1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556
|
// File: crn_ryg_dxt.cpp
// RYG's real-time DXT compressor - Public domain.
#include "crn_core.h"
#include "crn_ryg_types.hpp"
#include "crn_ryg_dxt.hpp"
#ifdef _MSC_VER
#pragma warning(disable : 4244) // conversion from 'a' to 'b', possible loss of data
#endif
namespace ryg_dxt {
// Couple of tables...
sU8 Expand5[32];
sU8 Expand6[64];
sU8 OMatch5[256][2];
sU8 OMatch6[256][2];
sU8 OMatch5_3[256][2];
sU8 OMatch6_3[256][2];
sU8 QuantRBTab[256 + 16];
sU8 QuantGTab[256 + 16];
static sInt Mul8Bit(sInt a, sInt b) {
sInt t = a * b + 128;
return (t + (t >> 8)) >> 8;
}
union Pixel {
struct
{
sU8 b, g, r, a;
};
sU32 v;
void From16Bit(sU16 v) {
sInt rv = (v & 0xf800) >> 11;
sInt gv = (v & 0x07e0) >> 5;
sInt bv = (v & 0x001f) >> 0;
a = 0;
r = Expand5[rv];
g = Expand6[gv];
b = Expand5[bv];
}
sU16 As16Bit() const {
return (Mul8Bit(r, 31) << 11) + (Mul8Bit(g, 63) << 5) + Mul8Bit(b, 31);
}
void LerpRGB(const Pixel& p1, const Pixel& p2, sInt f) {
r = p1.r + Mul8Bit(p2.r - p1.r, f);
g = p1.g + Mul8Bit(p2.g - p1.g, f);
b = p1.b + Mul8Bit(p2.b - p1.b, f);
}
};
/****************************************************************************/
static void PrepareOptTable4(sU8* Table, const sU8* expand, sInt size) {
for (sInt i = 0; i < 256; i++) {
sInt bestErr = 256;
for (sInt min = 0; min < size; min++) {
for (sInt max = 0; max < size; max++) {
sInt mine = expand[min];
sInt maxe = expand[max];
//sInt err = sAbs(maxe + Mul8Bit(mine-maxe,0x55) - i);
sInt err = sAbs(((maxe * 2 + mine) / 3) - i);
err += ((sAbs(maxe - mine) * 8) >> 8); // approx. .03f
if (err < bestErr) {
Table[i * 2 + 0] = max;
Table[i * 2 + 1] = min;
bestErr = err;
}
}
}
}
}
static void PrepareOptTable3(sU8* Table, const sU8* expand, sInt size) {
for (sInt i = 0; i < 256; i++) {
sInt bestErr = 256;
for (sInt min = 0; min < size; min++) {
for (sInt max = 0; max < size; max++) {
sInt mine = expand[min];
sInt maxe = expand[max];
sInt err = sAbs(((mine + maxe) >> 1) - i);
err += ((sAbs(maxe - mine) * 8) >> 8); // approx. .03f
if (err < bestErr) {
Table[i * 2 + 0] = max;
Table[i * 2 + 1] = min;
bestErr = err;
}
}
}
}
}
static inline void EvalColors(Pixel* color, sU16 c0, sU16 c1) {
color[0].From16Bit(c0);
color[1].From16Bit(c1);
color[2].LerpRGB(color[0], color[1], 0x55);
color[3].LerpRGB(color[0], color[1], 0xaa);
}
// Block dithering function. Simply dithers a block to 565 RGB.
