File: init.c

package info (click to toggle)
crossfire 1.11.0-2
  • links: PTS
  • area: main
  • in suites: lenny
  • size: 24,456 kB
  • ctags: 7,800
  • sloc: ansic: 80,483; sh: 11,825; perl: 2,327; lex: 1,946; makefile: 1,149
file content (348 lines) | stat: -rw-r--r-- 10,509 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
/*
 * static char *rcsid_init_c =
 *    "$Id: init.c 8087 2008-01-04 09:37:52Z ryo_saeba $";
 */

/*
    CrossFire, A Multiplayer game for X-windows

    Copyright (C) 2006 Mark Wedel & Crossfire Development Team
    Copyright (C) 1992 Frank Tore Johansen

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

    The author can be reached via e-mail to crossfire-devel@real-time.com
*/

/**
 * \file
 * Socket general functions
 *
 * \date 2003-12-02
 *
 * Mainly deals with initialization and higher level socket
 * maintenance (checking for lost connections and if data has arrived.)
 * The reading of data is handled in ericserver.c
 */


#include <global.h>
#ifndef __CEXTRACT__
#include <sproto.h>
#endif
#ifndef WIN32 /* ---win32 exclude include files */
#include <sys/types.h>
#include <sys/time.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#endif /* win32 */

#ifdef HAVE_UNISTD_H
#include <unistd.h>
#endif

#ifdef HAVE_ARPA_INET_H
#include <arpa/inet.h>
#endif
#include <newserver.h>
#include <loader.h>

Socket_Info socket_info;
socket_struct* init_sockets;

/**
 * Initializes a connection. Really, it just sets up the data structure,
 * socket setup is handled elsewhere.  We do send a version to the
 * client.
 */
void init_connection(socket_struct *ns, const char *from_ip)
{
    SockList sl;
    unsigned char buf[256];
    int	bufsize=65535;	/*Supposed absolute upper limit */
    int oldbufsize;
    socklen_t buflen=sizeof(int);

#ifdef WIN32 /* ***WIN32 SOCKET: init win32 non blocking socket */
	int temp = 1;	

	if(ioctlsocket(ns->fd, FIONBIO , &temp) == -1)
		LOG(llevError,"init_connection:  Error on ioctlsocket.\n");
#else 
    if (fcntl(ns->fd, F_SETFL, O_NONBLOCK)==-1) {
		LOG(llevError,"init_connection:  Error on fcntl.\n");
    }
#endif /* end win32 */

    if (getsockopt(ns->fd,SOL_SOCKET,SO_SNDBUF, (char*)&oldbufsize, &buflen)==-1)
	oldbufsize=0;
    if (oldbufsize<bufsize) {
#ifdef ESRV_DEBUG
	LOG(llevDebug, "Default buffer size was %d bytes, will reset it to %d\n", oldbufsize, bufsize);
#endif
	if(setsockopt(ns->fd,SOL_SOCKET,SO_SNDBUF, (char*)&bufsize, sizeof(&bufsize))) {
	    LOG(llevError,"init_connection: setsockopt unable to set output buf size to %d\n", bufsize);
	}
    }
    buflen=sizeof(oldbufsize);
    getsockopt(ns->fd,SOL_SOCKET,SO_SNDBUF, (char*)&oldbufsize, &buflen);
#ifdef ESRV_DEBUG
    LOG(llevDebug, "Socket buffer size now %d bytes\n", oldbufsize);
#endif

    ns->faceset = 0;
    ns->facecache = 0;
    ns->image2 = 0;
    ns->sound = 0;
    ns->exp64 = 0;
    ns->monitor_spells = 0;
    ns->mapmode = Map0Cmd;
    ns->darkness = 1;
    ns->status = Ns_Add;
    ns->comment = NULL;
    ns->old_mode = 0;
    ns->mapx = 11;
    ns->mapy = 11;
    ns->newmapcmd= 0;
    ns->itemcmd = 1;	/* Default is version item1 command*/
    ns->ext_mapinfos=0; /*extendedmapinfo datas*/
    ns->EMI_smooth=0; 
    ns->look_position = 0;
    ns->update_look = 0;
    ns->has_readable_type = 0;
    ns->supported_readables = 0;
    ns->monitor_spells = 0;
    ns->tick=0;
    ns->is_bot = 0;

