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<H2> 9.5 Porting to a New Platorm </H2>
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<P>
This section provides information useful to developers who wish to port
Crystal Space to new platforms.
</P><P>
Before undertaking the job of porting Crystal Space to a new platform one
should, at least marginally, familiarize one's self with the various modules
which comprise the package. A good way to gain such an overview is to read
the Chapter about the internal structure of Crystal Space (see section <A HREF="cs_246.html#SEC610">8. Internal Project Structure</A>),
as well as the Libraries (see section <A HREF="cs_128.html#SEC290">6. Libraries</A>) and Plug-in
(see section <A HREF="cs_159.html#SEC338">7. Plug-In Modules and Drivers</A>) chapters.
</P><P>
Once you have gained an overview of structure of Crystal Space, the first step
in porting is to check the file `<TT>include/types.h</TT>' and see if it conforms
to your system. This file defines various types and constants which may need
to be customized for a particular platform. If you have a system with
uncommon sizes for integers (for example 32-bit `<SAMP>short</SAMP>' values) then you
may need to adjust the definitions contained within this file. However, for
most platforms this file may be used as-is.
</P><P>
<EM>FIXME</EM>: Flesh out the remainder of this discussion.
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