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#!/usr/bin/env perl
require "util.pl";
if ($#ARGV >= 0) {
if ($ARGV[0] =~ m/^--?[hH](elp)?$/) {
die ("\nUSAGE: perl collect.pl ARCHDIR\n".
"\nWhere ARCHDIR is the directory where you stored the ".
"raw archetypes.\n".
"This script will then create these files:\n".
"archetypes,bmaps.paths,faces,treasures,animations.\n"
)
}
}
# mkdir is nice because it is an atomic operation - if 2 programs
# try to do it at the same time, one will fail. Do a -e/create
# file check has a chance of race condition.
if (!mkdir("collect.lock",0)) {
print "Collect is already running. If you think this is an error,\n";
print "rmdir collect.lock\n";
# exit with a non zero code - in that way make errors out and
# won't try to build the next target - the images. If another
# process is running on the archetypes, that will make a new bmaps.paths
# requiring new images at that time.
exit(1);
}
# archonly is used to only build the archetypes. I find this
# very handy if I know I've only changed .arc files - I don't want
# to rebuild the other files, because now cvs tries to do diffs
# on them as well as commit them, even if there are no changes.
$archonly = 0;
if ($#ARGV >= 1) {
if ($ARGV[1] eq "ARCHONLY") { $archonly = 1; }
else {print "Ignoring unknown option: $ARGV[1]\n"; }
}
$root = $ARGV[0];
$archetypes = "archetypes";
$faces = "faces";
$treasures = "treasures";
$animations = "animations";
$paths = "bmaps.paths";
$faceExt = "\\.[a-zA-Z0-9][A-Z0-9][A-Z0-9]";
$smooths = "smooth";
### main
&info("looking ...");
&traverse($root);
$attacktype{ 'physical' } = ( 1 << 0 );
$attacktype{ 'magic' } = ( 1 << 1 );
$attacktype{ 'fire' } = ( 1 << 2 );
$attacktype{ 'electricity' } = ( 1 << 3 );
$attacktype{ 'cold' } = ( 1 << 4 );
$attacktype{ 'confusion' } = ( 1 << 5 );
$attacktype{ 'acid' } = ( 1 << 6 );
$attacktype{ 'drain' } = ( 1 << 7 );
$attacktype{ 'weaponmagic' } = ( 1 << 8 );
$attacktype{ 'ghosthit' } = ( 1 << 9 );
$attacktype{ 'poison' } = ( 1 << 10 );
$attacktype{ 'slow' } = ( 1 << 11 );
$attacktype{ 'paralyze' } = ( 1 << 12 );
$attacktype{ 'turnundead' } = ( 1 << 13 );
$attacktype{ 'fear' } = ( 1 << 14 );
$attacktype{ 'cancellation' } = ( 1 << 15 );
$attacktype{ 'deplete' } = ( 1 << 16 );
$attacktype{ 'death' } = ( 1 << 17 );
$attacktype{ 'chaos' } = ( 1 << 18 );
$attacktype{ 'counterspell' } = ( 1 << 19 );
$attacktype{ 'godpower' } = ( 1 << 20 );
$attacktype{ 'holyword' } = ( 1 << 21 );
$attacktype{ 'blind' } = ( 1 << 22 );
$attacktype{ 'internal' } = ( 1 << 23 );
$attacktype{ 'lifestealing' } = ( 1 << 24 );
$attacktype{ 'disease' } = ( 1 << 25 );
&info("writing ...$archetypes");
open(ARCH,">".$archetypes) || &my_die("cannot open ".$archetypes);
binmode(ARCH);
&archsOut($root);
close(ARCH);
if (!$archonly) {
&info("$paths");
open(BMAPS,">".$paths) || &my_die("cannot open ".$paths);
binmode(BMAPS);
&pathsOut;
close(BMAPS);
&info("$faces");
open(FACES,">".$faces) || &my_die("cannot open ".$faces);
binmode(FACES);
&facesOut;
close(FACES);
&info("$smooths");
open(SMOOTHS,">".$smooths) || &my_die("cannot open ".$smooths);
binmode(SMOOTHS);
&smoothOut;
close(SMOOTHS);
&info("$treasures");
# We still support the old consolidated treasure information
# so copy it over.
open(TREASURES,">".$treasures) || &my_die("cannot open ".$treasures);
binmode(TREASURES);
