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/*
* Crossfire -- cooperative multi-player graphical RPG and adventure game
*
* Copyright (c) 1999-2014 Mark Wedel and the Crossfire Development Team
* Copyright (c) 1992 Frank Tore Johansen
*
* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
* welcome to redistribute it under certain conditions. For details, please
* see COPYING and LICENSE.
*
* The authors can be reached via e-mail at <crossfire@metalforge.org>.
*/
/**
* \file
* Low-level socket-related functions.
*
* \date 2003-12-02
*
* Contains some base functions that both the client and server
* can use. As such, depending what we are being compiled for will
* determine what we can include. the client is designed have
* CFCLIENT defined as part of its compile flags.
*/
#include <assert.h>
#include <stdarg.h>
#include <global.h>
#include <shared/newclient.h>
#include <sproto.h>
#include <errno.h>
/***********************************************************************
*
* SockList functions/utilities
*
**********************************************************************/
/**
* Initializes the SockList instance. Must be called before other socklist
* functions are called.
* @param sl the SockList instance to initialize
*/
void SockList_Init(SockList *sl) {
SockList_Reset(sl);
}
/**
* Frees all resources allocated by a SockList instance. Must be called when
* the instance is not needed anymore. Afterwards no socklist functions except
* SockList_Init may be called.
* @param sl the SockList instance to free
*/
void SockList_Term(SockList *sl) {
}
/**
* Resets the length of the stored data for writing. Does not free or
* re-allocate resources.
* @param sl the SockList instance to reset
*/
void SockList_Reset(SockList *sl) {
sl->len = 2;
}
/**
* Resets the length of the stored data for reading. Does not free or
* re-allocate resources.
* @param sl the SockList instance to reset
*/
void SockList_ResetRead(SockList *sl) {
sl->len = 0;
}
/**
* Checks that at least a given number of bytes is available in a SockList
* instance. Returns normal if the space is available. Otherwise calls
* fatal(OUT_OF_MEMORY);
*
* @param sl the SockList instance to check
* @param size the number of bytes to ensure
*/
static void SockList_Ensure(const SockList *sl, size_t size) {
if (sl->len+size > sizeof(sl->buf)) {
fatal(OUT_OF_MEMORY);
}
}
/**
* Adds an 8 bit value.
* @param sl the SockList instance to add to
* @param data the value to add
*/
void SockList_AddChar(SockList *sl, char data) {
SockList_Ensure(sl, 1);
sl->buf[sl->len++] = data;
}
/**
* Adds a 16 bit value.
* @param sl the SockList instance to add to
* @param data the value to add
*/
void SockList_AddShort(SockList *sl, uint16 data) {
SockList_Ensure(sl, 2);
sl->buf[sl->len++] = (data>>8)&0xff;
sl->buf[sl->len++] = data&0xff;
}
/**
* Adds a 32 bit value.
* @param sl the SockList instance to add to
* @param data the value to add
*/
void SockList_AddInt(SockList *sl, uint32 data) {
SockList_Ensure(sl, 4);
sl->buf[sl->len++] = (data>>24)&0xff;
sl->buf[sl->len++] = (data>>16)&0xff;
sl->buf[sl->len++] = (data>>8)&0xff;
sl->buf[sl->len++] = data&0xff;
}
/**
* Adds a 64 bit value.
* @param sl the SockList instance to add to
* @param data the value to add
*/
void SockList_AddInt64(SockList *sl, uint64 data) {
SockList_Ensure(sl, 8);
sl->buf[sl->len++] = (char)((data>>56)&0xff);
sl->buf[sl->len++] = (char)((data>>48)&0xff);
sl->buf[sl->len++] = (char)((data>>40)&0xff);
sl->buf[sl->len++] = (char)((data>>32)&0xff);
sl->buf[sl->len++] = (char)((data>>24)&0xff);
sl->buf[sl->len++] = (char)((data>>16)&0xff);
sl->buf[sl->len++] = (char)((data>>8)&0xff);
sl->buf[sl->len++] = (char)(data&0xff);
}
/**
* Adds a string without length.
* @param sl the SockList instance to add to
* @param data the value to add
*/
void SockList_AddString(SockList *sl, const char *data) {
SockList_AddData(sl, data, strlen(data));
}
/**
* Adds a data block.
* @param sl the SockList instance to add to
* @param data the value to add
* @param len the length in byte
*/
void SockList_AddData(SockList *sl, const void *data, size_t len) {
SockList_Ensure(sl, len);
memcpy(sl->buf+sl->len, data, len);
sl->len += len;
}
/**
* Adds a data block prepended with an 8 bit length field.
