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// File: crn_dxt_fast.cpp
// See Copyright Notice and license at the end of inc/crnlib.h
// Parts of this module are derived from RYG's excellent public domain DXTx compressor.
#include "crn_core.h"
#include "crn_dxt_fast.h"
#include "crn_ryg_dxt.hpp"
namespace crnlib {
namespace dxt_fast {
static inline int mul_8bit(int a, int b) {
int t = a * b + 128;
return (t + (t >> 8)) >> 8;
}
static inline color_quad_u8& unpack_color(color_quad_u8& c, uint v) {
uint rv = (v & 0xf800) >> 11;
uint gv = (v & 0x07e0) >> 5;
uint bv = (v & 0x001f) >> 0;
c.r = ryg_dxt::Expand5[rv];
c.g = ryg_dxt::Expand6[gv];
c.b = ryg_dxt::Expand5[bv];
c.a = 0;
return c;
}
static inline uint pack_color(const color_quad_u8& c) {
return (mul_8bit(c.r, 31) << 11) + (mul_8bit(c.g, 63) << 5) + mul_8bit(c.b, 31);
}
#if 0
static inline void lerp_color(color_quad_u8& result, const color_quad_u8& p1, const color_quad_u8& p2, uint f) {
CRNLIB_ASSERT(f <= 255);
result.r = static_cast<uint8>(p1.r + mul_8bit(p2.r - p1.r, f));
result.g = static_cast<uint8>(p1.g + mul_8bit(p2.g - p1.g, f));
result.b = static_cast<uint8>(p1.b + mul_8bit(p2.b - p1.b, f));
}
#endif
static inline void eval_colors(color_quad_u8* pColors, uint c0, uint c1) {
unpack_color(pColors[0], c0);
unpack_color(pColors[1], c1);
#if 0
lerp_color(pColors[2], pColors[0], pColors[1], 0x55);
lerp_color(pColors[3], pColors[0], pColors[1], 0xAA);
#else
pColors[2].r = (pColors[0].r * 2 + pColors[1].r) / 3;
pColors[2].g = (pColors[0].g * 2 + pColors[1].g) / 3;
pColors[2].b = (pColors[0].b * 2 + pColors[1].b) / 3;
pColors[3].r = (pColors[1].r * 2 + pColors[0].r) / 3;
pColors[3].g = (pColors[1].g * 2 + pColors[0].g) / 3;
pColors[3].b = (pColors[1].b * 2 + pColors[0].b) / 3;
#endif
}
// false if all selectors equal
static bool match_block_colors(uint n, const color_quad_u8* pBlock, const color_quad_u8* pColors, uint8* pSelectors) {
int dirr = pColors[0].r - pColors[1].r;
int dirg = pColors[0].g - pColors[1].g;
int dirb = pColors[0].b - pColors[1].b;
int stops[4];
for (int i = 0; i < 4; i++)
stops[i] = pColors[i].r * dirr + pColors[i].g * dirg + pColors[i].b * dirb;
// 0 2 3 1
int c0Point = stops[1] + stops[3];
int halfPoint = stops[3] + stops[2];
int c3Point = stops[2] + stops[0];
//dirr *= 2;
//dirg *= 2;
//dirb *= 2;
c0Point >>= 1;
halfPoint >>= 1;
c3Point >>= 1;
bool status = false;
for (uint i = 0; i < n; i++) {
int dot = pBlock[i].r * dirr + pBlock[i].g * dirg + pBlock[i].b * dirb;
uint8 s;
if (dot < halfPoint)
s = (dot < c0Point) ? 1 : 3;
