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/*
* Crossfire -- cooperative multi-player graphical RPG and adventure game
*
* Copyright (c) 1999-2014 Mark Wedel and the Crossfire Development Team
* Copyright (c) 1992 Frank Tore Johansen
*
* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
* welcome to redistribute it under certain conditions. For details, please
* see COPYING and LICENSE.
*
* The authors can be reached via e-mail at <crossfire@metalforge.org>.
*/
/**
* \file
* requestinfo protocol handling.
*
* \date 2010-07-04
*
* This file implements all of requestinfo protocol commands/responses.
* This was broken from request.c as that file as getting quite large
* and throwing everything into that file was making it fairly unmanageable.
*
*/
#include "global.h"
#include <assert.h>
#include <fcntl.h>
#include <stdlib.h>
#include <string.h>
#include <sys/time.h>
#include <unistd.h>
/* This block is basically taken from socket.c - I assume if it works there,
* it should work here.
*/
#ifndef WIN32 /* ---win32 exclude unix headers */
#include <sys/types.h>
#include <sys/time.h>
#include <netinet/in.h>
#include <netinet/tcp.h>
#include <netdb.h>
#endif /* win32 */
#include "commands.h"
#include "living.h"
#include "newserver.h"
#include "shared/newclient.h"
#include "sounds.h"
#include "sproto.h"
/* Note that following protocol commands (was corresponding function)
* are in image.c and not this file, even though they are requestinfo
* commands:
* image_sums -> send_image_sums()
* image_info -> send_image_info()
*
* The order of the functions here is basically the order they
* are called in from request_info_cmd() from loop.c
*/
/**
* This sends the skill number to name mapping. We ignore
* the params - we always send the same info no matter what.
*/
void send_skill_info(socket_struct *ns, char *params) {
SockList sl;
int i;
SockList_Init(&sl);
SockList_AddString(&sl, "replyinfo skill_info\n");
for (i = 0; i < MAX_SKILLS && skill_names[i]; i++) {
size_t len;
len = 16+strlen(skill_names[i]); /* upper bound for length */
if (SockList_Avail(&sl) < len) {
LOG(llevError, "Buffer overflow in send_skill_info, not sending all skill information\n");
break;
}
if (params != NULL && *params == '1') {
if ((skill_faces[i] != NULL) && !(ns->faces_sent[skill_faces[i]->number]&NS_FACESENT_FACE))
esrv_send_face(ns, skill_faces[i], 0);
SockList_AddPrintf(&sl, "%d:%s:%d\n", i+CS_STAT_SKILLINFO, skill_names[i], skill_faces[i] ? skill_faces[i]->number : 0);
} else
SockList_AddPrintf(&sl, "%d:%s\n", i+CS_STAT_SKILLINFO, skill_names[i]);
}
Send_With_Handling(ns, &sl);
SockList_Term(&sl);
}
/**
* This sends the spell path to name mapping. We ignore
* the params - we always send the same info no matter what.
*/
void send_spell_paths(socket_struct *ns, char *params) {
SockList sl;
int i;
SockList_Init(&sl);
SockList_AddString(&sl, "replyinfo spell_paths\n");
for (i = 0; i < NRSPELLPATHS; i++) {
size_t len;
len = 16+strlen(spellpathnames[i]); /* upper bound for length */
if (SockList_Avail(&sl) < len) {
LOG(llevError, "Buffer overflow in send_spell_paths, not sending all spell information\n");
break;
}
SockList_AddPrintf(&sl, "%d:%s\n", 1<<i, spellpathnames[i]);
}
Send_With_Handling(ns, &sl);
SockList_Term(&sl);
}
/**
* This sends the experience table the sever is using
*/
void send_exp_table(socket_struct *ns, char *params) {
SockList sl;
int i;
extern int64_t *levels;
SockList_Init(&sl);
SockList_AddString(&sl, "replyinfo exp_table\n");
SockList_AddShort(&sl, settings.max_level+1);
for (i = 1; i <= settings.max_level; i++) {
if (SockList_Avail(&sl) < 8) {
LOG(llevError, "Buffer overflow in send_exp_table, not sending all information\n");
break;
}
SockList_AddInt64(&sl, levels[i]);
}
Send_With_Handling(ns, &sl);
SockList_Term(&sl);
}
/* This is like the AddIf... routines, but instead of
* checking against another value which we overwrite,
* we just check against 0.
*/
#define AddShortAttr(New, Type) \
if (New) { \
SockList_AddChar(sl, Type); \
SockList_AddShort(sl, New); \
}
/** This sends information about object op to client - used
* in response to requestinfo. This function is used by
* both race & class transmissions, and could perhaps be used
* by future requestinfo types.
*
* @param sl
* socketlist to add data to
* @param op
* Object to extract data from.
*/
static void send_arch_info(SockList *sl, const object *op)
{
if (op->name) {
SockList_AddString(sl, "name ");
SockList_AddLen8Data(sl, op->name, strlen(op->name));
}
/* It is conceivable some may lack messages */
if (op->msg) {
SockList_AddString(sl, "msg ");
SockList_AddShort(sl, strlen(op->msg));
SockList_AddData(sl, op->msg, strlen(op->msg));
}
SockList_AddString(sl, "stats ");
/* Only send non zero stats. More stats could be added here,
* but ideally, the text description (op->msg) should give information
* about resistances and other abilities.