* @param sl the SockList instance to add to
* @param data the value to add
* @param len the length in byte; must not exceed 255
*/
void SockList_AddLen8Data(SockList *sl, const void *data, size_t len) {
assert(len <= 255);
SockList_AddChar(sl, len);
SockList_AddData(sl, data, len);
}
/**
* Adds a data block prepended with an 16 bit length field.
* @param sl the SockList instance to add to
* @param data the value to add
* @param len the length in byte; must not exceed 65535
*/
void SockList_AddLen16Data(SockList *sl, const void *data, size_t len) {
assert(len <= 65535);
SockList_AddShort(sl, len);
SockList_AddData(sl, data, len);
}
/**
* Adds a printf like formatted string.
* @param sl the SockList instance to add to
* @param format the format specifier
*/
void SockList_AddPrintf(SockList *sl, const char *format, ...) {
size_t size;
int n;
va_list arg;
size = sizeof(sl->buf)-sl->len;
va_start(arg, format);
n = vsnprintf((char *)sl->buf+sl->len, size, format, arg);
va_end(arg);
if (n <= -1 || (size_t)n >= size) {
fatal(OUT_OF_MEMORY);
}
sl->len += (size_t)n;
}
/**
* Deallocates string buffer instance and appends its contents. The passed
* StringBuffer must not be accessed afterwards.
* @param sl the SockList instance to add to
* @param sb the StringBuffer to deallocate
*/
void SockList_AddStringBuffer(SockList *sl, StringBuffer *sb) {
char *p;
p = stringbuffer_finish(sb);
SockList_AddString(sl, p);
free(p);
}
/**
* Adds a NUL byte without changing the length.
* @param sl the SockList instance to add to
*/
void SockList_NullTerminate(SockList *sl) {
SockList_Ensure(sl, 1);
sl->buf[sl->len] = '\0';
}
/**
* Returns the available bytes in a SockList instance.
* @return the available bytes
*/
size_t SockList_Avail(const SockList *sl) {
return sizeof(sl->buf)-sl->len;
}
/**
* Basically does the reverse of SockList_AddInt, but on
* strings instead. Same for the GetShort, but for 16 bits.
*/
int GetInt_String(const unsigned char *data) {
return ((data[0]<<24)+(data[1]<<16)+(data[2]<<8)+data[3]);
}
short GetShort_String(const unsigned char *data) {
return ((data[0]<<8)+data[1]);
}
/******************************************************************************
*
* Start of read routines.
*
******************************************************************************/
/**
* This reads from fd and puts the data in sl. We return true if we think
* we have a full packet, 0 if we have a partial packet, or -1 if an error
* occurred. The only processing we do is remove the initial size value. len
* (As passed) is the size of the buffer allocated in the socklist. We make
* the assumption the buffer is at least 2 bytes long.
*/
int SockList_ReadPacket(int fd, SockList *sl, int len) {
int stat, toread;
char err[MAX_BUF];
/* We already have a partial packet */
if (sl->len < 2) {
#ifdef WIN32 /* ***WIN32 SockList_ReadPacket: change read() to recv() */
stat = recv(fd, sl->buf+sl->len, 2-sl->len, 0);
#else
do {
stat = read(fd, sl->buf+sl->len, 2-sl->len);
} while ((stat == -1) && (errno == EINTR));
#endif
if (stat < 0) {
/* In non blocking mode, EAGAIN is set when there is no
* data available.
*/
#ifdef WIN32 /* ***WIN32 SockList_ReadPacket: error handling for win32 */
if ((stat == -1) && WSAGetLastError() != WSAEWOULDBLOCK) {
if (WSAGetLastError() == WSAECONNRESET)
LOG(llevDebug, "Connection closed by client\n");
else {
LOG(llevDebug, "ReadPacket got error %d, returning -1\n", WSAGetLastError());
}
return -1; /* kick this user! */
}
#else
if (errno == ECONNRESET) {
LOG(llevDebug, "ReadPacket got error %s, returning -1\n", strerror_local(errno, err, sizeof(err)));
return -1;
}
if (errno != EAGAIN && errno != EWOULDBLOCK) {
LOG(llevDebug, "ReadPacket got error %s, returning 0\n", strerror_local(errno, err, sizeof(err)));
}
#endif
return 0; /*Error */
}
if (stat == 0)
return -1;
sl->len += stat;
#ifdef CS_LOGSTATS
cst_tot.ibytes += stat;
cst_lst.ibytes += stat;
#endif
if (stat < 2)
return 0; /* Still don't have a full packet */
}
/* Figure out how much more data we need to read. Add 2 from the
* end of this - size header information is not included.
