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/*
* static char *rcsid_c_range_c =
* "$Id: c_range.c 4961 2006-09-21 05:14:18Z mwedel $";
*/
/*
CrossFire, A Multiplayer game for X-windows
Copyright (C) 2006 Mark Wedel & Crossfire Development Team
Copyright (C) 1992 Frank Tore Johansen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
The authors can be reached via e-mail at crossfire-devel@real-time.com
*/
/* This file deals with range related commands (casting, shooting,
* throwing, etc.
*/
#include <global.h>
#ifndef __CEXTRACT__
#include <sproto.h>
#endif
#include <spells.h>
#include <skills.h>
#include <newclient.h>
#include <commands.h>
int command_invoke(object *op, char *params)
{
return command_cast_spell(op, params, 'i');
}
int command_cast(object *op, char *params)
{
return command_cast_spell(op, params, 'c');
}
int command_prepare(object *op, char *params)
{
return command_cast_spell(op, params, 'p');
}
/* Shows all spells that op knows. If params is supplied, the must match
* that. Given there is more than one skill, we can't supply break
* them down to cleric/wizardry.
*/
static void show_matching_spells(object *op, char *params)
{
object *spell;
char spell_sort[NROFREALSPELLS][MAX_BUF], tmp[MAX_BUF], *cp;
int num_found=0, i;
/* We go and see what spells the player has. We put them
* into the spell_sort array so that we can sort them -
* we prefix the skill in the name so that the sorting
* works better.
*/
for (spell=op->inv; spell!=NULL; spell=spell->below) {
/* If it is a spell, and no params are passed, or they
* match the name, process this spell.
*/
if (spell->type == SPELL &&
(!params || !strncmp(params, spell->name, strlen(params)))) {
if (spell->path_attuned & op->path_denied) {
sprintf(spell_sort[num_found++],
"%s:%-22s %3s %3s", spell->skill?spell->skill:"generic",
spell->name, "den", "den");
} else {
sprintf(spell_sort[num_found++],
"%s:%-22s %3d %3d", spell->skill?spell->skill:"generic",
spell->name, spell->level,
SP_level_spellpoint_cost(op,spell, SPELL_HIGHEST));
}
}
}
if (!num_found) {
/* If a matching string was passed along, now try it without that
* string. It is odd to do something like 'cast trans',
* and it say you have no spells, when really, you do, but just
* nothing that matches.
*/
if (params)
show_matching_spells(op, NULL);
else
new_draw_info(NDI_UNIQUE, 0, op, "You know no spells");
} else {
/* Note in the code below that we make some
* presumptions that there will be a colon in the
* string. given the code above, this is always
* the case.
*/
qsort(spell_sort, num_found, MAX_BUF, (int (*)(const void*, const void*))strcmp);
strcpy(tmp,"asdfg"); /* Dummy string so initial compare fails */
for (i=0; i<num_found; i++) {
/* Different skill name, so print banner */
if (strncmp(tmp, spell_sort[i], strlen(tmp))) {
strcpy(tmp, spell_sort[i]);
cp = strchr(tmp, ':');
*cp = '\0';
new_draw_info(NDI_UNIQUE, 0, op, "");
new_draw_info_format(NDI_UNIQUE, 0,op,"%s spells %.*s [lvl] [sp]",
tmp, 12-strlen(tmp), " ");
}
new_draw_info(NDI_UNIQUE, 0, op, strchr(spell_sort[i], ':') + 1);
}
}
}
/* sets up to cast a spell. op is the caster, params is the spell name,
* and command is the first letter of the spell type (c=cast, i=invoke,
* p=prepare). Invoke casts a spell immediately, where as cast (and I believe
* prepare) just set up the range type.
