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<H2> 4.1 Quick Overview </H2>
<!--docid::SEC135::-->
<P>
This section provides a quick overview of the various applications which are
bundled with Crystal Space. In some cases, more detailed information for a
particular application may be found in subsequent sections.
</P><P>
<DL COMPACT>
<A NAME="IDX1"></A>
<A NAME="IDX2"></A>
<DT><CODE>3ds2lev</CODE>
<DD>A 3DS to Crystal Space map converter (work in progress!).
<P>
<A NAME="IDX3"></A>
<A NAME="IDX4"></A>
<DT><CODE>blocks</CODE>
<DD>A falling blocks game. (Think 3D Tetris.).
<P>
<A NAME="IDX5"></A>
<A NAME="IDX6"></A>
<DT><CODE>csfedit</CODE>
<DD>A simple GUI based font editor for Crystal Space.
<P>
<A NAME="IDX7"></A>
<A NAME="IDX8"></A>
<DT><CODE>csfgen</CODE>
<DD>A <EM>TrueType</EM> to Crystal Space font converter.
<P>
<A NAME="IDX9"></A>
<A NAME="IDX10"></A>
<DT><CODE>csvid</CODE>
<DD>A test application for the Open DivX video plugin.
<P>
<A NAME="IDX11"></A>
<A NAME="IDX12"></A>
<DT><CODE>cswstest</CODE>
<DD>This application tests the Crystal Space Windowing System (CSWS), which
is designed to provide a clean, effective and cross-platform base for creating
CrystalSpace-related utilites. Currently there is only one such utility under
development, the CrystalSpace maze editor (MazeD). See section <A HREF="cs_143.html#SEC311">6.6 Crystal Space Windowing System (CSWS)</A>.
<P>
<A NAME="IDX13"></A>
<A NAME="IDX14"></A>
<DT><CODE>demosky</CODE>
<DD>An application demonstrating the sky procedural texture.
<P>
<A NAME="IDX15"></A>
<A NAME="IDX16"></A>
<DT><CODE>g2dtest</CODE>
<DD>The Crystal Space canvas plugin test application.
<P>
<A NAME="IDX17"></A>
<A NAME="IDX18"></A>
<DT><CODE>gfxtest</CODE>
<DD>The Crystal Space image manipulator.
<P>
<A NAME="IDX19"></A>
<A NAME="IDX20"></A>
<DT><CODE>isotest</CODE>
<DD>An application demonstrating the Crystal Space ISO engine.
<P>
<A NAME="IDX21"></A>
<A NAME="IDX22"></A>
<DT><CODE>map2cs</CODE>
<DD>A map convertors which converts between Quake style `<TT>.map</TT>' format to the
native Crystal Space map format. It is known to work with WorldCraft
2.1 Beta and QuArK (Quake Army Knife). See section <A HREF="cs_63.html#SEC144">4.3 Quake Map Converter (<CODE>map2cs</CODE>)</A>.
<P>
<A NAME="IDX23"></A>
<A NAME="IDX24"></A>
<DT><CODE>mdl2spr</CODE>
<DD>This application is a Quake `<TT>.mdl</TT>' and `<TT>.md2</TT>' model convertor. It
converts model files into native Crystal Space sprites. See section <A HREF="cs_68.html#SEC154">4.4 Quake Model Converter (<CODE>mdl2spr</CODE>)</A>.
<P>
<A NAME="IDX25"></A>
<A NAME="IDX26"></A>
<DT><CODE>metademo</CODE>
<DD>A demostration application which draws texture-mapped meta-balls in a
free-form, dynamic blob.
<P>
<A NAME="IDX27"></A>
<A NAME="IDX28"></A>
<DT><CODE>perftest</CODE>
<DD>This is a tool to test graphics performance.
<P>
<A NAME="IDX29"></A>
<A NAME="IDX30"></A>
<DT><CODE>phyztest</CODE>
<DD>This application tests the physics library for proper operation.
See section <A HREF="cs_149.html#SEC326">6.7 csPhyziks Library (<CODE>csphyzik</CODE>)</A>.
<P>
<A NAME="IDX31"></A>
<A NAME="IDX32"></A>
<DT><CODE>pysimp</CODE>
<DD>An extremely simple example demonstrating use of the Python plug-in module.
<P>
<A NAME="IDX33"></A>
<A NAME="IDX34"></A>
<DT><CODE>scfreg</CODE>
<DD>This application is used to register plug-in modules, such as the software and
hardware renderers, with Crystal Space's SCF mechanism.
<P>
<A NAME="IDX35"></A>
<A NAME="IDX36"></A>
<DT><CODE>scftutor</CODE>
<DD>An tutorial demonstrating the ins and outs of Crystal Space's SCF system.
See section <A HREF="cs_134.html#SEC297">6.4 Shared Class Facility (SCF)</A>.
<P>
<A NAME="IDX37"></A>
<A NAME="IDX38"></A>
<DT><CODE>uninst</CODE>
<DD>An uninstall program.
<P>
<A NAME="IDX39"></A>
<A NAME="IDX40"></A>
<DT><CODE>vsh</CODE>
<DD>This is the test application for the Virtual File System (VFS). It works
very similar to the standard Unix shell programs. See section <A HREF="cs_161.html#SEC340">7.2 Virtual File System (VFS)</A>.
<P>
<A NAME="IDX41"></A>
<A NAME="IDX42"></A>
<DT><CODE>walktest</CODE>
<DD>The quintessential Crystal Space test program. `<TT>walktest</TT>' is the test
harness for most of the features which get added to the engine. It is not
necessarily a good programming example, but if you are interested in seeing
an engine feature in action, this is probably the place to look.
See section <A HREF="cs_55.html#SEC136">4.2 Walktest</A>.
</DL>
<A NAME="Walktest"></A>
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