1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115
|
/*
Copyright (C) 1998 by Jorrit Tyberghein
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef COMMAND_H
#define COMMAND_H
#include "ivideo/graph3d.h"
#include "iutil/vfs.h"
#include "iutil/plugin.h"
#include "ivaria/conin.h"
struct iEngine;
struct iCamera;
struct iConsoleOutput;
struct iObjectRegistry;
struct iPluginManager;
/**
* This class represents a command that can be send thru the console
* or by pressing a key from within the engine.
* It is a static class which contains only static data.
*/
class csCommandProcessor
{
private:
/// The engine that this command interpreter is using.
static iEngine* engine;
/// The corresponding camera object for this command interpreter.
static iCamera* camera;
/// The iGraphics3D interface to use.
static iGraphics3D* g3d;
/// The iObjectRegistry interface to use.
static iObjectRegistry* object_reg;
/// The console.
static iConsoleOutput* console;
/**
* If this variable is non-NULL there is a running script from
* which commands are read and executed (one command every frame).
*/
static iFile* script;
public:
/// Call this first.
static void Initialize (iEngine* engine, iCamera* camera, iGraphics3D* g3d,
iConsoleOutput* console, iObjectRegistry* objreg);
/// This struct can be used as a console input callback
struct PerformCallback : public iConsoleExecCallback
{
SCF_DECLARE_IBASE;
PerformCallback () { SCF_CONSTRUCT_IBASE (NULL); }
virtual ~PerformCallback () { }
virtual void Execute (const char* cmd);
};
/// Perform the command and return true if it was a valid command.
static bool perform (const char* cmd, const char* arg = NULL);
/**
* Perform the command line (split in command and args),
* perform the command and return true if it was a valid command.
*/
static bool perform_line (const char* line);
/// Virtual override of csSimpleCommand.
virtual bool PerformLine (const char* line);
/// Start a script of commands from a file.
static bool start_script (const char* scr);
/**
* Check if a script is running and if so, return one command from the
* script. This routine will return false if there is no script, or
* if the last command from the script has been read. The script will
* be closed automatically in the last case.
*/
static bool get_script_line (char* buf, int max_size);
/// Change boolean variable value
static void change_boolean (const char* arg, bool* value, const char* what);
/// Change value to one of listed in choices[]
static void change_choice (const char* arg, int* value, const char* what, const char* const* choices, int num);
/// Change float variable value
static bool change_float (const char* arg, float* value, const char* what, float min, float max);
/// Change int variable value
static bool change_int (const char* arg, int* value, const char* what, int min, int max);
/// Change long variable value
static bool change_long (const char* arg, long* value, const char* what, long min, long max);
/**
* Additional command handler. If not NULL, this handler will be called
* BEFORE internal handler, giving your handler a chance to override
* default behaviour. Should return TRUE if command has been recognized.
*/
typedef bool (*CmdHandler) (const char* cmd, const char* arg);
static CmdHandler ExtraHandler;
};
#endif
|