else
s = (dot < c3Point) ? 2 : 0;
pSelectors[i] = s;
if (s != pSelectors[0])
status = true;
}
return status;
}
static bool optimize_block_colors(uint n, const color_quad_u8* block, uint& max16, uint& min16, uint ave_color[3], float axis[3]) {
int min[3], max[3];
for (uint ch = 0; ch < 3; ch++) {
const uint8* bp = ((const uint8*)block) + ch;
int minv, maxv;
int64 muv = bp[0];
minv = maxv = bp[0];
const uint l = n << 2;
for (uint i = 4; i < l; i += 4) {
muv += bp[i];
minv = math::minimum<int>(minv, bp[i]);
maxv = math::maximum<int>(maxv, bp[i]);
}
ave_color[ch] = static_cast<int>((muv + (n / 2)) / n);
min[ch] = minv;
max[ch] = maxv;
}
if ((min[0] == max[0]) && (min[1] == max[1]) && (min[2] == max[2]))
return false;
// determine covariance matrix
double cov[6];
for (int i = 0; i < 6; i++)
cov[i] = 0;
for (uint i = 0; i < n; i++) {
double r = (int)block[i].r - (int)ave_color[0];
double g = (int)block[i].g - (int)ave_color[1];
double b = (int)block[i].b - (int)ave_color[2];
cov[0] += r * r;
cov[1] += r * g;
cov[2] += r * b;
cov[3] += g * g;
cov[4] += g * b;
cov[5] += b * b;
}
double covf[6], vfr, vfg, vfb;
for (int i = 0; i < 6; i++)
covf[i] = cov[i] * (1.0f / 255.0f);
vfr = max[0] - min[0];
vfg = max[1] - min[1];
vfb = max[2] - min[2];
static const uint nIterPower = 4;
for (uint iter = 0; iter < nIterPower; iter++) {
double r = vfr * covf[0] + vfg * covf[1] + vfb * covf[2];
double g = vfr * covf[1] + vfg * covf[3] + vfb * covf[4];
double b = vfr * covf[2] + vfg * covf[4] + vfb * covf[5];
vfr = r;
vfg = g;
vfb = b;
}
double magn = math::maximum(math::maximum(fabs(vfr), fabs(vfg)), fabs(vfb));
int v_r, v_g, v_b;
if (magn < 4.0f) // too small, default to luminance
{
v_r = 148;
v_g = 300;
v_b = 58;
axis[0] = (float)v_r;
axis[1] = (float)v_g;
axis[2] = (float)v_b;
} else {
magn = 512.0f / magn;
vfr *= magn;
vfg *= magn;
vfb *= magn;
v_r = static_cast<int>(vfr);
v_g = static_cast<int>(vfg);
v_b = static_cast<int>(vfb);
axis[0] = (float)vfr;
axis[1] = (float)vfg;
axis[2] = (float)vfb;
}
int mind = block[0].r * v_r + block[0].g * v_g + block[0].b * v_b;
int maxd = mind;
color_quad_u8 minp(block[0]);
color_quad_u8 maxp(block[0]);
for (uint i = 1; i < n; i++) {
int dot = block[i].r * v_r + block[i].g * v_g + block[i].b * v_b;
if (dot < mind) {
mind = dot;
minp = block[i];
}
if (dot > maxd) {
maxd = dot;
maxp = block[i];
}
}
max16 = pack_color(maxp);
min16 = pack_color(minp);
return true;
}
// The refinement function. (Clever code, part 2)
// Tries to optimize colors to suit block contents better.