*/
int command_cast_spell (object *op, char *params, char command)
{
int castnow=0;
char *cp;
object *spob;
if (command=='i') castnow = 1;
/* Remove control of the golem */
if(op->contr->ranges[range_golem]!=NULL) {
if (op->contr->golem_count == op->contr->ranges[range_golem]->count) {
remove_friendly_object(op->contr->ranges[range_golem]);
remove_ob(op->contr->ranges[range_golem]);
free_object(op->contr->ranges[range_golem]);
}
op->contr->ranges[range_golem]=NULL;
op->contr->golem_count = 0;
}
if(params!=NULL) {
int spellnumber = 0;
if ((spellnumber = atoi(params))!=0)
for (spob = op->inv; spob && spob->count != spellnumber; spob=spob->below);
else spob = lookup_spell_by_name(op, params);
if (spob && spob->type == SPELL) {
/* Now grab any extra data, if there is any. Forward pass
* any 'of' delimiter
*/
if (spellnumber) {
/* if we passed a number, the options start at the second word */
cp = strchr(params, ' ');
if (cp) {
cp++;
if (!strncmp(cp, "of ", 3)) cp+=3;
}
}
else if (strlen(params) > strlen(spob->name)) {
cp = params + strlen(spob->name);
*cp = 0;
cp++;
if (!strncmp(cp, "of ", 3)) cp+=3;
} else
cp = NULL;
if (spob->skill && !find_skill_by_name(op, spob->skill)) {
new_draw_info_format(NDI_UNIQUE, 0, op,
"You need the skill %s to cast %s!",
spob->skill, spob->name);
return 1;
}
if (castnow) {
cast_spell(op,op,op->facing,spob,cp);
} else {
op->contr->ranges[range_magic] = spob;
op->contr->shoottype = range_magic;
if(cp != NULL) {
strncpy(op->contr->spellparam, cp, MAX_BUF);
op->contr->spellparam[MAX_BUF-1] = '\0';
} else {
op->contr->spellparam[0] = '\0';
}
new_draw_info_format(NDI_UNIQUE, 0, op,
"You ready the spell %s", spob->name);
}
return 0;
} /* else fall through to below and print spells */
} /* params supplied */
/* We get here if cast was given without options or we could not find
* the requested spell. List all the spells the player knows.
*/
new_draw_info(NDI_UNIQUE, 0,op,"Cast what spell? Choose one of:");
show_matching_spells(op, params);
return 1;
}
/**************************************************************************/
/* Returns TRUE if the range specified (int r) is legal - that is,
* the character has an item that is equipped for that range type.
* return 0 if there is no item of that range type that is usable.
* This function could probably be simplified, eg, everything
* should index into the ranges[] array.
*/
int legal_range(object *op,int r) {
switch(r) {
case range_none: /* "Nothing" is always legal */
return 1;
case range_bow:
case range_misc:
case range_magic: /* cast spells */
if (op->contr->ranges[r]) return 1;
else return 0;
case range_golem: /* Use scrolls */
if (op->contr->ranges[range_golem] &&
op->contr->ranges[range_golem]->count == op->contr->golem_count)
return 1;
else
return 0;
case range_skill:
if (op->chosen_skill)
return 1;
else
return 0;
}
/* No match above, must not be valid */
return 0;
}
void change_spell(object *op,char k) {
do {
op->contr->shoottype += ((k == '+') ? 1 : -1);
if(op->contr->shoottype >= range_size)
op->contr->shoottype = range_none;
else if (op->contr->shoottype <= range_bottom)
op->contr->shoottype = (rangetype)(range_size-1);
} while (!legal_range(op,op->contr->shoottype));
/* Legal range has already checked that we have an appropriate item
* that uses the slot, so we don't need to be too careful about
* checking the status of the object.
*/
switch(op->contr->shoottype) {
case range_none:
new_draw_info(NDI_UNIQUE, 0,op, "No ranged attack chosen.");
break;
case range_golem:
new_draw_info(NDI_UNIQUE, 0,op, "You regain control of your golem.");
break;
case range_bow:
new_draw_info_format(NDI_UNIQUE, 0,op, "Switched to %s and %s.", query_name(op->contr->ranges[range_bow]),
op->contr->ranges[range_bow]->race ? op->contr->ranges[range_bow]->race : "nothing");
break;
case range_magic:
new_draw_info_format(NDI_UNIQUE, 0,op,"Switched to spells (%s).",
op->contr->ranges[range_magic]->name);
break;
case range_misc:
new_draw_info_format(NDI_UNIQUE, 0,op, "Switched to %s.", query_base_name(op->contr->ranges[range_misc], 0));
break;
case range_skill:
new_draw_info_format(NDI_UNIQUE, 0,op, "Switched to skill: %s", op->chosen_skill ?
op->chosen_skill->name : "none");
break;
default:
break;
}
}
int command_rotateshoottype (object *op, char *params)
{
if (!params)
change_spell(op,'+');
else
change_spell(op, params[0]);
return 0;
}
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