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/*
* static char *rcsid_door_c =
* "$Id: door.c 4961 2006-09-21 05:14:18Z mwedel $";
*/
/*
CrossFire, A Multiplayer game for X-windows
Copyright (C) 2002 Mark Wedel & Crossfire Development Team
Copyright (C) 1992 Frank Tore Johansen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
The authors can be reached via e-mail at crossfire-devel@real-time.com
*/
#include <global.h>
#include <random_map.h>
#include <rproto.h>
/* where are there adjacent doors or walls? */
int surround_check2(char **layout,int i,int j,int Xsize, int Ysize){
/* 1 = door or wall to left,
2 = door or wall to right,
4 = door or wall above
8 = door or wall below */
int surround_index = 0;
if((i > 0) && (layout[i-1][j]=='D'||layout[i-1][j]=='#')) surround_index +=1;
if((i < Xsize-1) && (layout[i+1][j]=='D'||layout[i+1][j]=='#')) surround_index +=2;
if((j > 0) && (layout[i][j-1]=='D'||layout[i][j-1]=='#')) surround_index +=4;
if((j < Ysize-1) && (layout[i][j+1]=='D'&&layout[i][j+1]=='#')) surround_index +=8;
return surround_index;
}
void put_doors(mapstruct *the_map, char **maze, const char *doorstyle, RMParms *RP) {
int i,j;
mapstruct *vdoors;
mapstruct *hdoors;
char doorpath[128];
if(!strcmp(doorstyle,"none")) return;
vdoors=find_style("/styles/doorstyles", doorstyle, -1);
if(vdoors)
hdoors=vdoors;
else{
vdoors = find_style("/styles/doorstyles/vdoors", doorstyle, -1);
if(!vdoors) return;
sprintf(doorpath,"/styles/doorstyles/hdoors%s", strrchr(vdoors->path, '/'));
hdoors = find_style(doorpath, 0, -1);
}
for(i=0; i<RP->Xsize; i++)
for(j=0; j<RP->Ysize; j++) {
if(maze[i][j]=='D') {
int sindex;
object *this_door, *new_door;
sindex = surround_check2(maze, i, j, RP->Xsize, RP->Ysize);
if(sindex==3)
this_door=pick_random_object(hdoors);
else
this_door=pick_random_object(vdoors);
new_door = arch_to_object(this_door->arch);
copy_object(this_door, new_door);
new_door->x = i;
new_door->y = j;
insert_ob_in_map(new_door, the_map, NULL, 0);
}
}
}
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