// (By solving a least squares system via normal equations+Cramer's rule)
static bool refine_block(uint n, const color_quad_u8* block, uint& max16, uint& min16, const uint8* pSelectors) {
static const int w1Tab[4] = {3, 0, 2, 1};
static const int prods_0[4] = {0x00, 0x00, 0x02, 0x02};
static const int prods_1[4] = {0x00, 0x09, 0x01, 0x04};
static const int prods_2[4] = {0x09, 0x00, 0x04, 0x01};
double akku_0 = 0;
double akku_1 = 0;
double akku_2 = 0;
double At1_r, At1_g, At1_b;
double At2_r, At2_g, At2_b;
At1_r = At1_g = At1_b = 0;
At2_r = At2_g = At2_b = 0;
for (uint i = 0; i < n; i++) {
double r = block[i].r;
double g = block[i].g;
double b = block[i].b;
int step = pSelectors[i];
int w1 = w1Tab[step];
akku_0 += prods_0[step];
akku_1 += prods_1[step];
akku_2 += prods_2[step];
At1_r += w1 * r;
At1_g += w1 * g;
At1_b += w1 * b;
At2_r += r;
At2_g += g;
At2_b += b;
}
At2_r = 3 * At2_r - At1_r;
At2_g = 3 * At2_g - At1_g;
At2_b = 3 * At2_b - At1_b;
double xx = akku_2;
double yy = akku_1;
double xy = akku_0;
double t = xx * yy - xy * xy;
if (!yy || !xx || (fabs(t) < .0000125f))
return false;
double frb = (3.0f * 31.0f / 255.0f) / t;
double fg = frb * (63.0f / 31.0f);
uint oldMin = min16;
uint oldMax = max16;
// solve.
max16 = math::clamp<int>(static_cast<int>((At1_r * yy - At2_r * xy) * frb + 0.5f), 0, 31) << 11;
max16 |= math::clamp<int>(static_cast<int>((At1_g * yy - At2_g * xy) * fg + 0.5f), 0, 63) << 5;
max16 |= math::clamp<int>(static_cast<int>((At1_b * yy - At2_b * xy) * frb + 0.5f), 0, 31) << 0;
min16 = math::clamp<int>(static_cast<int>((At2_r * xx - At1_r * xy) * frb + 0.5f), 0, 31) << 11;
min16 |= math::clamp<int>(static_cast<int>((At2_g * xx - At1_g * xy) * fg + 0.5f), 0, 63) << 5;
min16 |= math::clamp<int>(static_cast<int>((At2_b * xx - At1_b * xy) * frb + 0.5f), 0, 31) << 0;
return (oldMin != min16) || (oldMax != max16);
}
// false if all selectors equal
static bool determine_selectors(uint n, const color_quad_u8* block, uint min16, uint max16, uint8* pSelectors) {
color_quad_u8 color[4];
if (max16 != min16) {
eval_colors(color, min16, max16);
return match_block_colors(n, block, color, pSelectors);
}
memset(pSelectors, 0, n);
return false;
}
static uint64 determine_error(uint n, const color_quad_u8* block, uint min16, uint max16, uint64 early_out_error) {
color_quad_u8 color[4];
eval_colors(color, min16, max16);
int dirr = color[0].r - color[1].r;
int dirg = color[0].g - color[1].g;
int dirb = color[0].b - color[1].b;
int stops[4];
for (int i = 0; i < 4; i++)
stops[i] = color[i].r * dirr + color[i].g * dirg + color[i].b * dirb;
// 0 2 3 1
int c0Point = stops[1] + stops[3];
int halfPoint = stops[3] + stops[2];
int c3Point = stops[2] + stops[0];
c0Point >>= 1;
halfPoint >>= 1;
c3Point >>= 1;
uint64 total_error = 0;
for (uint i = 0; i < n; i++) {
const color_quad_u8& a = block[i];
uint s = 0;
if (min16 != max16) {
int dot = a.r * dirr + a.g * dirg + a.b * dirb;
if (dot < halfPoint)
s = (dot < c0Point) ? 1 : 3;
else
s = (dot < c3Point) ? 2 : 0;
}
