File: simplept.h

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/*
    Copyright (C) 2001 by Jorrit Tyberghein

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

#ifndef __SIMPLE1_H__
#define __SIMPLE1_H__

#include <stdarg.h>

struct iEngine;
struct iLoader;
struct iGraphics3D;
struct iKeyboardDriver;
struct iSector;
struct iVFS;
struct iEvent;
struct iView;
struct iTextureHandle;
struct iObjectRegistry;
struct iVirtualClock;
class csEngineProcTex;

class Simple
{
public:
  iObjectRegistry* object_reg;

private:
  iEngine* engine;
  iLoader* loader;
  iGraphics3D* g3d;
  iKeyboardDriver* kbd;
  iSector* room;
  iView* view;
  iVirtualClock* vc;
  csEngineProcTex* ProcTexture;

public:
  Simple ();
  virtual ~Simple ();

  bool Initialize (int argc, const char* const argv[]);
  void Start ();
  bool HandleEvent (iEvent&);
  void SetupFrame ();
  void FinishFrame ();
};

class csEngineProcTex
{
private:
  iTextureHandle *TexHandle;
  iGraphics3D *ptG3D;
  iEngine *Engine;
  iView *View;

public:
  csEngineProcTex ();
  ~csEngineProcTex ();

  bool Initialize (iGraphics3D *g3d, iEngine *engine, iVFS *vfs, iLoader *ldr);
  void Update (csTicks CurrentTime);
  inline iTextureHandle *GetTextureHandle ()
    { return TexHandle; }
};

#endif // __SIMPLE1_H__