    /* we should really do some checking here - if total clients overflows
     * we need to do something more intelligent, because client id's will start
     * duplicating (not likely in normal cases, but malicous attacks that
     * just open and close connections could get this total up.
     */
    ns->inbuf.len=0;
    ns->inbuf.buf=malloc(MAXSOCKRECVBUF);
    /* Basic initialization. Needed because we do a check in
     * handle_client for oldsocketmode without checking the
     * length of data.
     */
    memset(ns->inbuf.buf, 0, MAXSOCKRECVBUF);
    memset(&ns->lastmap,0,sizeof(struct Map));
    if (!ns->faces_sent)
	ns->faces_sent =  calloc(sizeof(*ns->faces_sent),
			     nrofpixmaps);
    ns->faces_sent_len = nrofpixmaps;

    memset(&ns->anims_sent,0,sizeof(ns->anims_sent));
    memset(&ns->stats,0,sizeof(struct statsinfo));
    ns->map_scroll_x=0;
    ns->map_scroll_y=0;
    /* Do this so we don't send a face command for the client for
     * this face.  Face 0 is sent to the client to say clear
     * face information.
     */
    ns->faces_sent[0] = NS_FACESENT_FACE;

    ns->outputbuffer.start=0;
    ns->outputbuffer.len=0;
    ns->can_write=1;
    ns->password_fails = 0;

    ns->sent_scroll=0;
    ns->host=strdup_local(from_ip);
    sprintf((char*)buf, "version %d %d %s\n", VERSION_CS,VERSION_SC, VERSION_INFO);
    sl.buf=buf;
    sl.len=strlen((char*)buf);
    Send_With_Handling(ns, &sl);
#ifdef CS_LOGSTATS
    if (socket_info.nconns>cst_tot.max_conn)
	cst_tot.max_conn = socket_info.nconns;
    if (socket_info.nconns>cst_lst.max_conn)
	cst_lst.max_conn = socket_info.nconns;
#endif
}


/** This sets up the socket and reads all the image information into memory. */
void init_ericserver(void)
{
    struct sockaddr_in	insock;
    struct protoent  *protox;
    struct linger linger_opt;

#ifdef WIN32 /* ***win32  -  we init a windows socket */
	WSADATA w;

	socket_info.max_filedescriptor = 1;	/* used in select, ignored in winsockets */
	WSAStartup (0x0101,&w);				/* this setup all socket stuff */
	/* ill include no error tests here, winsocket 1.1 should always work */
	/* except some old win95 versions without tcp/ip stack */
#else	/* non windows */

#ifdef HAVE_SYSCONF
  socket_info.max_filedescriptor = sysconf(_SC_OPEN_MAX);
#else
#  ifdef HAVE_GETDTABLESIZE
  socket_info.max_filedescriptor = getdtablesize();
#  else
  "Unable to find usable function to get max filedescriptors";
#  endif
#endif
#endif /* win32 */

    socket_info.timeout.tv_sec = 0;
    socket_info.timeout.tv_usec = 0;
    socket_info.nconns=0;

#ifdef CS_LOGSTATS
    memset(&cst_tot, 0, sizeof(CS_Stats));
    memset(&cst_lst, 0, sizeof(CS_Stats));
    cst_tot.time_start=time(NULL);
    cst_lst.time_start=time(NULL);
#endif

    LOG(llevDebug,"Initialize new client/server data\n");
    socket_info.nconns = 1;
    init_sockets = malloc(sizeof(socket_struct));
    init_sockets[0].faces_sent = NULL; /* unused */
    socket_info.allocated_sockets=1;

    protox = getprotobyname("tcp");
    if (protox==NULL) {
	LOG(llevError,"init_ericserver: Error getting protox\n");
	return;
    }
    init_sockets[0].fd = socket(PF_INET, SOCK_STREAM, protox->p_proto);
    if (init_sockets[0].fd == -1) {
	LOG(llevError, "Cannot create socket: %s\n", strerror_local(errno));
	exit(-1);
    }
    insock.sin_family = AF_INET;
    insock.sin_port = htons(settings.csport);
    insock.sin_addr.s_addr = htonl(INADDR_ANY);