const color_quad_u8& b = color[s];
int e = a[0] - b[0];
total_error += e * e;
e = a[1] - b[1];
total_error += e * e;
e = a[2] - b[2];
total_error += e * e;
if (total_error >= early_out_error)
break;
}
return total_error;
}
static bool refine_endpoints(uint n, const color_quad_u8* pBlock, uint& low16, uint& high16, uint8* pSelectors) {
bool optimized = false;
const int limits[3] = {31, 63, 31};
for (uint trial = 0; trial < 2; trial++) {
color_quad_u8 color[4];
eval_colors(color, low16, high16);
uint64 total_error[3] = {0, 0, 0};
for (uint i = 0; i < n; i++) {
const color_quad_u8& a = pBlock[i];
const uint s = pSelectors[i];
const color_quad_u8& b = color[s];
int e = a[0] - b[0];
total_error[0] += e * e;
e = a[1] - b[1];
total_error[1] += e * e;
e = a[2] - b[2];
total_error[2] += e * e;
}
color_quad_u8 endpoints[2];
endpoints[0] = dxt1_block::unpack_color((uint16)low16, false);
endpoints[1] = dxt1_block::unpack_color((uint16)high16, false);
color_quad_u8 expanded_endpoints[2];
expanded_endpoints[0] = dxt1_block::unpack_color((uint16)low16, true);
expanded_endpoints[1] = dxt1_block::unpack_color((uint16)high16, true);
bool trial_optimized = false;
for (uint axis = 0; axis < 3; axis++) {
if (!total_error[axis])
continue;
const sU8* const pExpand = (axis == 1) ? ryg_dxt::Expand6 : ryg_dxt::Expand5;
for (uint e = 0; e < 2; e++) {
uint v[4];
v[e ^ 1] = expanded_endpoints[e ^ 1][axis];
for (int t = -1; t <= 1; t += 2) {
int a = endpoints[e][axis] + t;
if ((a < 0) || (a > limits[axis]))
continue;
v[e] = pExpand[a];
//int delta = v[1] - v[0];
//v[2] = v[0] + mul_8bit(delta, 0x55);
//v[3] = v[0] + mul_8bit(delta, 0xAA);
v[2] = (v[0] * 2 + v[1]) / 3;
v[3] = (v[0] + v[1] * 2) / 3;
uint64 axis_error = 0;
for (uint i = 0; i < n; i++) {
const color_quad_u8& p = pBlock[i];
int e = v[pSelectors[i]] - p[axis];
axis_error += e * e;
if (axis_error >= total_error[axis])
break;
}
if (axis_error < total_error[axis]) {
//total_error[axis] = axis_error;
endpoints[e][axis] = (uint8)a;
expanded_endpoints[e][axis] = (uint8)v[e];
if (e)
high16 = dxt1_block::pack_color(endpoints[1], false);
else
low16 = dxt1_block::pack_color(endpoints[0], false);
determine_selectors(n, pBlock, low16, high16, pSelectors);
eval_colors(color, low16, high16);
utils::zero_object(total_error);
for (uint i = 0; i < n; i++) {
const color_quad_u8& a = pBlock[i];
const uint s = pSelectors[i];
const color_quad_u8& b = color[s];
int e = a[0] - b[0];
total_error[0] += e * e;
e = a[1] - b[1];
total_error[1] += e * e;
e = a[2] - b[2];
total_error[2] += e * e;
}
trial_optimized = true;
}
} // t
} // e
} // axis
if (!trial_optimized)
break;
optimized = true;
} // for ( ; ; )
return optimized;
}
static void refine_endpoints2(uint n, const color_quad_u8* pBlock, uint& low16, uint& high16, uint8* pSelectors, float axis[3]) {
uint64 orig_error = determine_error(n, pBlock, low16, high16, cUINT64_MAX);
if (!orig_error)
return;
float l = 1.0f / sqrt(axis[0] * axis[0] + axis[1] * axis[1] + axis[2] * axis[2]);
