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/**
* @file
* Face-related structures.
*/
#ifndef FACE_H
#define FACE_H
/**
* New face structure - this enforces the notion that data is face by
* face only - you can not change the color of an item - you need to instead
* create a new face with that color.
*/
typedef struct Face {
uint16_t number; /**< This is the image unique identifier. */
uint8_t visibility;
uint8_t magicmap; /**< Color to show this in magic map */
struct Face *smoothface; /**< Smoothed face for this, NULL for none. */
const char *name; /**< Face name, as used by archetypes and such. */
} Face;
/**
* This represents one animation. It points to different faces.
*/
typedef struct animations_struct {
const char *name; /**< Name of the animation sequence. */
uint8_t num_animations; /**< How many different faces to animate, size of the faces array. */
uint8_t facings; /**< How many facings (1,2,4,8). */
uint16_t num; /**< Where we are in the array. */
const Face **faces; /**< The actual faces for the animation. */
} Animations;
#endif /* FACE_H */
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