// (Floyd-Steinberg)
static void DitherBlock(Pixel* dest, const Pixel* block) {
sInt err[8], *ep1 = err, *ep2 = err + 4;
// process channels seperately
for (sInt ch = 0; ch < 3; ch++) {
sU8* bp = (sU8*)block;
sU8* dp = (sU8*)dest;
sU8* quant = (ch == 1) ? QuantGTab + 8 : QuantRBTab + 8;
bp += ch;
dp += ch;
sSetMem(err, 0, sizeof(err));
for (sInt y = 0; y < 4; y++) {
// pixel 0
dp[0] = quant[bp[0] + ((3 * ep2[1] + 5 * ep2[0]) >> 4)];
ep1[0] = bp[0] - dp[0];
// pixel 1
dp[4] = quant[bp[4] + ((7 * ep1[0] + 3 * ep2[2] + 5 * ep2[1] + ep2[0]) >> 4)];
ep1[1] = bp[4] - dp[4];
// pixel 2
dp[8] = quant[bp[8] + ((7 * ep1[1] + 3 * ep2[3] + 5 * ep2[2] + ep2[1]) >> 4)];
ep1[2] = bp[8] - dp[8];
// pixel 3
dp[12] = quant[bp[12] + ((7 * ep1[2] + 5 * ep2[3] + ep2[2]) >> 4)];
ep1[3] = bp[12] - dp[12];
// advance to next line
sSwap(ep1, ep2);
bp += 16;
dp += 16;
}
}
}
// The color matching function
static sU32 MatchColorsBlock(const Pixel* block, const Pixel* color, sBool dither) {
sU32 mask = 0;
sInt dirr = color[0].r - color[1].r;
sInt dirg = color[0].g - color[1].g;
sInt dirb = color[0].b - color[1].b;
sInt dots[16];
for (sInt i = 0; i < 16; i++)
dots[i] = block[i].r * dirr + block[i].g * dirg + block[i].b * dirb;
sInt stops[4];
for (sInt i = 0; i < 4; i++)
stops[i] = color[i].r * dirr + color[i].g * dirg + color[i].b * dirb;
sInt c0Point = (stops[1] + stops[3]) >> 1;
sInt halfPoint = (stops[3] + stops[2]) >> 1;
sInt c3Point = (stops[2] + stops[0]) >> 1;
if (!dither) {
// the version without dithering is straightforward
for (sInt i = 15; i >= 0; i--) {
mask <<= 2;
sInt dot = dots[i];
if (dot < halfPoint)
mask |= (dot < c0Point) ? 1 : 3;
else
mask |= (dot < c3Point) ? 2 : 0;
}
} else {
// with floyd-steinberg dithering (see above)
sInt err[8], *ep1 = err, *ep2 = err + 4;
sInt* dp = dots;
c0Point <<= 4;
halfPoint <<= 4;
c3Point <<= 4;
for (sInt i = 0; i < 8; i++)
err[i] = 0;
for (sInt y = 0; y < 4; y++) {
sInt dot, lmask, step;
// pixel 0
dot = (dp[0] << 4) + (3 * ep2[1] + 5 * ep2[0]);
if (dot < halfPoint)
step = (dot < c0Point) ? 1 : 3;
else
step = (dot < c3Point) ? 2 : 0;
ep1[0] = dp[0] - stops[step];
lmask = step;
// pixel 1
dot = (dp[1] << 4) + (7 * ep1[0] + 3 * ep2[2] + 5 * ep2[1] + ep2[0]);
if (dot < halfPoint)
step = (dot < c0Point) ? 1 : 3;
else
step = (dot < c3Point) ? 2 : 0;
ep1[1] = dp[1] - stops[step];
lmask |= step << 2;
// pixel 2
dot = (dp[2] << 4) + (7 * ep1[1] + 3 * ep2[3] + 5 * ep2[2] + ep2[1]);
if (dot < halfPoint)
step = (dot < c0Point) ? 1 : 3;
else
step = (dot < c3Point) ? 2 : 0;
ep1[2] = dp[2] - stops[step];
lmask |= step << 4;
// pixel 3
dot = (dp[3] << 4) + (7 * ep1[2] + 5 * ep2[3] + ep2[2]);
if (dot < halfPoint)
step = (dot < c0Point) ? 1 : 3;
else
step = (dot < c3Point) ? 2 : 0;
ep1[3] = dp[3] - stops[step];
lmask |= step << 6;
// advance to next line
sSwap(ep1, ep2);
dp += 4;
mask |= lmask << (y * 8);
}
}
return mask;
}
// The color optimization function. (Clever code, part 1)
static void OptimizeColorsBlock(const Pixel* block, sU16& max16, sU16& min16) {
