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/*
* Crossfire -- cooperative multi-player graphical RPG and adventure game
*
* Copyright (c) 1999-2014 Mark Wedel and the Crossfire Development Team
* Copyright (c) 1992 Frank Tore Johansen
*
* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
* welcome to redistribute it under certain conditions. For details, please
* see COPYING and LICENSE.
*
* The authors can be reached via e-mail at <crossfire@metalforge.org>.
*/
/**
* @file
* Handles face-related stuff, including the actual face data.
*/
#include "global.h"
#include <assert.h>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "image.h"
/**
* Contains face information, with names, numbers, magicmap color and such.
* It is sorted by alphabetical order.
*/
Face *new_faces;
/**
* Following can just as easily be pointers, but
* it is easier to keep them like this.
*/
const Face *blank_face, *empty_face, *smooth_face;
/**
* Number of bitmaps loaded from the "bmaps" file.
*/
static unsigned int nrofpixmaps = 0;
face_sets facesets[MAX_FACE_SETS]; /**< All facesets */
/**
* The only thing this table is used for now is to
* translate the colorname in the magicmap field of the
* face into a numeric index that is then sent to the
* client for magic map commands. The order of this table
* must match that of the NDI colors in include/newclient.h.
*/
static const char *const colorname[] = {
"black", /* 0 */
"white", /* 1 */
"blue", /* 2 */
"red", /* 3 */
"orange", /* 4 */
"light_blue", /* 5 */
"dark_orange", /* 6 */
"green", /* 7 */
"light_green", /* 8 */
"grey", /* 9 */
"brown", /* 10 */
"yellow", /* 11 */
"khaki" /* 12 */
};
/**
* Used for bsearch searching for faces by name.
* The face "bug.111" is always put at first.
* @todo "bug.111" should be a regular face, alas many places consider face 0
* to be that face. This should be fixed at some point.
* @param a first item to compare.
* @param b second item to compare.
* @retval -1 if a < b
* @retval 0 if a == b
* @retval 1 if a > b
*/
static int compare_face(const Face *a, const Face *b) {
if (strcmp(a->name, "bug.111") == 0) {
if (strcmp(b->name, "bug.111") == 0)
return 0;
return -1;
} else if (strcmp(b->name, "bug.111") == 0)
return 1;
return strcmp(a->name, b->name);
}
/**
* This returns the face with 'name'.
*
* @param name
* face to search for.
* @return matching face, NULL if not found.
*/
static Face *internal_find_face(const char *name) {
Face *bp, tmp;
tmp.name = name;
bp = (Face *)bsearch(&tmp, new_faces, nrofpixmaps, sizeof(Face), (int (*)(const void *, const void *))compare_face);
return bp;
}
/**
* Finds a color by name.
*
* @param name
* color name, case-sensitive.
* @return
* the matching color in the coloralias if found,
* 0 otherwise.
*
* @note
* 0 will actually be black, so there is no
* way the calling function can tell if an error occurred or not
*/
static uint8_t find_color(const char *name) {
uint8_t i;
for (i = 0; i < sizeof(colorname)/sizeof(*colorname); i++)
if (!strcmp(name, colorname[i]))
return i;
LOG(llevError, "Unknown color: %s\n", name);
return 0;
}
/**
* This reads the lib/faces file, getting color and visibility information.
* It is called by read_bmap_names().
*
* @note
* will call exit() if file doesn't exist.