    linger_opt.l_onoff = 0;
    linger_opt.l_linger = 0;
    if(setsockopt(init_sockets[0].fd,SOL_SOCKET,SO_LINGER,(char *) &linger_opt,
       sizeof(struct linger))) {
	LOG(llevError, "Cannot setsockopt(SO_LINGER): %s\n", strerror_local(errno));
    }
/* Would be nice to have an autoconf check for this.  It appears that
 * these functions are both using the same calling syntax, just one
 * of them needs extra valus passed.
 */
#if defined(__osf__) || defined(hpux) || defined(sgi) || defined(NeXT) || \
        defined(__sun__) || defined(__linux__) || defined(SVR4) || \
        defined(__FreeBSD__) || defined(__OpenBSD__) || \
        defined(WIN32) /* ---win32 add this here */  || \
        defined(__GNU__) /* HURD */
    {
#ifdef WIN32
    char tmp = 1;
#else
	int tmp =1;
#endif

	if(setsockopt(init_sockets[0].fd,SOL_SOCKET,SO_REUSEADDR, &tmp, sizeof(tmp))) {
	    LOG(llevError, "Cannot setsockopt(SO_REUSEADDR): %s\n", strerror_local(errno));
	}
    }
#else
    if(setsockopt(init_sockets[0].fd,SOL_SOCKET,SO_REUSEADDR,(char *)NULL,0)) {
	LOG(llevError, "Cannot setsockopt(SO_REUSEADDR): %s\n", strerror_local(errno));
    }
#endif

    if (bind(init_sockets[0].fd,(struct sockaddr *)&insock,sizeof(insock)) == (-1)) {
	LOG(llevError, "Cannot bind socket to port %d: %s\n", ntohs(insock.sin_port), strerror_local(errno));
#ifdef WIN32 /* ***win32: close() -> closesocket() */
	shutdown(init_sockets[0].fd,SD_BOTH);
	closesocket(init_sockets[0].fd);
#else
	close(init_sockets[0].fd);
#endif /* win32 */
	exit(-1);
    }
    if (listen(init_sockets[0].fd,5) == (-1))  {
	LOG(llevError, "Cannot listen on socket: %s\n", strerror_local(errno));
#ifdef WIN32 /* ***win32: close() -> closesocket() */
	shutdown(init_sockets[0].fd,SD_BOTH);
	closesocket(init_sockets[0].fd);
#else
	close(init_sockets[0].fd);
#endif /* win32 */
	exit(-1);
    }
    init_sockets[0].status=Ns_Add;
    read_client_images();
}


/*******************************************************************************
 *
 * Start of functions dealing with freeing of the data.
 *
 ******************************************************************************/

/** Free's all the memory that ericserver allocates. */
void free_all_newserver(void)
{  
    LOG(llevDebug,"Freeing all new client/server information.\n");
    free_socket_images();
    free(init_sockets);
}

/**
 * Frees a socket.
 * Basically, all we need to do here is free all data structures that
 * might be associated with the socket.  It is up to the caller to
 * update the list
 */

void free_newsocket(socket_struct *ns)
{
#ifdef WIN32 /* ***win32: closesocket in windows style */
	shutdown(ns->fd,SD_BOTH);
    if (closesocket(ns->fd)) {
#else
    if (close(ns->fd)) {
#endif /* win32 */

#ifdef ESRV_DEBUG
	LOG(llevDebug,"Error closing socket %d\n", ns->fd);
#endif
    }
    ns->fd = -1;
    if (ns->stats.range)
	FREE_AND_CLEAR(ns->stats.range);
    if (ns->stats.title)
        FREE_AND_CLEAR(ns->stats.title);
    if (ns->comment)
	FREE_AND_CLEAR(ns->comment);
    if (ns->host)
	FREE_AND_CLEAR(ns->host);
    if (ns->inbuf.buf)
	FREE_AND_CLEAR(ns->inbuf.buf);
}

/** Sends the 'goodbye' command to the player, and closes connection. */
void final_free_player(player *pl)
{
    cs_write_string(&pl->socket, "goodbye", 8);
    free_newsocket(&pl->socket);
    free_player(pl);
}