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<?xml version="1.0"?>
<crrcsimSceneryFile version="3">
<!-- Some general information -->
<name>Simple woods scenery</name>
<categories>
<category>Field</category>
</categories>
<description>
<en>
A demonstration for the new modelled scenery engine.
Derived from "Simple scenery", adding a small woods to
create an "urban slope" environment for DLG models.
</en>
</description>
<changelog>
<change>
<date>2015-12-28</date>
<author>Luca G.</author>
<en>Created.</en>
</change>
<change>
<date>2016-03-28</date>
<author>Luca G.</author>
<en>Objects in scenery cast shadows</en>
</change>
</changelog>
<!-- Player position. You may specify multiple <position>s. -->
<views>
<position name="default" north="0" east="350" height="6" />
</views>
<!-- Starting position for the model. -->
<start>
<position name="runway" north="200" east="-100" height="0" />
<position name="field" north="0" east="0" height="0" />
<position name="woods" north="0" east="350" height="0" />
<position name="table" north="8" east="-63" height="2.5" />
<position name="border table" north="6" east="-63" height="2.5" />
<position name="front table" north="8" east="-58" height="0" />
</start>
<!-- Default settings -->
<default>
<wind velocity="8" direction="45" />
</default>
<!-- Preview -->
<preview filename="textures/simple_woods_preview.jpg" />
<!-- A sky box. -->
<sky type="box" size="10">
<descr_short >
<en>Little cloudy (Box) </en>
</descr_short>
<textures>
<north filename="textures/skybox_n.rgb" />
<south filename="textures/skybox_s.rgb" />
<west filename="textures/skybox_w.rgb" />
<east filename="textures/skybox_e.rgb" />
<up filename="textures/skybox_u.rgb" />
<down filename="" />
</textures>
<sun fUse_lensFlare="1">
<position azimuth="210" elevation="25" />
</sun>
<haze density="0.3">
<color r="0.85" g="0.90" b="0.95" />
</haze>
</sky>
<!-- A sky dome, original style, textured -->
<sky type="original" texture="textures/clouds.rgb" radius="8000" >
<descr_short >
<en>Dome, textured</en>
</descr_short>
<sun>
<position azimuth="180" elevation="55" />
</sun>
<haze density="0.3">
<color r="0.9" g="0.9" b="0.9" />
</haze>
</sky>
<!-- A sky dome, original style, untextured -->
<sky type="original" radius="8000" >
<descr_short >
<en>Dome, untextured</en>
</descr_short>
<sun fUse_lensFlare="1">
<position azimuth="180" elevation="55" />
</sun>
<haze density="0.3">
<color r="0.9" g="0.9" b="0.9" />
</haze>
</sky>
<!-- Scenery graphics. -->
<scene type="model-based">
<!-- You *must* specify absolute north, east and height coordinates.
The object's orientation is specified in heading/pitch/roll format.
To save (texture) memory, you can specify multiple instances
of one object. The corresponding 3D model and all associated
textures will only be loaded once and drawn at multiple
locations.
-->
<object filename="small.ac" terrain="1">
<instance north="0" east="0" height="0" h="180" />
</object>
<object filename="hut.ac" terrain="1" shadow="1">
<instance above_ground="1" north="-45.0" east="-180" height="0" h="180" />
</object>
<object filename="outhouse.ac" terrain="1" shadow="1">
<!-- Yes, we have three of them! Just in case... ;) -->
<instance above_ground="1" north="34.0" east="-160" height="0" />
<instance above_ground="1" north="27.0" east="-160" height="0" />
<instance above_ground="1" north="20.0" east="-160" height="0" />
</object>
<object filename="freqboard.ac" terrain="1" shadow="1">
<instance above_ground="1" north="0.0" east="-160" height="0" h="90" p="0" r="0" />
</object>
<object filename="table.ac" terrain="1" shadow="1">
<instance above_ground="1" north="8" east="-63" height="0" />
</object>
<!-- A small woods: distribute population before defining collision box -->
<!-- A small woods: hi-res front line -->
<object filename="populus_nigra_H.ac" terrain="0" translucent="0" cutout="1">
<population
above_ground="1"
north="-450" east="500" height="0"
n1="51" d1_north="900" d1_east="0" d1_noise="3"
n2="1" d2_north="0" d2_east="0" d2_noise="3"
s_noise="0.03" sx_noise="0.03" sz_noise="0.03"
/>
</object>
<!-- A small woods: lo-res rear lines -->
<object filename="populus_nigra_L.ac" terrain="0" translucent="0" cutout="1">
<population
above_ground="1"
north="-450" east="530" height="0"
n1="51" d1_north="900" d1_east="0" d1_noise="3"
n2="6" d2_north="0" d2_east="150" d2_noise="3"
s_noise="0.03" sx_noise="0.03" sz_noise="0.03"
/>
</object>
<!-- A small woods: collision box and ground shadow -->
<object filename="woods_terrain.ac">
<instance above_ground="1" north="0" east="0" height="0" h="180" />
</object>
</scene>
</crrcsimSceneryFile>
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