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<title>Crossfire Playbook - Appendix B</title>
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<h1>Skills</h1>
The following is the current (7/15/96) roster of skills and the description
for each. Use the command <samp>crossfire -m5</samp> to see the array of
skills and experience in your version of crossfire. (Note: you need to have
compiled with the <samp>DUMP_SWITCHES</samp> and <samp>ALLOW_SKILLS</samp>
flags for this to work!)<p>
Emphasis on type denotes a skill which monsters/NPC's may also use.<p>
<table border=1 cellpadding=3>
<tr><td>alchemy </td><td> User can identify potions, containers, flesh parts,
and amulets. </td></tr>
<tr><td>bargaining </td><td> While this skill is readied the user has added CHA
for purposes of purchase and selling of items only.
Cha is never allowed to exceed 30. </td></tr>
<tr><td>bowyer </td><td> User can identify missile weapons and missiles. </td></tr>
<tr><td><em>clawing</em> </td><td> User can make a <em> bare-handed attack</em>. Damage
is based on the user's Str and <samp>level</samp>. This is the
default ``hand-to-hand'' fighting skill for the
Quetzecoatl character class.
</td><td> </td></tr>
<tr><td>find traps </td><td> User can search (more effectively) for traps.
Not a 'passive' skill, it is applied in order
to gain the advantage in discovering traps. </td></tr>
<tr><td><em>flame touch</em> </td><td> User can make a <em> bare-handed attack</em>. Damage
is based on the user's Str and <samp>level</samp>. This
is the default hand-to-hand fighting skill
for the Fireborn character class. </td></tr>
<tr><td><em>hide</em> </td><td> User enjoys limited form of invisibility. If
they attack or move too much they become visible. </td></tr>
<tr><td>jeweler </td><td> User can ident gems and rings that they hold. </td></tr>
<tr><td><em>jumping</em> </td><td> User can 'skip' over 1-2 spaces in a selected
direction. Distance depends on weight carried,
STR and DEX of the user. This skill may also
be used as an attack. </td></tr>
<tr><td><em>karate</em> </td><td> User can make a <em> bare-handed attack</em>. Damage
is based on the user's Str and <samp>level</samp>. This attack
is the fastest and (at higher levels) most deadly
of the hand-to-hand attacks available. </td></tr>
<tr><td>literacy </td><td> User can ident books and scrolls that they hold.
It also allows the player to read scrolls, books,
grimores and praybooks. </td></tr>
<tr><td><em>lockpicking</em> </td><td> User may 'pick locks' (open doors). User needs
to have readied 'lockpicks' to use this skill. </td></tr>
<tr><td>meditation </td><td> Player can regain mana/hp at an accelerated rate.
Player must first strip off encumbering armour
however. This skill is only available to the Monk
character class. </td></tr>
<tr><td>melee weapons </td><td> User may use hand-held weapons (eg swords,
spears, mace, etc). </td></tr>
<tr><td>missile weapons </td><td> The user is allowed to make attacks with
ranged weapons (eg bow, crossbow). </td></tr>
<tr><td>mountaineer </td><td> While the skill is readied, the possessor will
move faster through "hilly" terrain (hills,
mountains, etc.) </td></tr>
<tr><td>oratory </td><td> User may 'recruit' followers. Recruitees must be
of lower <samp>level</samp>, and unaggressive to start. Use
of this skill may anger the audience. Also,
'special' monsters are immune to recruitment.
Success depends on User Cha and <samp>level</samp>. </td></tr>
<tr><td>praying </td><td> User is allowed to cast ``priest'' spells. In addition,
this skill may be used to accelerate the accumulation
of grace. This skill may be either <em>learned</em> or
acquired through the use of a <em>holy symbol</em>. </td></tr>
<tr><td><em>punching</em> </td><td> User can make a <em> bare-handed attack</em>. Damage
is based on the user's Str and <samp>level</samp>. This is
the most feeble of the hand-to-hand attacks.
<tr><td>remove traps </td><td> User may remove previously discovered traps. </td></tr>
<tr><td>sense curse </td><td> User may discover whether items that they hold
are <em>cursed</em>. </td></tr>
<tr><td>sense magic </td><td> User may discover whether items that they hold
are <em>magic</em>. </td></tr>
<tr><td>set traps </td><td> Unimplemented. </td></tr>
<tr><td>singing </td><td> User may pacify hostile monsters with this skill.
Certain kinds of monsters are immune. Success
depends on user <samp>level</samp> and CHA. </td></tr>
<tr><td>smithery </td><td> User may ident arms and armour that they hold. </td></tr>
<tr><td><em>stealing</em> </td><td> User can steal items from other creatures. </td></tr>
<tr><td>thaumagragist </td><td> User can ident rods, wands and horns that they
are holding. </td></tr>
<tr><td>throwing </td><td> Unimplemented. </td></tr>
<tr><td>use magic item </td><td> User can use magic items like rods/wands/horns. </td></tr>
<tr><td>wizardry </td><td> User is allowed to cast ``wizard'' spells. This
skill may be acquired either through the use
of a <em>talisman</em> or <em>learned</em> via a skill scroll. </td></tr>
<tr><td>woodsman </td><td> While the skill is readied, the possessor will
move faster through ``wooded'' terrain (forest,
grasslands, brush, jungle, etc.). If actively used,
this skill will identify foods and flesh parts.
<tr><td>writing </td><td> User may both write messages in books <em>and</em> rewrite
spell scrolls with a previously known spell. For
new spell scrolls mana, time and an old scroll are
needed. Backfire effects are possible. To write
text in a book, use the skill as: <samp>use_skill</samp>
<samp>writing <msg></samp>. This skills is only available as a
'writing pen'; the literacy skill must be possessed
before this can be used. </td></tr>
</table>
<p>
<a href="handbook.html"><img src="fig/book.gif">Back to table of contents</a><br>
<a href="appA.html"><img src="fig/stairup.gif">Go to Appendix A</a><br>
<a href="appC.html"><img src="fig/stairdown.gif">Go to Appendix C</a><br>
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