*/
static void read_face_data(void) {
char buf[MAX_BUF], *cp;
Face *on_face = NULL;
FILE *fp;
snprintf(buf, sizeof(buf), "%s/faces", settings.datadir);
if ((fp = fopen(buf, "r")) == NULL) {
LOG(llevError, "faces: couldn't open file: %s\n", strerror(errno));
exit(-1);
}
while (fgets(buf, MAX_BUF, fp) != NULL) {
if (*buf == '#')
continue;
if (!strncmp(buf, "end", 3)) {
on_face = NULL;
} else if (!strncmp(buf, "face", 4)) {
Face *tmp;
cp = buf+5;
cp[strlen(cp)-1] = '\0'; /* remove newline */
if ((tmp = internal_find_face(cp)) == NULL) {
LOG(llevError, "faces: couldn't find '%s'\n", cp);
on_face = NULL;
continue;
}
on_face = tmp;
on_face->visibility = 0;
} else if (on_face == NULL) {
LOG(llevError, "faces: got line with no face set: %s\n", buf);
} else if (!strncmp(buf, "visibility", 10)) {
on_face->visibility = atoi(buf+11);
} else if (!strncmp(buf, "magicmap", 8)) {
cp = buf+9;
cp[strlen(cp)-1] = '\0';
on_face->magicmap = find_color(cp);
} else if (!strncmp(buf, "is_floor", 8)) {
int value = atoi(buf+9);
if (value)
on_face->magicmap |= FACE_FLOOR;
} else
LOG(llevDebug, "faces: unknown line in %s\n", buf);
}
fclose(fp);
}
/**
* This reads the bmaps file to get all the bitmap names and
* stuff. It only needs to be done once, because it is player
* independent (ie, what display the person is on will not make a
* difference.)
*
* @note
* will call exit() if file doesn't exist, and abort() in case of memory error.
*/
void read_bmap_names(void) {
char buf[MAX_BUF], *p;
FILE *fp;
unsigned int i;
size_t l;
bmaps_checksum = 0;
snprintf(buf, sizeof(buf), "%s/bmaps.paths", settings.datadir);
if ((fp = fopen(buf, "r")) == NULL) {
LOG(llevError, "bmaps: couldn't open: %s\n", strerror(errno));
exit(-1);
}
nrofpixmaps = 0;
/* First count how many bitmaps we have, so we can allocate correctly */
while (fgets(buf, MAX_BUF, fp) != NULL) {
if (buf[0] != '#' && buf[0] != '\n') {
nrofpixmaps++;
}
}
rewind(fp);
assert(nrofpixmaps > 0);
new_faces = (Face *)malloc(sizeof(Face)*nrofpixmaps);
if (new_faces == NULL) {
fatal(OUT_OF_MEMORY);
}
for (i = 0; i < nrofpixmaps; i++) {
new_faces[i].name = NULL;
new_faces[i].visibility = 0;
new_faces[i].magicmap = 255;
new_faces[i].smoothface = NULL;
}
i = 0;
while (i < nrofpixmaps && fgets(buf, MAX_BUF, fp) != NULL) {
if (*buf == '#')
continue;
p = strrchr(buf, '/');
if ((p == NULL) || (strtok(p, " \t\n") == NULL)) {
LOG(llevError, "bmaps: syntax error in %s\n", buf);
fatal(SEE_LAST_ERROR);
}
/* strtok converted the final newline or tab to NULL so all is ok */
new_faces[i].name = strdup_local(p + 1);
/* We need to calculate the checksum of the bmaps file
* name->number mapping to send to the client. This does not
* need to match what sum or other utility may come up with -
* as long as we get the same results on the same real file
* data, it does the job as it lets the client know if
* the file has the same data or not.
*/
ROTATE_RIGHT(bmaps_checksum);
bmaps_checksum += i&0xff;
bmaps_checksum &= 0xffffffff;
ROTATE_RIGHT(bmaps_checksum);
bmaps_checksum += (i>>8)&0xff;
bmaps_checksum &= 0xffffffff;
for (l = 0; l < strlen(p); l++) {
ROTATE_RIGHT(bmaps_checksum);
bmaps_checksum += p[l];
bmaps_checksum &= 0xffffffff;
}
i++;
}
fclose(fp);
if (i != nrofpixmaps) {
LOG(llevError, "read_bmap_names: first read gave %d faces but only loaded %d??\n", nrofpixmaps, i);
fatal(SEE_LAST_ERROR);
}
LOG(llevDebug, "bmaps: loaded %d faces\n", nrofpixmaps);
qsort(new_faces, nrofpixmaps, sizeof(Face), (int (*)(const void *, const void *))compare_face);
for (i = 0; i < nrofpixmaps; i++) {
new_faces[i].number = i;
}
read_face_data();
for (i = 0; i < nrofpixmaps; i++) {
if (new_faces[i].magicmap == 255) {
new_faces[i].magicmap = 0;
}
}
/* Actually forcefully setting the colors here probably should not
* be done - it could easily create confusion.