print TREASURES "#
# Do not modify this file - any changes will get overwritten.
# instead, modify the .trs file in the arch directory.
#
";
&treasuresOut;
close(TREASURES);
&info("$animations");
open(ANIM,">".$animations) || &my_die("cannot open ".$animations);
binmode(ANIM);
&animOut;
close(ANIM);
}
&stats;
rmdir("collect.lock");
exit 0;
sub traverse {
local($dir) = shift;
local($file,$name);
local( $tfile);
opendir(THISDIR, $dir) || my_die("couldn't open $dir");
local(@allfiles) = readdir(THISDIR);
closedir(THISDIR);
foreach $tfile (sort @allfiles) {
next if $tfile =~ /^\./;
next if $tfile =~ /~$/;
$file = $dir."/".$tfile;
$name = &basename($file,""); # DIR
if( -d $file && $name ne "dev" && $name ne "trashbin" && $name ne ".svn" ) {
&traverse($file);
} elsif ( -d $file && ( $name eq "dev" || $name eq "trashbin" ) ) {
# Empty directive to prevent warnings below
} elsif( $file =~ /.*\.arc$/) { # ARCHETYPE
$archsNum++;
push(@archs,$file);n
} elsif( $name =~ /(\S+)\.base($faceExt)\.png$/) { # FACE
$facesNum++;
$im_name = "$1$2";
&warn("duplicate face $im_name in ".$dir." and $faces{$im_name}")
if $faces{$im_name};
$faces{$im_name} = $dir."/".$im_name;
} elsif ( $file =~ /.*\.face$/) { # Face information file
$facesFileNum++;
push(@face_files, $file);
} elsif ( $file =~ /.*\.trs$/) { # Treasure information file
push(@treasure_files, $file);
}
elsif ( $file =~ /\.png$/ || $file =~ /\.xpm$/ || $file =~ /\.xcf/ || $file =~ /\.doc$/ || $file =~ /\.txt$/ || $file =~ /$faceExt$/ || $file =~ /\.blend$/ ) {
# we cover many files we probably shouldn't, but oh well.
# we just don't want complaints about all of these.
}
# ignore a couple of the more common 'junk' files that are not
# really junk.
elsif (($name ne "README") && ($name ne "ChangeLog") && ($name ne "TODO") && ($name ne ".svn") && ($name ne "artifacts") && ($name ne "attackmess") && ($name ne "formulae") && ($name ne "image_info") && ($name ne "materials") && ($name ne "messages") && ($name ne "races")) {
$trashNum++;
print "Warning: $file might be a junk file\n";
}
}
}
sub storeFaceInfo {
local($lface,@values) = @_;
if ($values[0] ne "") {
# blank.111 is a special case -
# since no foreground pixels will actually be drawn, foreground colors is
# not relevant. Several monsters use blank.111 as part of their
# animation to make them appear invisible, but have some other
# foreground color set.
# Same applies to empty also.
if ($fg{$lface} && $fg{$lface} ne $values[0] && $lface ne "blank.111"
&& $lface ne "empty.111") {
&warn($arch." duplicate fg color ".$fg{$lface}."/".$values[0]." face ".$lface);
} else {
$fg{$lface} = $values[0];