*/
toread = 2+(sl->buf[0]<<8)+sl->buf[1]-sl->len;
if ((toread+(int)sl->len) >= len) {
LOG(llevError, "SockList_ReadPacket: Want to read more bytes than will fit in buffer (%lu>=%lu).\n", (unsigned long)toread+sl->len, (unsigned long)len);
/* Quick hack in case for 'oldsocketmode' input. If we are
* closing the socket anyways, then reading this extra 100 bytes
* shouldn't hurt.
*/
#ifdef WIN32 /* ***win32 SockList_ReadPacket: change read() to recv() */
recv(fd, sl->buf+2, 100, 0);
#else
read(fd, sl->buf+2, 100);
#endif /* end win32 */
/* return error so the socket is closed */
return -1;
}
do {
#ifdef WIN32 /* ***win32 SockList_ReadPacket: change read() to recv() */
stat = recv(fd, sl->buf+sl->len, toread, 0);
#else
do {
stat = read(fd, sl->buf+sl->len, toread);
} while ((stat < 0) && (errno == EINTR));
#endif
if (stat < 0) {
#ifdef WIN32 /* ***win32 SockList_ReadPacket: change error handling for win32 */
if ((stat == -1) && WSAGetLastError() != WSAEWOULDBLOCK) {
if (WSAGetLastError() == WSAECONNRESET)
LOG(llevDebug, "Connection closed by client\n");
else {
LOG(llevDebug, "ReadPacket got error %d, returning -1\n", WSAGetLastError());
}
return -1; /* kick this user! */
}
#else
if (errno != EAGAIN && errno != EWOULDBLOCK) {
LOG(llevDebug, "ReadPacket got error %s, returning 0\n", strerror_local(errno, err, sizeof(err)));
}
#endif
return 0; /*Error */
}
if (stat == 0)
return -1;
sl->len += stat;
#ifdef CS_LOGSTATS
cst_tot.ibytes += stat;
cst_lst.ibytes += stat;
#endif
toread -= stat;
if (toread == 0)
return 1;
if (toread < 0) {
LOG(llevError, "SockList_ReadPacket: Read more bytes than desired.\n");
return 1;
}
} while (toread > 0);
return 0;
}
/*******************************************************************************
*
* Start of write related routines.
*
******************************************************************************/
/**
* Adds data to a socket buffer for whatever reason.
*
* ns is the socket we are adding the data to, buf is the start of the
* data, and len is the number of bytes to add.
*/
static void add_to_buffer(socket_struct *ns, const unsigned char *buf, int len) {
int avail, end;
if ((len+ns->outputbuffer.len) > SOCKETBUFSIZE) {
LOG(llevDebug, "Socket on fd %d has overrun internal buffer - marking as dead\n", ns->fd);
ns->status = Ns_Dead;
return;
}
/* data + end is where we start putting the new data. The last byte
* currently in use is actually data + end -1
*/
end = ns->outputbuffer.start+ns->outputbuffer.len;
/* The buffer is already in a wrapped state, so adjust end */
if (end >= SOCKETBUFSIZE)
end -= SOCKETBUFSIZE;
avail = SOCKETBUFSIZE-end;
/* We can all fit it behind the current data without wrapping */
if (avail >= len) {
memcpy(ns->outputbuffer.data+end, buf, len);
} else {
memcpy(ns->outputbuffer.data+end, buf, avail);
memcpy(ns->outputbuffer.data, buf+avail, len-avail);
}
ns->outputbuffer.len += len;
}
/**
* Writes data to socket.
*
* When the socket is clear to write, and we have backlogged data, this
* is called to write it out.
