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<H3> 7.7.1 Format of Map File </H3>
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<P>
<EM>Written by Eric Sunshine, <A HREF="mailto:sunshine@sunshineco.com">sunshine@sunshineco.com</A>.</EM>
</P><P>
The next couple sections of this document describe the format of the standard
Crystal Space map file. The first section describes the syntax of the file.
The second section contains extra discussions and hints regarding the map file
and the objects contained within it.
</P><P>
The Crystal Space engine, itself, does not care about the external format of
world data, nor does it care about how that information was obtained. It is
possible to create additional map loaders as plug-in modules which understand
world data stored in other formats, such as binary. A map loading plug-in
module could even load maps over the network from a map file server, or
generate worlds randomly based upon some set of input properties. There are
many possiblities.
</P><P>
The map file syntax described in this section, however, is that which is
understood by the standard map file loader which accompanies Crystal Space.
It deals strictly with plain-text files.
</P><P>
<BLOCKQUOTE><TABLE BORDER=0 CELLSPACING=0>
<TR><TD ALIGN="left" VALIGN="TOP"><A HREF="cs_198.html#SEC416">7.7.1.1 Grammar</A></TD><TD> </TD><TD ALIGN="left" VALIGN="TOP"></TD></TR>
<TR><TD ALIGN="left" VALIGN="TOP"><A HREF="cs_199.html#SEC417">7.7.1.2 Syntax</A></TD><TD> </TD><TD ALIGN="left" VALIGN="TOP"></TD></TR>
<TR><TD ALIGN="left" VALIGN="TOP"><A HREF="cs_200.html#SEC451">7.7.1.3 Hints</A></TD><TD> </TD><TD ALIGN="left" VALIGN="TOP"></TD></TR>
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<A NAME="Map File Grammar"></A>
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