this_door=pick_random_object(hdoors);
				else
					this_door=pick_random_object(vdoors);
				new_door = arch_to_object(this_door->arch);
				copy_object(this_door, new_door);
				new_door->x = i;
				new_door->y = j;
				insert_ob_in_map(new_door, the_map, NULL, 0);
			}
		}
}