static const sInt nIterPower = 4;
// determine color distribution
sInt mu[3], min[3], max[3];
for (sInt ch = 0; ch < 3; ch++) {
const sU8* bp = ((const sU8*)block) + ch;
sInt muv, minv, maxv;
muv = minv = maxv = bp[0];
for (sInt i = 4; i < 64; i += 4) {
muv += bp[i];
minv = sMin<sInt>(minv, bp[i]);
maxv = sMax<sInt>(maxv, bp[i]);
}
mu[ch] = (muv + 8) >> 4;
min[ch] = minv;
max[ch] = maxv;
}
// determine covariance matrix
sInt cov[6];
for (sInt i = 0; i < 6; i++)
cov[i] = 0;
for (sInt i = 0; i < 16; i++) {
sInt r = block[i].r - mu[2];
sInt g = block[i].g - mu[1];
sInt b = block[i].b - mu[0];
cov[0] += r * r;
cov[1] += r * g;
cov[2] += r * b;
cov[3] += g * g;
cov[4] += g * b;
cov[5] += b * b;
}
// convert covariance matrix to float, find principal axis via power iter
sF32 covf[6], vfr, vfg, vfb;
for (sInt i = 0; i < 6; i++)
covf[i] = cov[i] / 255.0f;
vfr = max[2] - min[2];
vfg = max[1] - min[1];
vfb = max[0] - min[0];
for (sInt iter = 0; iter < nIterPower; iter++) {
sF32 r = vfr * covf[0] + vfg * covf[1] + vfb * covf[2];
sF32 g = vfr * covf[1] + vfg * covf[3] + vfb * covf[4];
sF32 b = vfr * covf[2] + vfg * covf[4] + vfb * covf[5];
vfr = r;
vfg = g;
vfb = b;
}
sF32 magn = sMax(sMax(sFAbs(vfr), sFAbs(vfg)), sFAbs(vfb));
sInt v_r, v_g, v_b;
if (magn < 4.0f) // too small, default to luminance
{
v_r = 148;
v_g = 300;
v_b = 58;
} else {
magn = 512.0f / magn;
v_r = vfr * magn;
v_g = vfg * magn;
v_b = vfb * magn;
}
// Pick colors at extreme points
sInt mind = 0x7fffffff, maxd = -0x7fffffff;
Pixel minp, maxp;
for (sInt i = 0; i < 16; i++) {
sInt dot = block[i].r * v_r + block[i].g * v_g + block[i].b * v_b;
if (dot < mind) {
mind = dot;
minp = block[i];
}
if (dot > maxd) {
maxd = dot;
maxp = block[i];
}
}
// Reduce to 16 bit colors
max16 = maxp.As16Bit();
min16 = minp.As16Bit();
}
// The refinement function. (Clever code, part 2)
// Tries to optimize colors to suit block contents better.
// (By solving a least squares system via normal equations+Cramer's rule)
static sBool RefineBlock(const Pixel* block, sU16& max16, sU16& min16, sU32 mask) {
static const sInt w1Tab[4] = {3, 0, 2, 1};
static const sInt prods[4] = {0x090000, 0x000900, 0x040102, 0x010402};
// ^some magic to save a lot of multiplies in the accumulating loop...
sInt akku = 0;
sInt At1_r, At1_g, At1_b;
sInt At2_r, At2_g, At2_b;
sU32 cm = mask;
At1_r = At1_g = At1_b = 0;
At2_r = At2_g = At2_b = 0;
for (sInt i = 0; i < 16; i++, cm >>= 2) {
sInt step = cm & 3;
sInt w1 = w1Tab[step];
sInt r = block[i].r;
sInt g = block[i].g;
sInt b = block[i].b;
akku += prods[step];
At1_r += w1 * r;
At1_g += w1 * g;
At1_b += w1 * b;
At2_r += r;
At2_g += g;
At2_b += b;
}
At2_r = 3 * At2_r - At1_r;
At2_g = 3 * At2_g - At1_g;
At2_b = 3 * At2_b - At1_b;
// extract solutions and decide solvability
sInt xx = akku >> 16;
sInt yy = (akku >> 8) & 0xff;
sInt xy = (akku >> 0) & 0xff;
if (!yy || !xx || xx * yy == xy * xy)
return sFALSE;
sF32 frb = 3.0f * 31.0f / 255.0f / (xx * yy - xy * xy);
sF32 fg = frb * 63.0f / 31.0f;
sU16 oldMin = min16;
sU16 oldMax = max16;
// solve.