*/
blank_face = internal_find_face(BLANK_FACE_NAME);
((Face*)blank_face)->magicmap = find_color("khaki")|FACE_FLOOR; // TODO: doh :(
empty_face = internal_find_face(EMPTY_FACE_NAME);
smooth_face = internal_find_face(SMOOTH_FACE_NAME);
}
/**
* This returns the face with 'name'.
*
* @param name
* face to search for.
* @param error
* value to return if face was not found.
* @return found face, or error.
*
* @note
* If a face is not found, then error is returned. This can be useful if
* you want some default face used, or can be set to NULL
* so that it will be known that the face could not be found
* (needed in client, so that it will know to request that image
* from the server)
*/
const Face *find_face(const char *name, const Face *error) {
const Face *bp = internal_find_face(name);
return bp ? bp : error;
}
/**
* Reads the smooth file to know how to smooth datas.
* the smooth file if made of 2 elements lines.
* lines starting with # are comment
* the first element of line is face to smooth
* the next element is the 16x2 faces picture
* used for smoothing
*
* @note
* will call exit() if file can't be opened.
*/
int read_smooth(void) {
char buf[MAX_BUF], *p, *q;
FILE *fp;
Face *regular, *smoothed;
int nrofsmooth = 0;
snprintf(buf, sizeof(buf), "%s/smooth", settings.datadir);
if ((fp = fopen(buf, "r")) == NULL) {
LOG(llevError, "Cannot open smooth file: %s\n", strerror(errno));
exit(-1);
}
while (fgets(buf, MAX_BUF, fp) != NULL) {
if (*buf == '#')
continue;
if ((p = strchr(buf, '\n')))
*p = '\0';
p = strchr(buf, ' ');
if (!p)
continue;
*p = '\0';
q = buf;
regular = internal_find_face(q);
if (regular == NULL) {
LOG(llevError, "invalid regular face: %s\n", q);
continue;
}
q = p+1;
smoothed = internal_find_face(q);
if (smoothed == NULL) {
LOG(llevError, "invalid smoothed face: %s\n", q);
continue;
}
regular->smoothface = smoothed;
nrofsmooth++;
}
fclose(fp);
LOG(llevDebug, "smooth: loaded %d entries\n", nrofsmooth);
return nrofsmooth;
}
/**
* Find the smooth face for a given face.
*
* @param face the face to find the smoothing face for
*
* @param smoothed return value: set to smooth face
*
* @return 1=smooth face found, 0=no smooth face found
*/
int find_smooth(const Face *face, const Face **smoothed) {
(*smoothed) = NULL;
if (face && face->smoothface) {
(*smoothed) = face->smoothface;
return 1;
}
return 0;
}
/**
* Deallocates memory allocated by read_bmap_names() and read_smooth().
*/
void free_all_images(void) {
unsigned int i;
for (i = 0; i < nrofpixmaps; i++)
free((char*)(new_faces[i].name));
free(new_faces);
}
/**
* Checks fallback are correctly defined.
* This is a simple recursive function that makes sure the fallbacks
* are all proper (eg, the fall back to defined sets, and also
* eventually fall back to 0). At the top level, togo is set to
* MAX_FACE_SETS. If togo gets to zero, it means we have a loop.
