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/*
* static char *rcsid_check_object_c =
* "$Id: toolkit_common.c 4640 2006-06-07 21:44:18Z tchize $";
*/
/*
CrossFire, A Multiplayer game for X-windows
Copyright (C) 2002 Mark Wedel & Crossfire Development Team
Copyright (C) 1992 Frank Tore Johansen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
The authors can be reached via e-mail at crossfire-devel@real-time.com
*/
/*
* This is the toolkit for common only operations
* All methods should start with cctk (common check toolkit)
*/
#include <global.h>
#include <stdlib.h>
#include <check.h>
#define STATUS_LOGDIR 0x0001
#define STATUS_DATADIR 0x0002
#define STATUS_GLOBALS 0x0100
#define STATUS_HASHTABLE 0x0200
#define STATUS_OBJECTS 0x0400
#define STATUS_VARS 0x0800
#define STATUS_BLOCK 0x1000
#define STATUS_BMAP 0x2000
#define STATUS_ANIM 0x4000
#define STATUS_ARCH 0x8000
#define SET_TKFLAG(__flag) (status_flag|=__flag)
#define CHECK_TKFLAG(__flag) (status_flag & __flag)
#define CCTK_ASSERT(__flag) { \
if (!CHECK_TKFLAG(__flag)) \
fail("Improper initialisation, flag 0x%H",__flag);\
}
static int status_flag=0;
/**
* set the logdir to use
*/
void cctk_setlog(char* logfile){
settings.logfilename=logfile;
SET_TKFLAG(STATUS_LOGDIR);
}
void cctk_setdatadir(char* datadir){
settings.datadir=datadir;
SET_TKFLAG(STATUS_DATADIR);
}
/**
* Loads up to archetype initialisation using standard crossfire files in source
* tree. This function requires that cctk_setlog and cctk_setdatadir have both
* been run already.
*/
void cctk_init_std_archetypes(){
CCTK_ASSERT(STATUS_LOGDIR|STATUS_DATADIR);
settings.archetypes="archetypes";
settings.treasures="treasures.bld";
init_globals();
init_hash_table();
init_objects();
init_vars();
init_block();
read_bmap_names ();
read_smooth();
init_anim();
init_archetypes();
SET_TKFLAG(STATUS_GLOBALS|STATUS_HASHTABLE|STATUS_OBJECTS|STATUS_VARS|STATUS_BLOCK|STATUS_BMAP|STATUS_ANIM|STATUS_ARCH);
}
/**
* Initialize a simple object. Make it appear as an actual ingame object
* by setting appropriate flags (so it is part of game, not just a storage)
* Requires arch and object initialized in status flag
* @param archname the archetype name to use (NULL= default one)
*/
object* cctk_create_game_object(char* archname){
archetype *arch;
object *obj;
CCTK_ASSERT(STATUS_OBJECTS|STATUS_ARCH);
if (archname==NULL)
archname="empty_archetype";
arch = find_archetype(archname);
if (arch==NULL) return NULL;
obj = arch_to_object(arch);
if (obj==NULL) return NULL;
CLEAR_FLAG(obj,FLAG_FREED);
return obj;
}
/**
* Set all strings in given object to given parameter string, used for
* checking cleaning of objects, mainly
* @param op The object to initialize
* @param string The string to set in all object's char* fields
*/
void cctk_set_object_strings(object* op, char* string){
op->name=add_string(string);
op->name_pl=add_string(string);
op->title=add_string(string);
op->race=add_string(string);
op->slaying=add_string(string);
op->skill=add_string(string);
op->msg=add_string(string);
op->lore=add_string(string);
op->materialname=add_string(string);
}
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