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/*
* Crossfire -- cooperative multi-player graphical RPG and adventure game
*
* Copyright (c) 1999-2014 Mark Wedel and the Crossfire Development Team
* Copyright (c) 1992 Frank Tore Johansen
*
* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
* welcome to redistribute it under certain conditions. For details, please
* see COPYING and LICENSE.
*
* The authors can be reached via e-mail at <crossfire@metalforge.org>.
*/
/**
* @file holy.c
* God-related common functions.
*/
#include "global.h"
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include "libproto.h"
#include "living.h"
#include "spells.h"
static void add_god_to_list(archetype *god_arch);
/**
* Initializes a god structure.
*
* @note
* Will never return NULL.
*/
static godlink *init_godslist(void) {
godlink *gl = (godlink *)malloc(sizeof(godlink));
if (gl == NULL)
fatal(OUT_OF_MEMORY);
gl->name = NULL; /* how to describe the god to the player */
gl->arch = NULL; /* pointer to the archetype of this god */
gl->id = 0; /* id of the god */
gl->next = NULL; /* next god in this linked list */
return gl;
}
/**
* This takes a look at all of the archetypes to find
* the objects which correspond to the GODS (type GOD)
*/
void init_gods(void) {
archetype *at = NULL;
LOG(llevDebug, "Initializing gods...\n");
for (at = first_archetype; at != NULL; at = at->next)
if (at->clone.type == GOD)
add_god_to_list(at);
LOG(llevDebug, "done.\n");
}
/**
* Adds specified god to linked list, gives it an id.
*
* @param god_arch
* God to add. If NULL, will log an error.
*/
static void add_god_to_list(archetype *god_arch) {
godlink *god;
if (!god_arch) {
LOG(llevError, "ERROR: Tried to add null god to list!\n");
return;
}
god = init_godslist();
god->arch = god_arch;
god->name = add_string(god_arch->clone.name);
if (!first_god)
god->id = 1;
else {
god->id = first_god->id+1;
god->next = first_god;
}
first_god = god;
#ifdef DEBUG_GODS
LOG(llevDebug, "Adding god %s (%d) to list\n", god->name, god->id);
#endif
}
/**
* Returns a random god.
*
* @return
* a random god, or NULL if no god was found.
*/
godlink *get_rand_god(void) {
godlink *god = first_god;
int i;
if (god)
for (i = RANDOM()%(god->id)+1; god; god = god->next)
if (god->id == i)
break;
if (!god)
LOG(llevError, "get_rand_god(): can't find a random god!\n");
return god;
}
/**
* Returns a pointer to the object
* We need to be VERY careful about using this, as we
* are returning a pointer to the CLONE object. -b.t.
*
* @param godlnk
* god to get object.
*/
const object *pntr_to_god_obj(godlink *godlnk) {
if (godlnk && godlnk->arch)
return &godlnk->arch->clone;
return NULL;
}
/**
* Describe a god. The reason we return a combination is to know what exactly was written for knowledge management.
* @param god which god to describe.
* @param what information to describe, combination of @ref GOD_xxx "GOD_xxx" flags.
* @param buf where to describe, must not be NULL.
* @param maxlen maximum wanted length of the description, if 0 no maximum length.
* @return information actually written, combination of @ref GOD_xxx "GOD_xxx", based on maxlen.