* This is only run when we first load the facesets.
*/
static void check_faceset_fallback(int faceset, int togo) {
int fallback = facesets[faceset].fallback;
/* proper case - falls back to base set */
if (fallback == 0)
return;
if (!facesets[fallback].prefix) {
LOG(llevError, "Face set %d falls to non set faceset %d\n", faceset, fallback);
abort();
}
togo--;
if (togo == 0) {
LOG(llevError, "Infinite loop found in facesets. aborting.\n");
abort();
}
check_faceset_fallback(fallback, togo);
}
/**
* Loads all the image types into memory.
*
* This way, we can easily send them to the client. We should really
* do something better than abort on any errors - on the other hand,
* these are all fatal to the server (can't work around them), but the
* abort just seems a bit messy (exit would probably be better.)
*
* Couple of notes: We assume that the faces are in a continous block.
* This works fine for now, but this could perhaps change in the future
*
* Function largely rewritten May 2000 to be more general purpose.
* The server itself does not care what the image data is - to the server,
* it is just data it needs to allocate. As such, the code is written
* to do such.
*/
void read_client_images(void) {
char filename[400];
char buf[HUGE_BUF];
char *cp, *cps[7+1], *slash;
FILE *infile;
int len, fileno, i;
unsigned int num;
const Face *face;
memset(facesets, 0, sizeof(facesets));
snprintf(filename, sizeof(filename), "%s/image_info", settings.datadir);
if ((infile = fopen(filename, "r")) == NULL) {
LOG(llevError, "Unable to open %s\n", filename);
abort();
}
while (fgets(buf, HUGE_BUF-1, infile) != NULL) {
if (buf[0] == '#')
continue;
if (split_string(buf, cps, sizeof(cps)/sizeof(*cps), ':') != 7)
LOG(llevError, "Bad line in image_info file, ignoring line:\n %s", buf);
else {
len = atoi(cps[0]);
if (len >= MAX_FACE_SETS) {
LOG(llevError, "To high a setnum in image_info file: %d > %d\n", len, MAX_FACE_SETS);
abort();
}
facesets[len].prefix = strdup_local(cps[1]);
facesets[len].fullname = strdup_local(cps[2]);
facesets[len].fallback = atoi(cps[3]);
facesets[len].size = strdup_local(cps[4]);
facesets[len].extension = strdup_local(cps[5]);
facesets[len].comment = strdup_local(cps[6]);
}
}
fclose(infile);
for (i = 0; i < MAX_FACE_SETS; i++) {
if (facesets[i].prefix)
check_faceset_fallback(i, MAX_FACE_SETS);
}
/* Loaded the faceset information - now need to load up the
* actual faces.
*/
for (fileno = 0; fileno < MAX_FACE_SETS; fileno++) {
/* if prefix is not set, this is not used */
if (!facesets[fileno].prefix)
continue;
facesets[fileno].faces = calloc(nrofpixmaps, sizeof(face_info));
snprintf(filename, sizeof(filename), "%s/crossfire.%d", settings.datadir, fileno);
LOG(llevDebug, "images: loading from %s\n", filename);
if ((infile = fopen(filename, "rb")) == NULL) {
LOG(llevError, "Unable to open %s\n", filename);
abort();
}
while (fgets(buf, HUGE_BUF-1, infile) != NULL) {
if (strncmp(buf, "IMAGE ", 6) != 0) {
LOG(llevError, "read_client_images:Bad image line - not IMAGE, instead\n%s", buf);
abort();
}
cp = buf + 6;
len = atoi(cp);
if (len == 0 || len > MAX_IMAGE_SIZE) {
LOG(llevError, "read_client_images: length not valid: %d > %d \n%s", len, MAX_IMAGE_SIZE, buf);
abort();
}
for ( ; *cp != ' ' && *cp != '\n' && *cp != '\0'; cp++) {
/* Increment pointer until next token. */
}
if (*cp != ' ') {
LOG(llevError, "read_client_images: couldn't read name\n");
abort();
}
cp++;