}
}
if ($values[1] ne "" && $lface ne "blank.111" && $lface ne "empty.111") {
# blank.111 is a special case - see above explanation
# Its visibility is always 0.
if ($visibility{$lface} && $visibility{$lface} ne $values[1]) {
&warn($arch." duplicate visibilty ".$visibility{$lface}."/".$values[1]." face ".$lface);
} else {
$visibility{$lface} = $values[1];
}
}
if ($values[2] ne "" && lface ne "blank.111" && $lface ne "empty.111") {
if ($magicmap{$lface} && $magicmap{$lface} ne $values[2]) {
&warn($arch." duplicate magicmap color ".$magicmap{$lface}."/".$values[2]." face ".$lface);
} else {
$magicmap{$lface} = $values[2];
}
}
if ($values[3] ne "") {
if ($floor{$lface} && $floor{$lface} ne $values[3]) {
&warn($arch." duplicate floor information ".$floor{$lface}."/".$values[3]." face ".$lface);
} else {
$floor{$lface} = $values[3];
}
}
}
sub archsOut {
local($dir) = shift;
foreach $arch (@archs) {
# Assume the filename $arch begins with $dir. Assign all path name
# components after $dir to $pathto.
if($arch =~ /^\Q$dir\E\/(.*)\/[^\/]*[.]arc$/) {
$pathto = $1;
} else {
&warn("cannot determine editor_folder from arch '$arch'");
$pathto = "";
}
open(ARC,$arch) || &my_die("cannot open ".$arch);
line: while(<ARC>) {
chop;
($var,@values) = split;
if ($var eq "#") {
#developper comment, switch to next line
$commentNum++;
next line;
}
if ($var eq "Object") {
$lface[0] = "";
$#lface = 0;
$lfg = "";
$lvis = "";
$mm = "";
$floor = "";
$moveon = 0;
$nopick = 0;
$arch = join "_", @values;
$print_editor_folder = 1;
} else {
$print_editor_folder = 0;
}
if ($var eq "end") {
if ($#lface !=0) {
$#lface--;
foreach $face (@lface) {
&storeFaceInfo($face, $lfg, $lvis,$mm,$floor);
}
}
if ($moveon && !$nopick) {
&warn("File $arch has an object with move_on set which can be picked up\n");
}
}
# Process the color/face info now
if ($var eq "color_fg") {
$lfg = $values[0];
next line;
}
if ($var eq "visibility") {
$lvis = $values[0];
next line;
}
if ($var eq "magicmap") {
$mm = $values[0];
next line;
}
if ($var eq "attacktype") {
$at = 0;
foreach $t ( @values ) {
if ( $t =~ /^\d+$/ ) {
$at |= $t;
} else {
if ( defined( $attacktype{ $t } ) ) {
$at |= $attacktype{ $t };
} else {
&warn($arch . " has invalid attacktype " . $t);
}
}
}
$_ = $var . ' ' . $at;
}
if ($var eq "is_floor") {
$floor = $values[0];
# is_floor is also needed for archs, so let it pass
# through
}
elsif ($var eq "no_pick") {
$nopick = $values[0];
} elsif ($var eq "move_on") {
$moveon = 1;
}
elsif ($var eq "face") {
$lface[$#lface++] = $values[0]
}
if ($var eq "face" && ! $faces{$values[0]}) {
&warn($arch." is missing face ".$values[0])
}
if ($var eq "smoothface") {
if ($smoothing{$values[0]} && ($smoothing{$values[0]} ne $values[1])) {
&warn($arch." duplicate smoothface for ".$values[0].": ".$smoothing{$values[0]}." and ".$values[1]);
} elsif ( ($values[0] eq "") || ($values[1] eq "")) {
&warn ($arch." incomplete smoothface entry found: ".$values[0]." ".$values[1]);
} else {
$smoothing{$values[0]}=$values[1]
}
next line; #smoothface must be excluded from archetype file
}
print ARCH $_,"\n";
if ($print_editor_folder) {
print ARCH "editor_folder $pathto\n" if $pathto ne "";
}
}
close(ARC);
}
}
sub pline {
local($face) = shift;
print BMAPS sprintf("%05d",$idx++)," ",$face,"\n";
}
sub opline {
local($face) = shift;