vec3F principle_axis(axis[0] * l, axis[1] * l, axis[2] * l);
const float dist_per_trial = 0.027063293f;
const uint cMaxProbeRange = 8;
uint probe_low[cMaxProbeRange * 2 + 1];
uint probe_high[cMaxProbeRange * 2 + 1];
int probe_range = 8;
uint num_iters = 4;
const uint num_trials = probe_range * 2 + 1;
vec3F scaled_principle_axis(principle_axis * dist_per_trial);
scaled_principle_axis[0] *= 31.0f;
scaled_principle_axis[1] *= 63.0f;
scaled_principle_axis[2] *= 31.0f;
vec3F initial_ofs(scaled_principle_axis * (float)-probe_range);
initial_ofs[0] += .5f;
initial_ofs[1] += .5f;
initial_ofs[2] += .5f;
uint64 cur_error = orig_error;
for (uint iter = 0; iter < num_iters; iter++) {
color_quad_u8 endpoints[2];
endpoints[0] = dxt1_block::unpack_color((uint16)low16, false);
endpoints[1] = dxt1_block::unpack_color((uint16)high16, false);
vec3F low_color(endpoints[0][0], endpoints[0][1], endpoints[0][2]);
vec3F high_color(endpoints[1][0], endpoints[1][1], endpoints[1][2]);
vec3F probe_low_color(low_color + initial_ofs);
for (uint i = 0; i < num_trials; i++) {
int r = math::clamp((int)floor(probe_low_color[0]), 0, 31);
int g = math::clamp((int)floor(probe_low_color[1]), 0, 63);
int b = math::clamp((int)floor(probe_low_color[2]), 0, 31);
probe_low[i] = b | (g << 5U) | (r << 11U);
probe_low_color += scaled_principle_axis;
}
vec3F probe_high_color(high_color + initial_ofs);
for (uint i = 0; i < num_trials; i++) {
int r = math::clamp((int)floor(probe_high_color[0]), 0, 31);
int g = math::clamp((int)floor(probe_high_color[1]), 0, 63);
int b = math::clamp((int)floor(probe_high_color[2]), 0, 31);
probe_high[i] = b | (g << 5U) | (r << 11U);
probe_high_color += scaled_principle_axis;
}
uint best_l = low16;
uint best_h = high16;
enum { cMaxHash = 4 };
uint64 hash[cMaxHash];
for (uint i = 0; i < cMaxHash; i++)
hash[i] = 0;
uint c = best_l | (best_h << 16);
c = fast_hash(&c, sizeof(c));
hash[(c >> 6) & 3] = 1ULL << (c & 63);
for (uint i = 0; i < num_trials; i++) {
for (uint j = 0; j < num_trials; j++) {
uint l = probe_low[i];
uint h = probe_high[j];
if (l < h)
utils::swap(l, h);
uint c = l | (h << 16);
c = fast_hash(&c, sizeof(c));
uint64 mask = 1ULL << (c & 63);
uint ofs = (c >> 6) & 3;
if (hash[ofs] & mask)
continue;
hash[ofs] |= mask;
uint64 new_error = determine_error(n, pBlock, l, h, cur_error);
if (new_error < cur_error) {
best_l = l;
best_h = h;
cur_error = new_error;
}
}
}
bool improved = false;
if ((best_l != low16) || (best_h != high16)) {
low16 = best_l;
high16 = best_h;
determine_selectors(n, pBlock, low16, high16, pSelectors);
improved = true;
}
if (refine_endpoints(n, pBlock, low16, high16, pSelectors)) {
improved = true;
uint64 cur_error = determine_error(n, pBlock, low16, high16, cUINT64_MAX);
if (!cur_error)
return;
}
if (!improved)
break;
} // iter
//uint64 end_error = determine_error(n, pBlock, low16, high16, UINT64_MAX);
//if (end_error > orig_error) DebugBreak();
}
static void compress_solid_block(uint n, uint ave_color[3], uint& low16, uint& high16, uint8* pSelectors) {
