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/*
* static char *rcsid_funcpoint_h =
* "$Id: funcpoint.h,v 1.11 2003/10/27 03:44:33 temitchell Exp $";
*/
/*
CrossFire, A Multiplayer game for X-windows
Copyright (C) 1992 Frank Tore Johansen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
The author can be reached via e-mail to mark@pyramid.com.
This file was made after an idea by vidarl@ifi.uio.no
*/
#ifndef FUNCPOINT_H
#define FUNCPOINT_H
/*
* Some function types
*/
typedef void (*type_move_apply_func) (object *, object *, object *);
typedef void (*type_func_int)(int);
typedef void (*type_func_int_int)(int,int);
typedef void (*type_func_void)(void);
typedef void (*type_func_map)(mapstruct *);
typedef void (*type_func_map_char)(mapstruct *, char *);
typedef void (*type_func_int_map_char)(int, mapstruct *, char *);
typedef void (*type_func_ob)(object *);
typedef void (*type_func_ob_char)(object *, char *);
typedef void (*type_func_ob_cchar)(object *, const char *);
typedef void (*type_func_int_int_ob_cchar)(int, int, object *, const char *);
typedef void (*type_func_ob_ob)(object *, object *);
typedef void (*type_func_ob_int)(object *, int);
typedef int (*type_int_func_ob_ob)(object *, object *);
typedef void (*type_func_char_int)(char *, int);
typedef void (*type_func_int_ob_ob)(int, object *, object *);
typedef void (*type_func_player_int)(player *, int);
typedef void (*type_func_dragon_gain)(object *who, int atnr, int level);
typedef void (*type_func_char)(char *);
typedef object* (*type_ob_func_ob_int)(object *, int);
/*
* These function-pointers are defined in common/glue.c
* The functions used to set and initialise them are also there.
*/
extern void (*move_apply_func) (object *, object *, object *);
extern void (*draw_info_func) (int, int, object *, const char *);
extern void (*emergency_save_func) (int);
extern void (*fix_auto_apply_func) (mapstruct *);
extern void (*init_blocksview_players_func) ();
extern void (*monster_check_apply_func) (object *, object *);
extern void (*process_active_maps_func) ();
extern void (*remove_friendly_object_func) (object *);
extern void (*update_buttons_func) (mapstruct *);
extern void (*info_map_func) (int, mapstruct *, char *);
extern void (*move_teleporter_func) (object *);
extern void (*move_firewall_func) (object *);
extern void (*move_creator_func) (object *);
extern void (*move_trigger_marker_func) (object *);
extern void (*move_duplicator_func) (object *);
extern void (*trap_adjust_func) (object *, int);
extern void (*esrv_send_item_func) (object *, object *);
extern void (*esrv_del_item_func) (player *, int);
extern void (*esrv_update_item_func) (int, object *, object *);
extern void (*set_darkness_map_func) (mapstruct *m);
extern void (*dragon_gain_func) (object *, int, int);
extern void (*weather_effect_func) (char *);
extern object * (*find_skill_by_number_func) (object *, int);
#endif
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