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<?xml version="1.0"?>
<crrcsimSceneryFile version="3">
<!-- Some general information -->
<name>Cape Cod (model-based)</name>
<categories>
<category>Slope</category>
</categories>
<description>
<en>
Wellfleet - Great Island National Seashore Area.
A cliff facing to the west, ideal for 270 deg wind.
</en>
</description>
<changelog>
<change>
<date>2006-06-10</date>
<author>Jan Reucker (slowhand_47@gmx.de)</author>
<en>Adapted format of general information to the scheme used
in airplane files.</en>
</change>
<change>
<date>2010-01-07</date>
<author>Jan Reucker (slowhand_47@gmx.de)</author>
<en>Changed from x/y/z to north/east/height coordinates.</en>
</change>
<change>
<date>2015-01-31</date>
<author>Luca G.</author>
<en>Added sun position and haze</en>
</change>
</changelog>
<!-- Player position. -->
<views>
<position name="default" north="0" height="6" east="-10" />
</views>
<!-- Starting position for the model. -->
<start>
<position name="field" north="-20" east ="-10" />
</start>
<!-- Default settings -->
<default>
<wind velocity="14" direction="270" />
</default>
<!-- F3F settings -->
<F3F orientation="270" />
<!-- Preview -->
<preview filename="textures/cape_cod_preview.jpg" />
<!-- A sky box. -->
<sky type="box" size="10">
<descr_short >
<en>Little cloudy (Box) </en>
</descr_short>
<textures>
<north filename="textures/skybox_n.rgb" />
<south filename="textures/skybox_s.rgb" />
<west filename="textures/skybox_w.rgb" />
<east filename="textures/skybox_e.rgb" />
<up filename="textures/skybox_u.rgb" />
<down filename="" />
</textures>
<sun>
<position azimuth="210" elevation="25" />
</sun>
<haze density="0.08">
<color r="0.85" g="0.90" b="0.95" />
</haze>
</sky>
<!-- A sky dome. -->
<sky type="original" texture="textures/clouds.bw" radius="8000">
<preview filename="textures/cape_cod_preview2.jpg" />
<descr_short >
<en>Sky of thunderstorm (Dome)</en>
</descr_short>
<ambient>
<color r="0.5" g="0.5" b="0.5" />
</ambient>
<sun fUse_lensFlare="0">
<color r="0.4" g="0.4" b="0.4" />
<position azimuth="210" elevation="25" />
</sun>
<haze density="0.2">
<color r="0.5" g="0.5" b="0.5" />
</haze>
</sky>
<!-- Scenery graphics. -->
<scene type="model-based">
<!-- Objects shall be scaled in feet (1 OpenGL unit = 1 ft.). -->
<object filename="cape_cod.ac" terrain="1">
<instance north="0" east="0" height="0" h="270"/>
</object>
</scene>
</crrcsimSceneryFile>
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