uint r = ave_color[0];
uint g = ave_color[1];
uint b = ave_color[2];
memset(pSelectors, 2, n);
low16 = (ryg_dxt::OMatch5[r][0] << 11) | (ryg_dxt::OMatch6[g][0] << 5) | ryg_dxt::OMatch5[b][0];
high16 = (ryg_dxt::OMatch5[r][1] << 11) | (ryg_dxt::OMatch6[g][1] << 5) | ryg_dxt::OMatch5[b][1];
}
void compress_color_block(uint n, const color_quad_u8* block, uint& low16, uint& high16, uint8* pSelectors, bool refine) {
CRNLIB_ASSERT((n & 15) == 0);
uint ave_color[3];
float axis[3];
if (!optimize_block_colors(n, block, low16, high16, ave_color, axis)) {
compress_solid_block(n, ave_color, low16, high16, pSelectors);
} else {
if (!determine_selectors(n, block, low16, high16, pSelectors))
compress_solid_block(n, ave_color, low16, high16, pSelectors);
else {
if (refine_block(n, block, low16, high16, pSelectors))
determine_selectors(n, block, low16, high16, pSelectors);
if (refine)
refine_endpoints2(n, block, low16, high16, pSelectors, axis);
}
}
if (low16 < high16) {
utils::swap(low16, high16);
for (uint i = 0; i < n; i++)
pSelectors[i] ^= 1;
}
}
void compress_color_block(dxt1_block* pDXT1_block, const color_quad_u8* pBlock, bool refine) {
uint8 color_selectors[16];
uint low16, high16;
dxt_fast::compress_color_block(16, pBlock, low16, high16, color_selectors, refine);
pDXT1_block->set_low_color(static_cast<uint16>(low16));
pDXT1_block->set_high_color(static_cast<uint16>(high16));
uint mask = 0;
for (int i = 15; i >= 0; i--) {
mask <<= 2;
mask |= color_selectors[i];
}
pDXT1_block->m_selectors[0] = (uint8)(mask & 0xFF);
pDXT1_block->m_selectors[1] = (uint8)((mask >> 8) & 0xFF);
pDXT1_block->m_selectors[2] = (uint8)((mask >> 16) & 0xFF);
pDXT1_block->m_selectors[3] = (uint8)((mask >> 24) & 0xFF);
}
void compress_alpha_block(uint n, const color_quad_u8* block, uint& low8, uint& high8, uint8* pSelectors, uint comp_index) {
int min, max;
min = max = block[0][comp_index];
for (uint i = 1; i < n; i++) {
min = math::minimum<int>(min, block[i][comp_index]);
max = math::maximum<int>(max, block[i][comp_index]);
}
low8 = max;
high8 = min;
int dist = max - min;
int bias = min * 7 - (dist >> 1);
int dist4 = dist * 4;
int dist2 = dist * 2;
for (uint i = 0; i < n; i++) {
int a = block[i][comp_index] * 7 - bias;
int ind, t;
t = (dist4 - a) >> 31;
ind = t & 4;
a -= dist4 & t;
t = (dist2 - a) >> 31;
ind += t & 2;
a -= dist2 & t;
t = (dist - a) >> 31;
ind += t & 1;
ind = -ind & 7;
ind ^= (2 > ind);
pSelectors[i] = static_cast<uint8>(ind);
}
}
void compress_alpha_block(dxt5_block* pDXT5_block, const color_quad_u8* pBlock, uint comp_index) {
uint8 selectors[16];
uint low8, high8;
compress_alpha_block(16, pBlock, low8, high8, selectors, comp_index);
pDXT5_block->set_low_alpha(low8);
pDXT5_block->set_high_alpha(high8);
uint mask = 0;
uint bits = 0;
uint8* pDst = pDXT5_block->m_selectors;
for (uint i = 0; i < 16; i++) {
mask |= (selectors[i] << bits);
if ((bits += 3) >= 8) {
*pDst++ = static_cast<uint8>(mask);
mask >>= 8;
bits -= 8;
}
}
}
