File: cape_cod.xml

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<?xml version="1.0"?>

<crrcsimSceneryFile version="3">
  
  <!-- Some general information -->
  <name>Cape Cod (model-based)</name>
  <categories>
    <category>Slope</category>
  </categories>
  <description>
    <en>
Wellfleet - Great Island National Seashore Area.
A cliff facing to the west, ideal for 270 deg wind.
    </en>
  </description>
  <changelog>
    <change>
      <date>2006-06-10</date>
      <author>Jan Reucker (slowhand_47@gmx.de)</author>
      <en>Adapted format of general information to the scheme used
          in airplane files.</en>
    </change>
    <change>
      <date>2010-01-07</date>
      <author>Jan Reucker (slowhand_47@gmx.de)</author>
      <en>Changed from x/y/z to north/east/height coordinates.</en>
    </change>
    <change>
      <date>2015-01-31</date>
      <author>Luca G.</author>
      <en>Added sun position and haze</en>
    </change>
  </changelog>
  
  <!-- Player position. -->
  <views>
    <position name="default" north="0" height="6" east="-10" />
  </views>
  
  <!-- Starting position for the model. -->
  <start>
    <position name="field" north="-20" east ="-10"  />
  </start>

  <!-- Default settings -->
  <default>
    <wind velocity="14" direction="270" />
  </default>

  <!-- F3F settings -->
  <F3F orientation="270" />
  
  <!-- Preview -->
  <preview filename="textures/cape_cod_preview.jpg" />
  
  <!-- A sky box. -->
  <sky type="box" size="10">
    <descr_short >
       <en>Little cloudy (Box) </en>
    </descr_short>
    <textures>
      <north filename="textures/skybox_n.rgb" />
      <south filename="textures/skybox_s.rgb" />
      <west  filename="textures/skybox_w.rgb" />
      <east  filename="textures/skybox_e.rgb" />
      <up    filename="textures/skybox_u.rgb" />
      <down  filename="" />
    </textures>
    <sun>
      <position azimuth="210" elevation="25" />
    </sun>    
    <haze density="0.08">
      <color r="0.85" g="0.90" b="0.95" />
    </haze>    
  </sky>
  <!-- A sky dome. -->
  <sky type="original" texture="textures/clouds.bw" radius="8000">
    <preview filename="textures/cape_cod_preview2.jpg" />
    <descr_short >
       <en>Sky of thunderstorm (Dome)</en>
    </descr_short>
    <ambient>
      <color r="0.5" g="0.5" b="0.5" />
    </ambient>    
    <sun fUse_lensFlare="0">
      <color r="0.4" g="0.4" b="0.4" />
      <position azimuth="210" elevation="25" />
    </sun>    
    <haze density="0.2">
      <color r="0.5" g="0.5" b="0.5" />
    </haze>    
  </sky>
  
  <!-- Scenery graphics. -->
  <scene type="model-based">
    <!-- Objects shall be scaled in feet (1 OpenGL unit = 1 ft.). -->
    <object filename="cape_cod.ac" terrain="1">
      <instance north="0" east="0" height="0" h="270"/>
    </object>
  </scene>

</crrcsimSceneryFile>