File: cs_120.html

package info (click to toggle)
crystalspace 0.94-20020412-3
  • links: PTS
  • area: main
  • in suites: woody
  • size: 62,276 kB
  • ctags: 52,843
  • sloc: cpp: 274,783; ansic: 6,608; perl: 6,276; objc: 3,952; asm: 2,942; python: 2,354; php: 542; pascal: 530; sh: 430; makefile: 370; awk: 193
file content (125 lines) | stat: -rw-r--r-- 5,505 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<!-- Created by texi2html 1.64 -->
<!-- 
Written by: Lionel Cons <Lionel.Cons@cern.ch> (original author)
            Karl Berry  <karl@freefriends.org>
            Olaf Bachmann <obachman@mathematik.uni-kl.de>
            and many others.
Maintained by: Olaf Bachmann <obachman@mathematik.uni-kl.de>
Send bugs and suggestions to <texi2html@mathematik.uni-kl.de>
 
-->
<HTML>
<HEAD>
<TITLE>Crystal Space: HOWTO Camera Movement</TITLE>

<META NAME="description" CONTENT="Crystal Space: HOWTO Camera Movement">
<META NAME="keywords" CONTENT="Crystal Space: HOWTO Camera Movement">
<META NAME="resource-type" CONTENT="document">
<META NAME="distribution" CONTENT="global">
<META NAME="Generator" CONTENT="texi2html 1.64">

</HEAD>

<BODY LANG="" BGCOLOR="#FFFFFF" TEXT="#000000" LINK="#0000FF" VLINK="#800080" ALINK="#FF0000">

<A NAME="SEC244"></A>
<TABLE CELLPADDING=1 CELLSPACING=1 BORDER=0>
<TR><TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_119.html#SEC237"> &lt; </A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_121.html#SEC247"> &gt; </A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT"> &nbsp; <TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_108.html#SEC209"> &lt;&lt; </A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_116.html#SEC225"> Up </A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_128.html#SEC290"> &gt;&gt; </A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT"> &nbsp; <TD VALIGN="MIDDLE" ALIGN="LEFT"> &nbsp; <TD VALIGN="MIDDLE" ALIGN="LEFT"> &nbsp; <TD VALIGN="MIDDLE" ALIGN="LEFT"> &nbsp; <TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="index.html#SEC_Top">Top</A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_toc.html#SEC_Contents">Contents</A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_285.html#SEC711">Index</A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_abt.html#SEC_About"> ? </A>]</TD>
</TR></TABLE>
<HR SIZE=1>
<H3> 5.8.4 Camera Movement </H3>
<!--docid::SEC244::-->
<P>

This section describes how to move the camera.
</P><P>

<A NAME="SEC245"></A>
<H4> The Camera is a Transform </H4>
<!--docid::SEC245::-->
<P>

Internally in the engine the `<SAMP>csCamera</SAMP>' class inherits
directly from `<SAMP>csOrthoTransform</SAMP>' which inherits from
`<SAMP>csReversibleTransform</SAMP>'. If you work with `<SAMP>iCamera</SAMP>' then you
can get the reference to this transform with <CODE>camera-&#62;GetTransform()</CODE>.
In addition the transformation a camera also holds a pointer to the
current sector.
</P><P>

This means that all operations you have in `<SAMP>csOrthoTransform</SAMP>' can
be used on the camera. One of the most useful functions there is
<CODE>LookAt()</CODE> with which you can make the camera point to some spot.
Using <CODE>LookAt()</CODE> it is very easy to make a 3rd person view.
</P><P>

In addition to the standard functions from `<SAMP>csOrthoTransform</SAMP>' there
are a number of other functions that you can use. The most interesting
are <CODE>MoveWorld()</CODE> and <CODE>Move()</CODE>. These functions will move
the camera and make sure that it cannot walk through a wall and also make
sure that walking through portals will work. Both functions move the
camera a relative amount. The difference between <CODE>MoveWorld()</CODE> and
<CODE>Move()</CODE> is that the latter will move the camera in camera space.
For example, take the following code:
</P><P>

<TABLE><tr><td>&nbsp;</td><td class=example><pre>  iCamera* camera;
  camera-&#62;GetTransform ().Move (csVector3 (0, 0, 1));
</pre></td></tr></table></P><P>

This will move the camera forward in camera space. This means that the
camera will walk 'forward' :-) On the other hand:
</P><P>

<TABLE><tr><td>&nbsp;</td><td class=example><pre>  iCamera* camera;
  camera-&#62;GetTransform ().MoveWorld (csVector3 (0, 0, 1));
</pre></td></tr></table></P><P>

This will move the camera in the world so that it goes one unit in
the positive Z direction. This will happen independently of the orientation
of the camera.
</P><P>

<A NAME="SEC246"></A>
<H4> Include Files   </H4>
<!--docid::SEC246::-->
<P>

The include files useful for this section are:
</P><P>

<TABLE><tr><td>&nbsp;</td><td class=example><pre>  #include "iengine/camera.h"
  #include "csgeom/transfrm.h"
</pre></td></tr></table></P><P>

<A NAME="HOWTO Pseudo DynLight"></A>
<HR SIZE=1>
<TABLE CELLPADDING=1 CELLSPACING=1 BORDER=0>
<TR><TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_119.html#SEC237"> &lt; </A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_121.html#SEC247"> &gt; </A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT"> &nbsp; <TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_108.html#SEC209"> &lt;&lt; </A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_116.html#SEC225"> Up </A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_128.html#SEC290"> &gt;&gt; </A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT"> &nbsp; <TD VALIGN="MIDDLE" ALIGN="LEFT"> &nbsp; <TD VALIGN="MIDDLE" ALIGN="LEFT"> &nbsp; <TD VALIGN="MIDDLE" ALIGN="LEFT"> &nbsp; <TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="index.html#SEC_Top">Top</A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_toc.html#SEC_Contents">Contents</A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_285.html#SEC711">Index</A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_abt.html#SEC_About"> ? </A>]</TD>
</TR></TABLE>
<BR>  
<FONT SIZE="-1">
This document was generated

using <A HREF="http://www.mathematik.uni-kl.de/~obachman/Texi2html
"><I>texi2html</I></A>

</BODY>
</HTML>