/* cp points to the start of the full name */
slash = strrchr(cp, '/');
if (slash != NULL)
cp = slash + 1;
if (cp[strlen(cp) - 1] == '\n')
cp[strlen(cp) - 1] = '\0';
/* cp points to the start of the picture name itself */
face = find_face(cp, NULL);
if (face == NULL) {
LOG(llevError, "read_client_images: couldn't find picture %s\n", cp);
abort();
}
num = face->number;
if (num >= nrofpixmaps) {
LOG(llevError, "read_client_images: invalid picture number %d for %s\n", num, cp);
abort();
}
facesets[fileno].faces[num].datalen = len;
facesets[fileno].faces[num].data = malloc(len);
if ((i = fread(facesets[fileno].faces[num].data, len, 1, infile)) != 1) {
LOG(llevError, "read_client_images: Did not read desired amount of data, wanted %d, got %d\n%s", len, i, buf);
abort();
}
facesets[fileno].faces[num].checksum = 0;
for (i = 0; i < len; i++) {
ROTATE_RIGHT(facesets[fileno].faces[num].checksum);
facesets[fileno].faces[num].checksum += facesets[fileno].faces[num].data[i];
facesets[fileno].faces[num].checksum &= 0xffffffff;
}
}
fclose(infile);
} /* For fileno < MAX_FACE_SETS */
}
/**
* Checks specified faceset is valid
* \param fsn faceset number
*/
int is_valid_faceset(int fsn) {
if (fsn >= 0 && fsn < MAX_FACE_SETS && facesets[fsn].prefix)
return TRUE;
return FALSE;
}
/**
* Frees all faceset information
*/
void free_socket_images(void) {
int num;
unsigned int q;
for (num = 0; num < MAX_FACE_SETS; num++) {
if (facesets[num].prefix) {
for (q = 0; q < nrofpixmaps; q++)
free(facesets[num].faces[q].data);
free(facesets[num].prefix);
free(facesets[num].fullname);
free(facesets[num].size);
free(facesets[num].extension);
free(facesets[num].comment);
free(facesets[num].faces);
}
}
}
/**
* This returns the set we will actually use when sending
* a face. This is used because the image files may be sparse.
* This function is recursive. imageno is the face number we are
* trying to send
*
* If face is not found in specified faceset, tries with 'fallback' faceset.
*
* \param faceset faceset to check
* \param imageno image number
*
*/
int get_face_fallback(int faceset, int imageno) {
/* faceset 0 is supposed to have every image, so just return. Doing
* so also prevents infinite loops in the case if it not having
* the face, but in that case, we are likely to crash when we try
* to access the data, but that is probably preferable to an infinite
* loop.
*/
if (faceset == 0)
return 0;
if (!facesets[faceset].prefix) {
LOG(llevError, "get_face_fallback called with unused set (%d)?\n", faceset);
return 0; /* use default set */
}
if (facesets[faceset].faces[imageno].data)
return faceset;
return get_face_fallback(facesets[faceset].fallback, imageno);
}
/**
* Return the number of faces, including the "bug" one.
* @return number of faces.
*/
unsigned int get_faces_count() {
return nrofpixmaps;
}
/**
* Return the face at the specified index.
* @param index index, between 0 and get_faces_count() excluded.
* @return face, NULL if the index is invalid.
*/
const Face *get_face_by_index(int index) {
if (index < 0 || index >= nrofpixmaps)
return NULL;
return &new_faces[index];
}
/**
* Get a face from its unique identifier.
* @param id face identifier.
* @return matching face, NULL if no face with this identifier.
*/
const Face *get_face_by_id(uint16_t id) {
for (int f = 0; f < nrofpixmaps; f++) {
if (new_faces[f].number == id)
return &new_faces[f];
}
return NULL;
}
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