File: sounds.h

package info (click to toggle)
crossfire 1.75.0-9
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 24,168 kB
  • sloc: ansic: 83,169; sh: 4,659; perl: 1,736; lex: 1,443; makefile: 1,199; python: 43
file content (18 lines) | stat: -rw-r--r-- 473 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
/**
 * @file
 * Sound-related defines.
 */

#ifndef SOUNDS_H
#define SOUNDS_H

/**
 * Those flags are for the 'socket.sound' field.
 */
#define SND_EFFECTS     1       /**< Client wands regular sounds. */
#define SND_MUSIC       2       /**< Client wants background music info. */
#define SND_MUTE        64      /**< Don't sent anything for now. */

#define MAX_SOUNDS_TICK     3 /**< Maximum number of sounds a player can receive for each tick. */

#endif /* SOUNDS_H */