*/
int describe_god(const object *god, int what, StringBuffer *buf, size_t maxlen) {
int hassomething = 0, real = 0;
char temp[HUGE_BUF];
StringBuffer *add;
const char *name;
name = god->name;
/* preamble.. */
assert(buf);
stringbuffer_append_printf(buf, "This document contains knowledge concerning the diety %s", name);
/* Always have as default information the god's descriptive terms. */
if (nstrtok(god->msg, ",") > 0) {
stringbuffer_append_string(buf, ", known as");
stringbuffer_append_string(buf, strtoktolin(god->msg, ",", temp, sizeof(temp)));
} else
stringbuffer_append_string(buf, "...");
stringbuffer_append_string(buf, "\n ---\n");
if (what & GOD_PATHS) {
/* spell paths */
int has_effect = 0;
add = stringbuffer_new();
stringbuffer_append_printf(add, "It is rarely known fact that the priests of %s are mystically transformed. Effects of this include:\n", name);
if (god->path_attuned) {
has_effect = 1;
describe_spellpath_attenuation("Attuned", god->path_attuned, add);
}
if (god->path_repelled) {
has_effect = 1;
describe_spellpath_attenuation("Repelled", god->path_repelled, add);
}
if (god->path_denied) {
has_effect = 1;
describe_spellpath_attenuation("Denied", god->path_denied, add);
}
if (has_effect) {
stringbuffer_append_string(add, "\n ---\n");
if ((maxlen == 0) || (stringbuffer_length(add) + stringbuffer_length(buf) < maxlen)) {
stringbuffer_append_stringbuffer(buf, add);
free(stringbuffer_finish(add));
hassomething = 1;
} else {
free(stringbuffer_finish(add));
return real;
}
} else {
free(stringbuffer_finish(add));
}
what |= GOD_PATHS;
}
if (what & GOD_IMMUNITIES) {
int has_effect = 0, tmpvar;
char tmpbuf[MAX_BUF];
add = stringbuffer_new();
stringbuffer_append_printf(add, "\nThe priests of %s are known to make cast a mighty prayer of possession which gives the recipient ", name);
for (tmpvar = 0; tmpvar < NROFATTACKS; tmpvar++) {
if (god->resist[tmpvar] == 100) {
has_effect = 1;
snprintf(tmpbuf, MAX_BUF, "Immunity to %s", attacktype_desc[tmpvar]);
}
}
if (has_effect) {
stringbuffer_append_printf(add, "%s\n ---\n", tmpbuf);
if ((maxlen == 0) || (stringbuffer_length(add) + stringbuffer_length(buf) < maxlen)) {
stringbuffer_append_stringbuffer(buf, add);
free(stringbuffer_finish(add));
hassomething = 1;
} else {
free(stringbuffer_finish(add));
return real;
}
} else {
free(stringbuffer_finish(add));
}
real |= GOD_IMMUNITIES;
}
if (what & GOD_BLESSED) {
char *cp = stringbuffer_finish(describe_resistance(god, 1, 1, NULL));
if (*cp) { /* This god does have protections */
add = stringbuffer_new();
stringbuffer_append_printf(add, "\nThe priests of %s are known to be able to bestow a blessing which makes the recipient %s\n ---\n", name, cp);
if ((maxlen == 0) || (stringbuffer_length(add) + stringbuffer_length(buf) < maxlen)) {
stringbuffer_append_stringbuffer(buf, add);
free(stringbuffer_finish(add));
hassomething = 1;
} else {
free(stringbuffer_finish(add));
return real;
}
}
free(cp);
real |= GOD_BLESSED;
}
if (what & GOD_SACRED) {
if (god->race && !(god->path_denied&PATH_SUMMON)) {
int i = nstrtok(god->race, ",");
add = stringbuffer_new();
stringbuffer_append_printf(add, "Creatures sacred to %s include the\n", name);
if (i > 1)
stringbuffer_append_printf(add, "following races:%s\n ---\n", strtoktolin(god->race, ",", temp, sizeof(temp)));