* Send stats last - if the client gets a stat it does not understand,
* it stops processing this replyinfo.
*/
AddShortAttr(op->stats.Str, CS_STAT_STR);
AddShortAttr(op->stats.Int, CS_STAT_INT);
AddShortAttr(op->stats.Pow, CS_STAT_POW);
AddShortAttr(op->stats.Wis, CS_STAT_WIS);
AddShortAttr(op->stats.Dex, CS_STAT_DEX);
AddShortAttr(op->stats.Con, CS_STAT_CON);
AddShortAttr(op->stats.Cha, CS_STAT_CHA);
/* Terminator for the stats line */
SockList_AddChar(sl, 0);
/* Handle any race/class_choice options -
* the code is exactly the same, except for
* name of field we are looking for.
*/
if (op->type == CLASS || op->type == PLAYER) {
int i=1;
char buf[MAX_BUF];
const char *value, *value1;
char *lasts, *mychoices, *token;
while (1) {
if (op->type == PLAYER) {
snprintf(buf, MAX_BUF, "race_choice_description_%d", i);
value = object_get_value(op, buf);
snprintf(buf, MAX_BUF, "race_choice_%d", i);
value1 = object_get_value(op, buf);
} else { /* Must be class */
snprintf(buf, MAX_BUF, "class_choice_description_%d", i);
value = object_get_value(op, buf);
snprintf(buf, MAX_BUF, "class_choice_%d", i);
value1 = object_get_value(op, buf);
}
if (value && value1) {
SockList_AddString(sl, "choice ");
SockList_AddLen8Data(sl, buf, strlen(buf));
SockList_AddLen8Data(sl, value, strlen(value));
i++;
/* value1 now contains a list of archetypes */
/* Following operations modify string */
mychoices = strdup_local(value1);
/* split_string() requires we have some
* idea on number of fields - in this case,
* we really have no idea - one could conceive
* of a choice of 50 weapons - using strtok_r
* is just as safe and will scale to any amount.
*/
token = strtok_r(mychoices, " ", &lasts);
while (token) {
archetype *arch;
arch = try_find_archetype(token);
if (arch) {
SockList_AddLen8Data(sl, token, strlen(token));
SockList_AddLen8Data(sl, arch->clone.name,
strlen(arch->clone.name));
} else {
LOG(llevError, "send_arch_info: Unable to find archetype %s\n", token);
}
token = strtok_r(NULL, " ", &lasts);
}
free(mychoices);
/* Terminator byte */
SockList_AddChar(sl, 0);
} else {
break;
}
}
}
/* Any addition to data to send should be at the end of the
* function - in other words, the order of data sent here should
* match order of addition. In that way, the newest additions are
* sent last, so client can process this data until it gets
* something it does not understand - if new data (subfields in the
* replyinfo) are sent first, the client basically has to stop
* processing once it gets something it does not understand.
*/
}
/**
* Creates the appropriate reply to the 'race_list' request info.
*
* @param sl
* suitable reply.
*/
static void build_race_list_reply(SockList *sl) {
archetype *race;
SockList_AddString(sl, "replyinfo race_list ");
for (race = first_archetype; race; race = race->next) {
if (race->clone.type == PLAYER) {
SockList_AddPrintf(sl, "|%s", race->name);
}
}
}
/**
* Send the list of player races to the client.
* The reply is kept in a static buffer, as it won't change during server run.
*
* @param ns
* where to send.
* @param params
* ignored.
*/
void send_race_list(socket_struct *ns, char *params) {
static SockList sl;
static int sl_initialized = 0;
if (!sl_initialized) {
sl_initialized = 1;
SockList_Init(&sl);
build_race_list_reply(&sl);
}
Send_With_Handling(ns, &sl);
}
/**
* Sends information on specified race to the client.
*
* @param ns
* where to send.
* @param params
* race name to send.
*/
void send_race_info(socket_struct *ns, char *params) {
archetype *race = try_find_archetype(params);
SockList sl;
SockList_Init(&sl);
SockList_AddPrintf(&sl, "replyinfo race_info %s\n", params);
/* do not let the client arbitrarily request information about
* any archetype, so put a check in here for the right clone type.
*/
if (race && race->clone.type == PLAYER) {
send_arch_info(&sl, &race->clone);
}
Send_With_Handling(ns, &sl);
SockList_Term(&sl);
}
/**
* Creates the appropriate reply to the 'class_list' request info.
*
* @param sl
* reply.
*/
static void build_class_list_reply(SockList *sl) {
archetype *cl;
SockList_Reset(sl);
SockList_AddString(sl, "replyinfo class_list ");
for (cl = first_archetype; cl; cl = cl->next) {
if (cl->clone.type == CLASS) {
SockList_AddPrintf(sl, "|%s", cl->name);
}
}
}
/**
* Sends the list of classes to the client.
* The reply is kept in a static buffer, as it won't change during server run.
