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Dungeon Features:
# wall
> stairs down (may be omitted)
< stairs up (may be omitted)
C map center (may be omitted)
D door (may be omitted)
'\0' nothing (should occupy every space not defined above)
Layout ideas:
snake layouts (done)
square spirals (like Mwizard maps) (done)
nethack (actually called "rogue" implemented Jan 16, 2001)
progressive rooms
room and corridor
temple maps
monster placement
decor placement
Other ideas:
riddle-maps with artifact rewards as specials, with reward keyed to difficulty
special-maps with word-activated teleporters and magic mouths as the only
hint of presense
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