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/*
* Crossfire -- cooperative multi-player graphical RPG and adventure game
*
* Copyright (c) 1999-2014 Mark Wedel and the Crossfire Development Team
* Copyright (c) 1992 Frank Tore Johansen
*
* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
* welcome to redistribute it under certain conditions. For details, please
* see COPYING and LICENSE.
*
* The authors can be reached via e-mail at <crossfire@metalforge.org>.
*/
/**
* @file
* Those functions deal with the object/type system.
*/
#include <global.h>
#include <ob_methods.h>
#include <ob_types.h>
#ifndef __CEXTRACT__
#include <sproto.h>
#endif
static ob_methods base_type;
static ob_methods legacy_type;
/**
* Initializes the ob_method system. This means initializing legacy_type,
* base_type, and also calling init_ob_types() from ob_types.c
*/
void init_ob_methods(void) {
/* Init legacy_type. Note, this is just used as a transitionary fallback
* until refactoring of type-specific code is complete, and when it is this
* ob_methods struct should be removed.
*/
init_ob_method_struct(&legacy_type, NULL);
legacy_type.apply = legacy_ob_apply;
legacy_type.process = legacy_ob_process;
legacy_type.describe = legacy_ob_describe;
legacy_type.move_on = NULL;
/* Init base_type, inheriting from legacy_type. The base_type is susposed to
* be a base class of object that all other object types inherit methods
* they don't handle individually. Things such as generic drop/pickup code
* should go here, in addition some other things such as "I don't know how
* to apply that." messages should be handled from here.
*/
init_ob_method_struct(&base_type, &legacy_type);
/* base_type.foobar = common_ob_foobar; */
/* Init object types methods, inheriting from base_type. */
init_ob_types(&base_type);
register_all_ob_types();
}
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