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/**
* Those are dummy functions defined to resolve all symboles.
* Added as part of glue cleaning.
* Ryo 2005-07-15
**/
#include <global.h>
#include <sproto.h>
void apply_auto_fix(mapstruct *m) {
}
void move_firewall(object *ob) {
}
void emergency_save(int x) {
}
void clean_tmp_files(void) {
}
void esrv_send_item(object *ob, object *obx) {
}
void dragon_ability_gain(object *ob, int x, int y) {
}
void set_darkness_map(mapstruct *m) {
}
object *find_skill_by_number(object *who, int skillno) {
return NULL;
}
void esrv_del_item(player *pl, object *ob) {
}
void esrv_update_spells(player *pl) {
}
void rod_adjust(object *rod) {
}
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