else
stringbuffer_append_printf(add, "race of %s\n ---\n", strtoktolin(god->race, ",", temp, sizeof(temp)));
if ((maxlen == 0) || (stringbuffer_length(add) + stringbuffer_length(buf) < maxlen)) {
stringbuffer_append_stringbuffer(buf, add);
free(stringbuffer_finish(add));
hassomething = 1;
} else {
free(stringbuffer_finish(add));
return real;
}
}
real |= GOD_SACRED;
}
if (what & GOD_RESISTANCES) {
char *cp;
cp = stringbuffer_finish(describe_resistance(god, 1, 1, NULL));
if (*cp) { /* This god does have protections */
add = stringbuffer_new();
stringbuffer_append_printf(add, "%s has a potent aura which is extended to faithful priests. The effects of this aura include:\n%s\n ---\n", name, cp);
if ((maxlen == 0) || (stringbuffer_length(add) + stringbuffer_length(buf) < maxlen)) {
stringbuffer_append_stringbuffer(buf, add);
free(stringbuffer_finish(add));
hassomething = 1;
} else {
free(stringbuffer_finish(add));
return real;
}
}
free(cp);
real |= GOD_RESISTANCES;
}
if (what & GOD_HOLYWORD) {
if ((god->slaying) && !(god->path_denied&PATH_TURNING)) {
add = stringbuffer_new();
stringbuffer_append_printf(add, "The holy words of %s have the power to slay creatures belonging to the ", name);
if (nstrtok(god->slaying, ",") > 1)
stringbuffer_append_printf(add, "following races:%s\n ---\n", strtoktolin(god->slaying, ",", temp, sizeof(temp)));
else
stringbuffer_append_printf(add, "race of%s\n ---\n", strtoktolin(god->slaying, ",", temp, sizeof(temp)));
if ((maxlen == 0) || (stringbuffer_length(add) + stringbuffer_length(buf) < maxlen)) {
stringbuffer_append_stringbuffer(buf, add);
free(stringbuffer_finish(add));
hassomething = 1;
} else {
free(stringbuffer_finish(add));
return real;
}
}
real |= GOD_HOLYWORD;
}
if (what & GOD_ENEMY) {
if (god->title) {
add = stringbuffer_new();
stringbuffer_append_printf(add, "The gods %s and %s are enemies.\n ---\n", name, god->title);
if ((maxlen == 0) || (stringbuffer_length(add) + stringbuffer_length(buf) < maxlen)) {
stringbuffer_append_stringbuffer(buf, add);
free(stringbuffer_finish(add));
hassomething = 1;
} else {
free(stringbuffer_finish(add));
return real;
}
}
real |= GOD_ENEMY;
}
if (hassomething == 0) {
/* we got no information beyond the preamble! */
stringbuffer_append_string(buf, " Unfortunately the rest of the information is hopelessly garbled!\n ---\n");
}
return real;
}
/**
* Frees all god information.
*/
void free_all_god(void) {
godlink *god, *godnext;
LOG(llevDebug, "Freeing god information\n");
for (god = first_god; god; god = godnext) {
godnext = god->next;
if (god->name)
free_string(god->name);
free(god);
}
first_god = NULL;
}
#define DESCRIBE_ABILITY(retbuf, variable, name) \
if (variable) { \
int i, j = 0; \
strcat(retbuf, "(" name ": "); \
for (i = 0; i < NROFATTACKS; i++) \
if (variable&(1<<i)) { \
if (j) \
strcat(retbuf, ", "); \
else \
j = 1; \
strcat(retbuf, attacks[i]); \
} \
strcat(retbuf, ")"); \
}
#define DESCRIBE_PATH(retbuf, variable, name) \
if (variable) { \
int i, j = 0; \
strcat(retbuf, "(" name ": "); \
for (i = 0; i < NRSPELLPATHS; i++) \
if (variable&(1<<i)) { \
if (j) \
strcat(retbuf, ", "); \
else \
j = 1; \
strcat(retbuf, spellpathnames[i]); \
} \
strcat(retbuf, ")"); \
}
/**
* Prints all gods to stderr.
*
* @todo
* use LOG instead of fprintf().