*/
void write_socket_buffer(socket_struct *ns) {
int amt, max;
if (ns->outputbuffer.len == 0) {
LOG(llevDebug, "write_socket_buffer called when there is no data, fd=%d\n", ns->fd);
return;
}
do {
max = SOCKETBUFSIZE-ns->outputbuffer.start;
if (ns->outputbuffer.len < max)
max = ns->outputbuffer.len;
#ifdef WIN32 /* ***win32 write_socket_buffer: change write() to send() */
amt = send(ns->fd, ns->outputbuffer.data+ns->outputbuffer.start, max, 0);
#else
do {
amt = write(ns->fd, ns->outputbuffer.data+ns->outputbuffer.start, max);
} while ((amt < 0) && (errno == EINTR));
#endif
if (amt < 0) { /* We got an error */
#ifdef WIN32 /* ***win32 write_socket_buffer: change error handling */
if (amt == -1 && WSAGetLastError() != WSAEWOULDBLOCK) {
LOG(llevError, "New socket write failed (wsb) (%d).\n", WSAGetLastError());
#else
if (errno != EWOULDBLOCK) {
char err[MAX_BUF];
LOG(llevError, "New socket write failed (wsb) (%d: %s).\n", errno, strerror_local(errno, err, sizeof(err)));
#endif
ns->status = Ns_Dead;
return;
} else { /* EWOULDBLOCK */
/* can't write it, so store it away. */
ns->can_write = 0;
return;
}
}
ns->outputbuffer.start += amt;
/* wrap back to start of buffer */
if (ns->outputbuffer.start == SOCKETBUFSIZE)
ns->outputbuffer.start = 0;
ns->outputbuffer.len -= amt;
#ifdef CS_LOGSTATS
cst_tot.obytes += amt;
cst_lst.obytes += amt;
#endif
} while (ns->outputbuffer.len > 0);
}
/**
* This writes data to the socket. - It is very low level -
* all we try and do is write out the data to the socket
* provided (ns). buf is the data to write, len is the number
* of bytes to write. IT doesn't return anything - rather, it
* updates the ns structure if we get an error.
*/
static void Write_To_Socket(socket_struct *ns, const unsigned char *buf, int len) {
int amt = 0;
const unsigned char *pos = buf;
char err[MAX_BUF];
if (ns->status == Ns_Dead || !buf) {
LOG(llevDebug, "Write_To_Socket called with dead socket\n");
return;
}
#ifndef __GNU__ /* This caused problems on Hurd */
if (!ns->can_write) {
add_to_buffer(ns, buf, len);
return;
}
#endif
/* If we manage to write more than we wanted, take it as a bonus */
while (len > 0) {
#ifdef WIN32 /* ***win32 Write_To_Socket: change write() to send() */
amt = send(ns->fd, pos, len, 0);
#else
do {
amt = write(ns->fd, pos, len);
} while ((amt < 0) && (errno == EINTR));
#endif
if (amt < 0) { /* We got an error */
#ifdef WIN32 /* ***win32 Write_To_Socket: change error handling */
if (amt == -1 && WSAGetLastError() != WSAEWOULDBLOCK) {
LOG(llevError, "New socket write failed WTS (%d).\n", WSAGetLastError());
#else
if (errno != EWOULDBLOCK) {
LOG(llevError, "New socket write failed WTS (%d: %s).\n", errno, strerror_local(errno, err, sizeof(err)));
#endif
ns->status = Ns_Dead;
return;
} else { /* EWOULDBLOCK */
/* can't write it, so store it away. */
add_to_buffer(ns, pos, len);
ns->can_write = 0;
return;
}
/* amt gets set to 0 above in blocking code, so we do this as
* an else if to make sure we don't reprocess it.
*/
} else if (amt == 0) {
LOG(llevError, "Write_To_Socket: No data written out.\n");
}
len -= amt;
pos += amt;
#ifdef CS_LOGSTATS
cst_tot.obytes += amt;
cst_lst.obytes += amt;
#endif
}
}
/**
* Calls Write_To_Socket to send data to the client.
*
* The only difference in this function is that we take a SockList
*, and we prepend the length information.
*/
void Send_With_Handling(socket_struct *ns, SockList *sl) {
if (ns->status == Ns_Dead || sl == NULL)
return;
sl->buf[0] = ((sl->len-2)>>8)&0xFF;
sl->buf[1] = (sl->len-2)&0xFF;
Write_To_Socket(ns, sl->buf, sl->len);
}
/******************************************************************************
*
* statistics logging functions.
*
******************************************************************************/
#ifdef CS_LOGSTATS
/* cst_tot is for the life of the server, cst_last is for the last series of
* stats
*/
CS_Stats cst_tot, cst_lst;
/**
* Writes out the gathered stats. We clear cst_lst.
*/
void write_cs_stats(void) {
time_t now = time(NULL);
/* If no connections recently, don't bother to log anything */
if (cst_lst.ibytes == 0 && cst_lst.obytes == 0)
return;
/* CSSTAT is put in so scripts can easily find the line */
LOG(llevInfo, "CSSTAT: %.16s tot %d %d %d %ld inc %d %d %d %ld\n",
ctime(&now), cst_tot.ibytes, cst_tot.obytes, cst_tot.max_conn,
(long)(now-cst_tot.time_start), cst_lst.ibytes, cst_lst.obytes,
cst_lst.max_conn, (long)(now-cst_lst.time_start));
cst_lst.ibytes = 0;
cst_lst.obytes = 0;
cst_lst.max_conn = socket_info.allocated_sockets;
cst_lst.time_start = now;
}
#endif
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