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# Copied with little modifications from: https://benchmarksgame-team.pages.debian.net/benchmarksgame/program/binarytrees-yarv-1.html
class Node
def initialize(@a : Node?, @b : Int32, @c : Node?)
end
property :a
property :b
property :c
end
def item_check(tree)
tree = tree.not_nil!
return tree.b if tree.a.nil?
tree.b + item_check(tree.a) - item_check(tree.c)
end
def bottom_up_tree(item, depth)
return Node.new(nil, item, nil) unless depth > 0
item_item = 2 * item
depth -= 1
Node.new(bottom_up_tree(item_item - 1, depth), item, bottom_up_tree(item_item, depth))
end
max_depth = (ARGV[0]? || 15).to_i
min_depth = 4
max_depth = min_depth + 2 if min_depth + 2 > max_depth
stretch_depth = max_depth + 1
stretch_tree = bottom_up_tree(0, stretch_depth)
puts "stretch tree of depth #{stretch_depth}\t check: #{item_check(stretch_tree)}"
long_lived_tree = bottom_up_tree(0, max_depth)
min_depth.step(to: max_depth + 1, by: 2) do |depth|
iterations = 2**(max_depth - depth + min_depth)
check = 0
(1..iterations).each do |i|
temp_tree = bottom_up_tree(i, depth)
check += item_check(temp_tree)
temp_tree = bottom_up_tree(-i, depth)
check += item_check(temp_tree)
end
puts "#{iterations * 2}\t trees of depth #{depth}\t check: #{check}"
end
puts "long lived tree of depth #{max_depth}\t check: #{item_check(long_lived_tree)}"
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