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<H2> 1.10 Genesis of Crystal Space </H2>
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<P>

The Crystal Space project was initiated by Jorrit Tyberghein.  Here are a few
words from Jorrit, himself.
</P><P>

<BLOCKQUOTE>
I created this project by accident.  I was always fascinated by games like
Doom, Hexen, Duke Nukem 3D and later Quake and I wondered how one would write
such a game.  My first effort was a Doom like engine.  It had some nice
features (like static lighting with shadows and sectors above other sectors)
but it was <EM>very slow</EM>! I abandoned the project (it became a bit clumsy)
and forgot about 3D for a short while.  But the urge was still there.  Every
now and then I would think about 3D engines.  But I wasn't thinking about Doom
anymore.  I wanted something more.  After months of thinking I still wasn't
planning to start writing code.  But then I read an article about portals.  I
wasn't sure what they were but from the little explanation in that article
things started to become clear.  Portals were the perfect way for me to write
a 3D engine quickly.  It was a very easy technique with which I could achieve
real 6DOF 3D! At that point the knowledge I gathered during the past few
months had to get out of my head.  In a bit more than one month I wrote the
first version of Crystal Space (during my free time).  At that point I had a
portal engine with 6DOF, colored static lighting with shadows, primitive
scripting, mipmapping and moving objects.  Since time became a precious
resource I decided to release Crystal Space to the general public and I put an
announcement in comp.graphics.algorithms.  And this was the start of the
Crystal Space project.
<P>

I must say that I didn't expect the kind of response that I got (I received
mails from hundreds of people and all were very positive).  Many thanks to all
of you.
</BLOCKQUOTE>
<P>

Jorrit can be reached at the following email addresses:
</P><P>

<A HREF="mailto:Jorrit.Tyberghein@uz.kuleuven.ac.be">Jorrit.Tyberghein@uz.kuleuven.ac.be</A> or
<A HREF="mailto:Jorrit.Tyberghein@pandora.be">Jorrit.Tyberghein@pandora.be</A>
<A NAME="Authors"></A>
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