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<TITLE>Crystal Space: Requirements</TITLE>
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<H2> 2.2 Requirements </H2>
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<P>
To utilize Crystal Space you need at least the following resources:
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Hardware: A good computer with hardware accelerated graphics is best. What
you really need depends on the situation and the map file. The minimum
recommended system is a Pentium (133 MHz) or equivalent.
<P>
<LI>
Operating System: One of the supported systems. Currently supported
are: Windows (32 bit), Unix / GNU/Linux, MacOS/X, MacOS/X Server, OpenStep,
NextStep, OS/2, BeOS, and MS-DOS.
<P>
<LI>
C++ Development Environment: Crystal Space must be built with a C++
compiler such as the GNU C++, Microsoft Visual C/++, and Metrowerks
CodeWarrior compilers and other standard development tools.
<P>
<LI>
The main Crystal Space package. In fact you need the compiled library, an
example application, and several drivers (`<TT>.DLL</TT>' or `<TT>.so</TT>' files).
The Crystal Space package contains the sources for all of them, which means you
must compile everything. This is explained later.
<P>
<LI>
One or more map files. These can be downloaded from the Crystal Space
homepage. They are ZIP archives. Do not unzip them. Crystal Space reads
ZIP archives directly.
<P>
<A HREF="http://crystal.linuxgames.com/">http://crystal.linuxgames.com/</A>
</P><P>
<LI>
The external libraries <CODE>zlib</CODE>, <CODE>libjpeg</CODE> and <CODE>libpng</CODE>.
See section <A HREF="cs_18.html#SEC25">2.3 External Libraries</A>.
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