1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81
|
/*
Copyright (C) 2001 by Jorrit Tyberghein
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __SIMPLE1_H__
#define __SIMPLE1_H__
#include <stdarg.h>
struct iEngine;
struct iLoader;
struct iGraphics3D;
struct iKeyboardDriver;
struct iSector;
struct iVFS;
struct iEvent;
struct iView;
struct iTextureHandle;
struct iObjectRegistry;
struct iVirtualClock;
class csEngineProcTex;
class Simple
{
public:
iObjectRegistry* object_reg;
private:
iEngine* engine;
iLoader* loader;
iGraphics3D* g3d;
iKeyboardDriver* kbd;
iSector* room;
iView* view;
iVirtualClock* vc;
csEngineProcTex* ProcTexture;
public:
Simple ();
virtual ~Simple ();
bool Initialize (int argc, const char* const argv[]);
void Start ();
bool HandleEvent (iEvent&);
void SetupFrame ();
void FinishFrame ();
};
class csEngineProcTex
{
private:
iTextureHandle *TexHandle;
iGraphics3D *ptG3D;
iEngine *Engine;
iView *View;
public:
csEngineProcTex ();
~csEngineProcTex ();
bool Initialize (iGraphics3D *g3d, iEngine *engine, iVFS *vfs, iLoader *ldr);
void Update (csTicks CurrentTime);
inline iTextureHandle *GetTextureHandle ()
{ return TexHandle; }
};
#endif // __SIMPLE1_H__
|