max16 = sClamp<sInt>((At1_r * yy - At2_r * xy) * frb + 0.5f, 0, 31) << 11;
max16 |= sClamp<sInt>((At1_g * yy - At2_g * xy) * fg + 0.5f, 0, 63) << 5;
max16 |= sClamp<sInt>((At1_b * yy - At2_b * xy) * frb + 0.5f, 0, 31) << 0;
min16 = sClamp<sInt>((At2_r * xx - At1_r * xy) * frb + 0.5f, 0, 31) << 11;
min16 |= sClamp<sInt>((At2_g * xx - At1_g * xy) * fg + 0.5f, 0, 63) << 5;
min16 |= sClamp<sInt>((At2_b * xx - At1_b * xy) * frb + 0.5f, 0, 31) << 0;
return oldMin != min16 || oldMax != max16;
}
// Color block compression
static void CompressColorBlock(sU8* dest, const sU32* src, sInt quality) {
const Pixel* block = (const Pixel*)src;
Pixel dblock[16], color[4];
// check if block is constant
sU32 min, max;
min = max = block[0].v;
for (sInt i = 1; i < 16; i++) {
min = sMin(min, block[i].v);
max = sMax(max, block[i].v);
}
// perform block compression
sU16 min16, max16;
sU32 mask;
if (min != max) // no constant color
{
// first step: compute dithered version for PCA if desired
if (quality)
DitherBlock(dblock, block);
// second step: pca+map along principal axis
OptimizeColorsBlock(quality ? dblock : block, max16, min16);
if (max16 != min16) {
EvalColors(color, max16, min16);
mask = MatchColorsBlock(block, color, quality != 0);
} else
mask = 0;
// third step: refine
if (RefineBlock(quality ? dblock : block, max16, min16, mask)) {
if (max16 != min16) {
EvalColors(color, max16, min16);
mask = MatchColorsBlock(block, color, quality != 0);
} else
mask = 0;
}
} else // constant color
{
sInt r = block[0].r;
sInt g = block[0].g;
sInt b = block[0].b;
mask = 0xaaaaaaaa;
max16 = (OMatch5[r][0] << 11) | (OMatch6[g][0] << 5) | OMatch5[b][0];
min16 = (OMatch5[r][1] << 11) | (OMatch6[g][1] << 5) | OMatch5[b][1];
}
// write the color block
if (max16 < min16) {
sSwap(max16, min16);
mask ^= 0x55555555;
}
((sU16*)dest)[0] = max16;
((sU16*)dest)[1] = min16;
((sU32*)dest)[1] = mask;
}
// Alpha block compression (this is easy for a change)
static void CompressAlphaBlock(sU8* dest, const sU32* src) {
const Pixel* block = (const Pixel*)src;
// find min/max color
sInt min, max;
min = max = block[0].a;
for (sInt i = 1; i < 16; i++) {
min = sMin<sInt>(min, block[i].a);
max = sMax<sInt>(max, block[i].a);
}
// encode them
*dest++ = max;
*dest++ = min;
// determine bias and emit color indices
sInt dist = max - min;
sInt bias = min * 7 - (dist >> 1);
sInt dist4 = dist * 4;
sInt dist2 = dist * 2;
sInt bits = 0, mask = 0;
for (sInt i = 0; i < 16; i++) {
sInt a = block[i].a * 7 - bias;
sInt ind, t;
// select index (hooray for bit magic)
t = (dist4 - a) >> 31;
ind = t & 4;
a -= dist4 & t;
t = (dist2 - a) >> 31;
ind += t & 2;
a -= dist2 & t;
t = (dist - a) >> 31;
ind += t & 1;
ind = -ind & 7;
ind ^= (2 > ind);
// write index
mask |= ind << bits;
if ((bits += 3) >= 8) {
*dest++ = mask;
mask >>= 8;
bits -= 8;
}
}
}
/****************************************************************************/
void sInitDXT() {
for (sInt i = 0; i < 32; i++)
Expand5[i] = (i << 3) | (i >> 2);
for (sInt i = 0; i < 64; i++)
Expand6[i] = (i << 2) | (i >> 4);
for (sInt i = 0; i < 256 + 16; i++) {
sInt v = sClamp(i - 8, 0, 255);
QuantRBTab[i] = Expand5[Mul8Bit(v, 31)];
QuantGTab[i] = Expand6[Mul8Bit(v, 63)];
}
PrepareOptTable4(&OMatch5[0][0], Expand5, 32);
PrepareOptTable4(&OMatch6[0][0], Expand6, 64);
PrepareOptTable3(&OMatch5_3[0][0], Expand5, 32);
PrepareOptTable3(&OMatch6_3[0][0], Expand6, 64);
}
void sCompressDXTBlock(sU8* dest, const sU32* src, sBool alpha, sInt quality) {
CRNLIB_ASSERT(Expand5[1]);
// if alpha specified, compress alpha as well
if (alpha) {
CompressAlphaBlock(dest, src);
dest += 8;
}
// compress the color part
CompressColorBlock(dest, src, quality);
}
void sCompressDXT5ABlock(sU8* dest, const sU32* src) {
CRNLIB_ASSERT(Expand5[1]);
CompressAlphaBlock(dest, src);
}
} // namespace ryg_dxt
|