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/*
CrossFire, A Multiplayer game for X-windows
Copyright (C) 2007 Mark Wedel & Crossfire Development Team
Copyright (C) 1992 Frank Tore Johansen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
The authors can be reached via e-mail at crossfire-devel@real-time.com
*/
/** @file trigger_button.c
* The implementation of the Trigger-Button class of objects.
*/
#include <global.h>
#include <ob_methods.h>
#include <ob_types.h>
#include <sounds.h>
#include <sproto.h>
static method_ret trigger_button_type_move_on(ob_methods *context, object *trap, object *victim, object *originator);
/**
* Initializer for the TRIGGER_BUTTON object type.
*/
void init_type_trigger_button(void) {
register_move_on(TRIGGER_BUTTON, trigger_button_type_move_on);
}
/**
* Move on this Trigger Button object.
* @param context The method context
* @param trap The Trigger Button we're moving on
* @param victim The object moving over this one
* @param originator The object that caused the move_on event
* @return METHOD_OK
*/
static method_ret trigger_button_type_move_on(ob_methods *context, object *trap, object *victim, object *originator) {
if (common_pre_ob_move_on(trap, victim, originator) == METHOD_ERROR)
return METHOD_OK;
check_trigger(trap, victim);
common_post_ob_move_on(trap, victim, originator);
return METHOD_OK;
}
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