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/** @file book.h
* Describes fundental parameters of 'books' - objects with type==BOOK
*/
#ifndef BOOK_H
#define BOOK_H
/**
* Maximum message buf size for books. If this is changed, keep in mind that big
* strings may be unreadable by the player as the tail of the message can scroll
* over the beginning (as of v0.92.2).
* @note
* Note that the book messages are stored in the msg buf,
* which is limited by 'HUGE_BUF' in the loader.
*/
#define BOOK_BUF HUGE_BUF-10
/**
* Defines the base value that BOOKSIZE should return for books with no weight.
* @note
* If little books arent getting enough text generated, enlarge this.
*/
#define BASE_BOOK_BUF 700
/**
* Get the book buffer size for an individual book object. Make heavy books hold
* more text but never let a book msg buffer exceed the max. size (BOOK_BUF)
* @param xyz
* The book object to calculate the buffer size for.
*/
#define BOOKSIZE(xyz) BASE_BOOK_BUF+((xyz)->weight/10) > BOOK_BUF ? \
BOOK_BUF : BASE_BOOK_BUF+((xyz)->weight/10);
/**
* Struct to store the message_type and message_subtype for signs and books used by the player.
*/
typedef struct {
uint8_t message_type; /**< Message type to be sent to the client. */
uint8_t message_subtype; /**< Message subtype to be sent to the client. */
} readable_message_type;
/**
* One general message, from the lib/messages file.
*/
typedef struct GeneralMessage GeneralMessage;
#endif /* BOOK_H */
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