print BMAPS sprintf("\\%05d",$idx++),"\t",$face,"\n";
}
sub pheader {
print BMAPS "# This file is generated by $0, do not edit\n";
}
sub pathsOut {
&pheader;
$idx = 0;
&opline($root."/system/bug.111");
foreach $face (sort(keys %faces)) {
&opline($faces{$face}) if $faces{$face} !~ /bug\.111/;
}
}
sub treasuresOut {
foreach $treasure (@treasure_files) {
open(TREAS, $treasure) || &my_die("cannot open ".$treasure);
while(<TREAS>) {
if (! /^\s*$/) {
print TREASURES $_;
}
}
close(FACE);
}
}
sub facesOut {
foreach $face (@face_files) {
open(FACE, $face) || &my_die("cannot open ".$face);
while(<FACE>) {
chop;
local ($var, @values) = split;
if ($var eq "face") {
$lface = $values[0];
$lfg = "";
$lvis = "";
$mm = "";
$floor = "";
}
elsif ($var eq "color_fg") {
$lfg = $values[0];
}
elsif ($var eq "visibility") {
$lvis = $values[0];
}
elsif ($var eq "magicmap") {
$mm = $values[0];
}
elsif ($var eq "is_floor") {
$floor = $values[0];
}
elsif ($var eq "end") {
&storeFaceInfo($lface, $lfg, $lvis, $mm, $floor);
}
elsif ($var eq "animation") {
$animation=$values[0];
if ($anim{$1}) {
&warn("$animation is a duplicate animation name");
$anim{$animation}="";
}
while (<FACE>) {
chomp;
$var = $_;
last if ($var =~ /^mina\s*$/);
if ($var !~ /^facings/ ) {
if (! $faces{$var}) {
&warn($arch." is missing face ".$var);
}
else {
$lface[$#lface++] = $var;
}
}
$anim{$animation} .= "$var\n";
}
next; # don't want the mina
}
}
close(FACE);
}
print FACES "# This file is generated by $0, do not edit\n";
foreach $face (sort(keys %faces)) {
if ($fg{$face} ne "" || $bg{$face} ne "" || $visibility{$face} ne "" ||
$magicmap{$face} ne "" || $floor{$face} ne "") {
print FACES "face ".$face."\n";
print FACES "color_fg ".$fg{$face}."\n"
if $fg{$face} ne "";
print FACES "visibility ".$visibility{$face}."\n"
if $visibility{$face} ne "";
print FACES "magicmap ".$magicmap{$face}."\n"
if $magicmap{$face} ne "";
print FACES "is_floor ".$floor{$face}."\n"
if $floor{$face} ne "";
print FACES "end\n";
}
}
}
sub animOut {
foreach $anim (sort keys %anim) {
print ANIM "anim $anim\n$anim{$anim}mina\n";
$animationsNum++;
}
}
sub smoothOut {
local ($sm);
print SMOOTHS "##########################################################\n";
print SMOOTHS "# Do not touch this file. #\n";
print SMOOTHS "# It has been generated from the informations present #\n";
print SMOOTHS "# in the archetype files. #\n";
print SMOOTHS "# To add new entries, simply add #\n";
print SMOOTHS "# smoothface xxx yyy #\n";
print SMOOTHS "# to an archetype and collect.pl will put below an entry #\n";
print SMOOTHS "# xxx yyy #\n";
print SMOOTHS "##########################################################\n\n";
print SMOOTHS "\n# Data extracted from arch files\n";
foreach $sm (sort (keys %smoothing)) {
print SMOOTHS "$sm $smoothing{$sm}\n";
$smoothNum++;
}
}
### print out statical information
sub stats {
&info(Archs.":\t".$archsNum);
&info(Images.":\t".$facesNum);
&info(Faces.":\t".$facesFileNum);
&info(Animations.":\t".$animationsNum);
&info(Treasures.":\t".($#treasure_files+1));
&info(Trash.":\t".$trashNum);
&info(Smooths.":\t".$smoothNum);
&info("Comment lines:\t".$commentNum);
}
# This is a simple function to clean up the collect lock
# and then call die.
sub my_die {
rmdir("collect.lock");
die(@_);
}
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