1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104
|
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<!-- Created by texi2html 1.64 -->
<!--
Written by: Lionel Cons <Lionel.Cons@cern.ch> (original author)
Karl Berry <karl@freefriends.org>
Olaf Bachmann <obachman@mathematik.uni-kl.de>
and many others.
Maintained by: Olaf Bachmann <obachman@mathematik.uni-kl.de>
Send bugs and suggestions to <texi2html@mathematik.uni-kl.de>
-->
<HTML>
<HEAD>
<TITLE>Crystal Space: Introduction</TITLE>
<META NAME="description" CONTENT="Crystal Space: Introduction">
<META NAME="keywords" CONTENT="Crystal Space: Introduction">
<META NAME="resource-type" CONTENT="document">
<META NAME="distribution" CONTENT="global">
<META NAME="Generator" CONTENT="texi2html 1.64">
</HEAD>
<BODY LANG="" BGCOLOR="#FFFFFF" TEXT="#000000" LINK="#0000FF" VLINK="#800080" ALINK="#FF0000">
<A NAME="SEC545"></A>
<TABLE CELLPADDING=1 CELLSPACING=1 BORDER=0>
<TR><TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_221.html#SEC544"> < </A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_223.html#SEC546"> > </A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT"> <TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_220.html#SEC543"> << </A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_221.html#SEC544"> Up </A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_226.html#SEC559"> >> </A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT"> <TD VALIGN="MIDDLE" ALIGN="LEFT"> <TD VALIGN="MIDDLE" ALIGN="LEFT"> <TD VALIGN="MIDDLE" ALIGN="LEFT"> <TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="index.html#SEC_Top">Top</A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_toc.html#SEC_Contents">Contents</A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_285.html#SEC711">Index</A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_abt.html#SEC_About"> ? </A>]</TD>
</TR></TABLE>
<HR SIZE=1>
<H3> 7.10.1 Introduction </H3>
<!--docid::SEC545::-->
<P>
<EM>Written by Michael Voase,
<A HREF="mailto:mvoase@midcoast.com.au">mvoase@midcoast.com.au</A>.</EM>
</P><P>
Crystal Space provides two basic mechanisms for aniating sprites. The first
is frame based animation in which a mesh is defined in each frame and used
in a loop. The second method is skeletal animation where a skeleton is
defined in the sprite and an interface (`<SAMP>iSkeletonBone</SAMP>').
</P><P>
For the purpose of this document I will describe frame based animation as an
<EM>action</EM>. This name is coined from the class the implements frame
animations in the 3D sprite object `<SAMP>csSpriteAction2</SAMP>' and has been
traditionally referred to as an `<SAMP>ACTION</SAMP>' in the sprite loader plug in.
</P><P>
Further, I will also refer to skeletal based animation as a <EM>motion</EM>.
This term is coined from the Motion Manager which provides the facilities
for automating a skeletal animation sequence. Skeletal animation sequences
have been traditionally referred to as a `<SAMP>MOTION</SAMP>' in the motion loader
plug in.
</P><P>
This document presumes that you have an operational copy of Crystal Space.
For details on obtaining and building Crystal Space please refer to the
relevent sections on obtaining (see section <A HREF="cs_7.html#SEC7">1.6 Where to Get Crystal Space</A>) and building
(see section <A HREF="cs_15.html#SEC22">2. Building and Installing</A>) Crystal Space.
</P><P>
I also presume that you have a map file that you can edit to try out much of
what is written here. If you havent then it might be a good idea to look for
the motion-HOWTO in the data directory for a sample world file. In each
case I will start with the world file definitions then move to the application
interfaces to round out the commentary.
</P><P>
Lastly, actions and motions are specific to sprite 3D. There is no exactly
corresponding interface to thing or ball as yet, for example. So I am also
presuming you have read to sections prior to this section about sprites, if
not, then it would be a good idea to do so before delving into this section.
<A NAME="Sprite Actions"></A>
<HR SIZE=1>
<TABLE CELLPADDING=1 CELLSPACING=1 BORDER=0>
<TR><TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_221.html#SEC544"> < </A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_223.html#SEC546"> > </A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT"> <TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_220.html#SEC543"> << </A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_221.html#SEC544"> Up </A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_226.html#SEC559"> >> </A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT"> <TD VALIGN="MIDDLE" ALIGN="LEFT"> <TD VALIGN="MIDDLE" ALIGN="LEFT"> <TD VALIGN="MIDDLE" ALIGN="LEFT"> <TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="index.html#SEC_Top">Top</A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_toc.html#SEC_Contents">Contents</A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_285.html#SEC711">Index</A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_abt.html#SEC_About"> ? </A>]</TD>
</TR></TABLE>
<BR>
<FONT SIZE="-1">
This document was generated
using <A HREF="http://www.mathematik.uni-kl.de/~obachman/Texi2html
"><I>texi2html</I></A>
</BODY>
</HTML>
|