void find_representative_colors(uint n, const color_quad_u8* pBlock, color_quad_u8& lo, color_quad_u8& hi) {
uint64 ave64[3];
ave64[0] = 0;
ave64[1] = 0;
ave64[2] = 0;
for (uint i = 0; i < n; i++) {
ave64[0] += pBlock[i].r;
ave64[1] += pBlock[i].g;
ave64[2] += pBlock[i].b;
}
uint ave[3];
ave[0] = static_cast<uint>((ave64[0] + (n / 2)) / n);
ave[1] = static_cast<uint>((ave64[1] + (n / 2)) / n);
ave[2] = static_cast<uint>((ave64[2] + (n / 2)) / n);
int furthest_dist = -1;
uint furthest_index = 0;
for (uint i = 0; i < n; i++) {
int r = pBlock[i].r - ave[0];
int g = pBlock[i].g - ave[1];
int b = pBlock[i].b - ave[2];
int dist = r * r + g * g + b * b;
if (dist > furthest_dist) {
furthest_dist = dist;
furthest_index = i;
}
}
color_quad_u8 lo_color(pBlock[furthest_index]);
int opp_dist = -1;
uint opp_index = 0;
for (uint i = 0; i < n; i++) {
int r = pBlock[i].r - lo_color.r;
int g = pBlock[i].g - lo_color.g;
int b = pBlock[i].b - lo_color.b;
int dist = r * r + g * g + b * b;
if (dist > opp_dist) {
opp_dist = dist;
opp_index = i;
}
}
color_quad_u8 hi_color(pBlock[opp_index]);
for (uint i = 0; i < 3; i++) {
lo_color[i] = static_cast<uint8>((lo_color[i] + ave[i]) >> 1);
hi_color[i] = static_cast<uint8>((hi_color[i] + ave[i]) >> 1);
}
const uint cMaxIters = 4;
for (uint iter_index = 0; iter_index < cMaxIters; iter_index++) {
if ((lo_color[0] == hi_color[0]) && (lo_color[1] == hi_color[1]) && (lo_color[2] == hi_color[2]))
break;
uint64 new_color[2][3];
uint weight[2];
utils::zero_object(new_color);
utils::zero_object(weight);
int vec_r = hi_color[0] - lo_color[0];
int vec_g = hi_color[1] - lo_color[1];
int vec_b = hi_color[2] - lo_color[2];
int lo_dot = vec_r * lo_color[0] + vec_g * lo_color[1] + vec_b * lo_color[2];
int hi_dot = vec_r * hi_color[0] + vec_g * hi_color[1] + vec_b * hi_color[2];
int mid_dot = lo_dot + hi_dot;
vec_r *= 2;
vec_g *= 2;
vec_b *= 2;
for (uint i = 0; i < n; i++) {
const color_quad_u8& c = pBlock[i];
const int dot = c[0] * vec_r + c[1] * vec_g + c[2] * vec_b;
const uint match_index = (dot > mid_dot);
new_color[match_index][0] += c.r;
new_color[match_index][1] += c.g;
new_color[match_index][2] += c.b;
weight[match_index]++;
}
if ((!weight[0]) || (!weight[1]))
break;
uint8 new_color8[2][3];
for (uint j = 0; j < 2; j++)
for (uint i = 0; i < 3; i++)
new_color8[j][i] = static_cast<uint8>((new_color[j][i] + (weight[j] / 2)) / weight[j]);
if ((new_color8[0][0] == lo_color[0]) && (new_color8[0][1] == lo_color[1]) && (new_color8[0][2] == lo_color[2]) &&
(new_color8[1][0] == hi_color[0]) && (new_color8[1][1] == hi_color[1]) && (new_color8[1][2] == hi_color[2]))
break;
for (uint i = 0; i < 3; i++) {
lo_color[i] = new_color8[0][i];
hi_color[i] = new_color8[1][i];
}
}
uint energy[2] = {0, 0};
for (uint i = 0; i < 3; i++) {
energy[0] += lo_color[i] * lo_color[i];
energy[1] += hi_color[i] * hi_color[i];
}
if (energy[0] > energy[1])
utils::swap(lo_color, hi_color);
lo = lo_color;
hi = hi_color;
}
} // namespace dxt_fast
} // namespace crnlib
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