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<TITLE>Crystal Space: Visibility Culling</TITLE>

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<H3> 7.6.7 Visibility Culling In Detail </H3>
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<EM>Written by Jorrit Tyberghein,
<A HREF="mailto:jorrit.tyberghein@uz.kuleuven.ac.be">jorrit.tyberghein@uz.kuleuven.ac.be</A>.</EM>
</P><P>

<EM>Note</EM>: This section describes in detail how visibility culling in
Crystal Space works or will work in the not-to-distant future.
Not all that is described in this document is actually implemented. It
only represents of the ideal implementation which lives in my head right
now and which I'm planning to implement in the near future. Parts of the
system are implemented though.
</P><P>

<BLOCKQUOTE><TABLE BORDER=0 CELLSPACING=0> 
<TR><TD ALIGN="left" VALIGN="TOP"><A HREF="cs_182.html#SEC391">7.6.7.1 Sectors and Portals</A></TD><TD>&nbsp;&nbsp;</TD><TD ALIGN="left" VALIGN="TOP"></TD></TR>
<TR><TD ALIGN="left" VALIGN="TOP"><A HREF="cs_183.html#SEC392">7.6.7.2 Entities</A></TD><TD>&nbsp;&nbsp;</TD><TD ALIGN="left" VALIGN="TOP"></TD></TR>
<TR><TD ALIGN="left" VALIGN="TOP"><A HREF="cs_184.html#SEC397">7.6.7.3 Sector Structure</A></TD><TD>&nbsp;&nbsp;</TD><TD ALIGN="left" VALIGN="TOP"></TD></TR>
<TR><TD ALIGN="left" VALIGN="TOP"><A HREF="cs_185.html#SEC399">7.6.7.4 Visibility Culling</A></TD><TD>&nbsp;&nbsp;</TD><TD ALIGN="left" VALIGN="TOP"></TD></TR>
<TR><TD ALIGN="left" VALIGN="TOP"><A HREF="cs_186.html#SEC400">7.6.7.5 View Frustum Culling</A></TD><TD>&nbsp;&nbsp;</TD><TD ALIGN="left" VALIGN="TOP"></TD></TR>
<TR><TD ALIGN="left" VALIGN="TOP"><A HREF="cs_187.html#SEC401">7.6.7.6 Portal/Sector Visibility</A></TD><TD>&nbsp;&nbsp;</TD><TD ALIGN="left" VALIGN="TOP"></TD></TR>
<TR><TD ALIGN="left" VALIGN="TOP"><A HREF="cs_188.html#SEC402">7.6.7.7 In-Sector Visibility</A></TD><TD>&nbsp;&nbsp;</TD><TD ALIGN="left" VALIGN="TOP"></TD></TR>
<TR><TD ALIGN="left" VALIGN="TOP"><A HREF="cs_189.html#SEC403">7.6.7.8 Potentially Visible Set (PVS)</A></TD><TD>&nbsp;&nbsp;</TD><TD ALIGN="left" VALIGN="TOP"></TD></TR>
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