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/*
Copyright (C) 2001 by Jorrit Tyberghein
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __SIMPMAP_H__
#define __SIMPMAP_H__
#include <stdarg.h>
struct iEngine;
struct iLoader;
struct iGraphics3D;
struct iKeyboardDriver;
struct iVirtualClock;
struct iObjectRegistry;
struct iEvent;
struct iSector;
struct iView;
class Simple
{
private:
iObjectRegistry* object_reg;
iEngine* engine;
iLoader* loader;
iGraphics3D* g3d;
iKeyboardDriver* kbd;
iVirtualClock* vc;
iSector* room;
iView* view;
static bool SimpleEventHandler (iEvent& ev);
bool HandleEvent (iEvent& ev);
void SetupFrame ();
void FinishFrame ();
bool LoadMap ();
public:
Simple ();
~Simple ();
bool Initialize (int argc, const char* const argv[]);
void Start ();
};
#endif // __SIMPMAP_H__
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