*/
void dump_gods(void) {
godlink *glist;
fprintf(stderr, "\n");
for (glist = first_god; glist; glist = glist->next) {
const object *god = pntr_to_god_obj(glist);
char tmpbuf[HUGE_BUF], *final;
int tmpvar, gifts = 0;
fprintf(stderr, "GOD: %s\n", god->name);
fprintf(stderr, " avatar stats:\n");
fprintf(stderr, " S:%d C:%d D:%d I:%d W:%d P:%d\n", god->stats.Str, god->stats.Con, god->stats.Dex, god->stats.Int, god->stats.Wis, god->stats.Pow);
fprintf(stderr, " lvl:%d speed:%4.2f\n", god->level, god->speed);
fprintf(stderr, " wc:%d ac:%d hp:%d dam:%d\n", god->stats.wc, god->stats.ac, god->stats.hp, god->stats.dam);
fprintf(stderr, " enemy: %s\n", god->title ? god->title : "NONE");
if (god->other_arch) {
object *serv = &god->other_arch->clone;
fprintf(stderr, " servant stats: (%s)\n", god->other_arch->name);
fprintf(stderr, " S:%d C:%d D:%d I:%d W:%d P:%d\n", serv->stats.Str, serv->stats.Con, serv->stats.Dex, serv->stats.Int, serv->stats.Wis, serv->stats.Pow);
fprintf(stderr, " lvl:%d speed:%4.2f\n", serv->level, serv->speed);
fprintf(stderr, " wc:%d ac:%d hp:%d dam:%d\n", serv->stats.wc, serv->stats.ac, serv->stats.hp, serv->stats.dam);
} else
fprintf(stderr, " servant: NONE\n");
fprintf(stderr, " aligned_race(s): %s\n", god->race);
fprintf(stderr, " enemy_race(s): %s\n", (god->slaying ? god->slaying : "none"));
final = stringbuffer_finish(describe_resistance(god, 1, 1, NULL));
fprintf(stderr, "%s", final);
free(final);
snprintf(tmpbuf, sizeof(tmpbuf), " attacktype:");
if ((tmpvar = god->attacktype)) {
strcat(tmpbuf, "\n ");
DESCRIBE_ABILITY(tmpbuf, tmpvar, "Attacks");
}
strcat(tmpbuf, "\n aura:");
strcat(tmpbuf, "\n paths:");
if ((tmpvar = god->path_attuned)) {
strcat(tmpbuf, "\n ");
DESCRIBE_PATH(tmpbuf, tmpvar, "Attuned");
}
if ((tmpvar = god->path_repelled)) {
strcat(tmpbuf, "\n ");
DESCRIBE_PATH(tmpbuf, tmpvar, "Repelled");
}
if ((tmpvar = god->path_denied)) {
strcat(tmpbuf, "\n ");
DESCRIBE_PATH(tmpbuf, tmpvar, "Denied");
}
fprintf(stderr, "%s\n", tmpbuf);
fprintf(stderr, " Desc: %s", god->msg ? god->msg : "---\n");
fprintf(stderr, " Priest gifts/limitations: ");
if (!QUERY_FLAG(god, FLAG_USE_WEAPON)) { gifts = 1; fprintf(stderr, "\n weapon use is forbidden"); }
if (!QUERY_FLAG(god, FLAG_USE_ARMOUR)) { gifts = 1; fprintf(stderr, "\n no armour may be worn"); }
if (QUERY_FLAG(god, FLAG_UNDEAD)) { gifts = 1; fprintf(stderr, "\n is undead"); }
if (QUERY_FLAG(god, FLAG_SEE_IN_DARK)) { gifts = 1; fprintf(stderr, "\n has infravision "); }
if (QUERY_FLAG(god, FLAG_XRAYS)) { gifts = 1; fprintf(stderr, "\n has X-ray vision"); }
if (QUERY_FLAG(god, FLAG_REFL_MISSILE)) { gifts = 1; fprintf(stderr, "\n reflect missiles"); }
if (QUERY_FLAG(god, FLAG_REFL_SPELL)) { gifts = 1; fprintf(stderr, "\n reflect spells"); }
if (QUERY_FLAG(god, FLAG_STEALTH)) { gifts = 1; fprintf(stderr, "\n is stealthy"); }
if (QUERY_FLAG(god, FLAG_MAKE_INVIS)) { gifts = 1; fprintf(stderr, "\n is (permanently) invisible"); }
if (QUERY_FLAG(god, FLAG_BLIND)) { gifts = 1; fprintf(stderr, "\n is blind"); }
if (god->last_heal) { gifts = 1; fprintf(stderr, "\n hp regenerate at %d", god->last_heal); }
if (god->last_sp) { gifts = 1; fprintf(stderr, "\n sp regenerate at %d", god->last_sp); }
if (god->last_eat) { gifts = 1; fprintf(stderr, "\n digestion is %s (%d)", god->last_eat < 0 ? "slowed" : "faster", god->last_eat); }
if (god->last_grace) { gifts = 1; fprintf(stderr, "\n grace regenerates at %d", god->last_grace); }
if (god->stats.luck) { gifts = 1; fprintf(stderr, "\n luck is %d", god->stats.luck); }
if (!gifts) fprintf(stderr, "NONE");
fprintf(stderr, "\n\n");
}
}
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