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/**
* @file
* Face-related structures.
*/
#ifndef FACE_H
#define FACE_H
/**
* New face structure - this enforces the notion that data is face by
* face only - you can not change the color of an item - you need to instead
* create a new face with that color.
*/
typedef struct new_face_struct {
uint16 number; /**< This is the image id. It should be the
* same value as its position in the array */
uint8 visibility;
uint8 magicmap; /**< Color to show this in magic map */
uint16 smoothface; /**< Smoothed face for this, (uint16)-1 for none. */
const char *name; /**< Face name, as used by archetypes and such. */
} New_Face;
/**
* This represents one animation. It points to different faces.
*/
typedef struct animations_struct {
const char *name; /**< Name of the animation sequence. */
uint8 num_animations; /**< How many different faces to animate, size of the faces array. */
uint8 facings; /**< How many facings (1,2,4,8). */
uint16 num; /**< Where we are in the array. */
const New_Face **faces; /**< The actual faces for the animation. */
} Animations;
#endif /* FACE_H */
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