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%{
/*
* static char *reader_l =
* "$Id: reader.l 6156 2007-04-29 22:00:00Z ryo_saeba $";
*/
/*
CrossFire, A Multiplayer game for X-windows
Copyright (C) 1994 Mark Wedel
Copyright (C) 1992 Frank Tore Johansen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
The author can be reached via e-mail to mark@pyramid.com
*/
#include <global.h>
#include <loader.h>
#include <newserver.h>
#include <random_map.h>
#define YY_DECL int rmap_lex_read(RMParms *RP)
static char *rmap_yval(void);
static int rmap_lex_error;
#define IVAL atoi(rmap_yval())
#define FVAL atof(rmap_yval())
%}
S [ \t]+.+
WS [ \t]*
%x MESSAGE
/* Don't have to link with -lfl with this */
%option noyywrap
/* need yy_push_state, yy_pop_state */
%option stack
%%
%{
/* Declare some local variables */
rmap_lex_error=0;
%}
^wallstyle{S} strncpy(RP->wallstyle,rmap_yval(),RM_SIZE);
^floorstyle{S} strncpy(RP->floorstyle,rmap_yval(),RM_SIZE);
^monsterstyle{S} strncpy(RP->monsterstyle,rmap_yval(),RM_SIZE);
^treasurestyle{S} strncpy(RP->treasurestyle,rmap_yval(),RM_SIZE);
^layoutstyle{S} strncpy(RP->layoutstyle,rmap_yval(),RM_SIZE);
^doorstyle{S} strncpy(RP->doorstyle,rmap_yval(),RM_SIZE);
^decorstyle{S} strncpy(RP->decorstyle,rmap_yval(),RM_SIZE);
^xsize{S} RP->Xsize = IVAL;
^ysize{S} RP->Ysize = IVAL;
^expand2x{S} RP->expand2x = IVAL;
^layoutoptions1{S} RP->layoutoptions1 = IVAL;
^layoutoptions2{S} RP->layoutoptions2 = IVAL;
^layoutoptions3{S} RP->layoutoptions3 = IVAL;
^symmetry{S} RP->symmetry = IVAL;
^difficulty{S} RP->difficulty = IVAL;
^difficulty_increase{S} RP->difficulty_increase = FVAL;
^decoroptions{S} RP->decoroptions = IVAL;
^exitstyle{S} strncpy(RP->exitstyle,rmap_yval(),RM_SIZE);
^dungeon_level{S} RP->dungeon_level = IVAL;
^dungeon_name{S} strncpy(RP->dungeon_name, rmap_yval(),RM_SIZE);
^dungeon_depth{S} RP->dungeon_depth = IVAL;
^final_map{S} strncpy(RP->final_map,rmap_yval(),RM_SIZE);
^orientation{S} RP-> orientation = IVAL;
^origin_x{S} RP->origin_x = IVAL;
^origin_y{S} RP-> origin_y = IVAL;
^origin_map{S} strncpy(RP->origin_map,rmap_yval(),RM_SIZE);
^random_seed{S} RP->random_seed = IVAL;
^treasureoptions{S} RP->treasureoptions = IVAL;
^exit_on_final_map{S} strncpy(RP->exit_on_final_map,rmap_yval(),RM_SIZE);
^multiple_floors{S} RP->multiple_floors = IVAL;
<*>(^{WS}$)|\n {/* ignore empty lines, newlines we don't do above */}
#.*\n {}
<<EOF>> {/* If we got an error, return the error. Otherwise, return that we got EOF */
if (rmap_lex_error!=0) return rmap_lex_error; else return LL_EOF;}
.* { yyerror( "Unrecognized string"); rmap_lex_error= -1; }
%%
/*int yyerror(char *s)
{
return -1;
}
*/
/* Our save file syntax is very simple, so we can use a very simple
* processing mechanism here instead using something like bison
* This skips over the space and returns the value, or "" if no value
* is found.
*/
static char *rmap_yval()
{
static char *em="";
char *cp;
cp=strchr(yytext,' ');
if (cp) return cp+1;
else return em;
}
int load_parameters(FILE *fp, int bufstate,RMParms *RP) {
int retval;
char inbuf[MAX_BUF];
if (bufstate==LO_NEWFILE || bufstate==LO_NOREAD) {
yy_delete_buffer(YY_CURRENT_BUFFER);
yy_switch_to_buffer(yy_create_buffer(fp, YY_BUF_SIZE));
if (bufstate==LO_NOREAD) return LL_NORMAL;
}
if (bufstate==LO_LINEMODE) {
YY_BUFFER_STATE yybufstate;
while (fgets(inbuf, MAX_BUF-3, fp)) {
yybufstate=yy_scan_string(inbuf);
retval=rmap_lex_read(RP);
yy_delete_buffer(yybufstate);
if (retval==LL_NORMAL) return retval;
}
return LL_EOF;
}
retval=rmap_lex_read(RP);
/* LOG(llevDebug," load completed, object=%s\n",op->name);*/
return retval;
}
/* This takes a buffer, scans it for variables, and sets those variables
* as appropriate in op.
*
* This function appears to be used in only 2 places - in crossedit to
* override values and in c_wiz to mutate values.
*/
int set_random_map_variable(RMParms *rp,const char *buf) {
YY_BUFFER_STATE yybufstate;
int retval;
yybufstate=yy_scan_string(buf);
retval=rmap_lex_read(rp);
yy_delete_buffer(yybufstate);
return retval;
}
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