*
* @param ns
* client to send to.
* @param params
* ignored.
*/
void send_class_list(socket_struct *ns, char *params) {
static SockList sl;
static int sl_initialized = 0;
if (!sl_initialized) {
sl_initialized = 1;
SockList_Init(&sl);
build_class_list_reply(&sl);
}
Send_With_Handling(ns, &sl);
}
/**
* Send information on the specified class.
*
* @param ns
* where to send.
* @param params
* class name to send.
*/
void send_class_info(socket_struct *ns, char *params) {
archetype *class = try_find_archetype(params);
SockList sl;
SockList_Init(&sl);
SockList_AddPrintf(&sl, "replyinfo class_info %s\n", params);
/* do not let the client arbitrarily request information about
* any archetype, so put a check in here for the right clone type.
*/
if (class && class->clone.type == CLASS) {
send_arch_info(&sl, &class->clone);
}
Send_With_Handling(ns, &sl);
SockList_Term(&sl);
}
/**
* Send information on the specified class.
*
* @param ns
* where to send.
*/
void send_map_info(socket_struct *ns) {
archetype *m;
SockList sl;
SockList_Init(&sl);
SockList_AddPrintf(&sl, "replyinfo startingmap\n");
for (m = first_archetype; m; m = m->next) {
if (m->clone.type == MAP && m->clone.subtype == MAP_TYPE_CHOICE) {
SockList_AddChar(&sl, INFO_MAP_ARCH_NAME);
SockList_AddLen16Data(&sl, m->name, strlen(m->name));
SockList_AddChar(&sl, INFO_MAP_NAME);
SockList_AddLen16Data(&sl, m->clone.name, strlen(m->clone.name));
/* In theory, this should always be set, but better not to crash
* if it is not.
*/
if (m->clone.msg) {
SockList_AddChar(&sl, INFO_MAP_DESCRIPTION);
SockList_AddLen16Data(&sl, m->clone.msg, strlen(m->clone.msg));
}
}
}
Send_With_Handling(ns, &sl);
SockList_Term(&sl);
}
/**
* Sends the desired file to the client. In all
* three cases, we are basically just dumping file
* contents to the client - nothing more.
*
* @param ns
* socket to send to
* @param file
* Which file to send - string of either motd, news, rules
*/
void send_file(socket_struct *ns, const char *file) {
char buf[MAX_BUF];
FILE *fp;
SockList sl;
if (!strcmp(file,"motd"))
snprintf(buf, sizeof(buf), "%s/%s", settings.confdir, settings.motd);
else if (!strcmp(file,"rules"))
snprintf(buf, sizeof(buf), "%s/%s", settings.confdir, settings.rules);
else if (!strcmp(file,"news"))
snprintf(buf, sizeof(buf), "%s/%s", settings.confdir, settings.news);
else {
LOG(llevError,"send_file requested to send unknown file: %s\n", file);
return;
}
fp = fopen(buf, "r");
if (fp == NULL)
return;
SockList_Init(&sl);
SockList_AddString(&sl, "replyinfo ");
SockList_AddString(&sl, file);
SockList_AddString(&sl, "\n");
while (fgets(buf, MAX_BUF, fp) != NULL) {
if (*buf == '#')
continue;
SockList_AddString(&sl, buf);
}
fclose(fp);
SockList_AddChar(&sl, 0); /* Null terminate it */
Send_With_Handling(ns, &sl);
SockList_Term(&sl);
}
/**
* Sends information related to creating a new character
* to the client.
*
* @param ns
* socket to send to
*/
void send_new_char_info(socket_struct *ns) {
char buf[MAX_BUF];
int i;
size_t len;
SockList sl;
SockList_Init(&sl);
SockList_AddString(&sl, "replyinfo newcharinfo\n");
snprintf(buf, MAX_BUF, "V points %d", settings.starting_stat_points);
/* We add +1 to the length so that the null (terminator) byte
* gets included - this make processing on the client side easier.
*/
SockList_AddLen8Data(&sl, buf, strlen(buf) + 1);
snprintf(buf, MAX_BUF, "V statrange %d %d",
settings.starting_stat_min, settings.starting_stat_max);
SockList_AddLen8Data(&sl, buf, strlen(buf) + 1);
snprintf(buf, MAX_BUF, "V statname");
len = strlen(buf);
for (i=0; i<NUM_STATS; i++) {
safe_strcat(buf, " ", &len, MAX_BUF);
safe_strcat(buf, short_stat_name[i], &len, MAX_BUF);
}
SockList_AddLen8Data(&sl, buf, strlen(buf) + 1);
snprintf(buf, MAX_BUF, "R race requestinfo");
SockList_AddLen8Data(&sl, buf, strlen(buf) + 1);
snprintf(buf, MAX_BUF, "R class requestinfo");
SockList_AddLen8Data(&sl, buf, strlen(buf) + 1);
snprintf(buf, MAX_BUF, "O startingmap requestinfo");
SockList_AddLen8Data(&sl, buf, strlen(buf) + 1);
Send_With_Handling(ns, &sl);
SockList_Term(&sl);
}
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