File: cs_61.html

package info (click to toggle)
crystalspace 0.94-20020412-3
  • links: PTS
  • area: main
  • in suites: woody
  • size: 62,276 kB
  • ctags: 52,843
  • sloc: cpp: 274,783; ansic: 6,608; perl: 6,276; objc: 3,952; asm: 2,942; python: 2,354; php: 542; pascal: 530; sh: 430; makefile: 370; awk: 193
file content (95 lines) | stat: -rw-r--r-- 3,716 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<!-- Created by texi2html 1.64 -->
<!-- 
Written by: Lionel Cons <Lionel.Cons@cern.ch> (original author)
            Karl Berry  <karl@freefriends.org>
            Olaf Bachmann <obachman@mathematik.uni-kl.de>
            and many others.
Maintained by: Olaf Bachmann <obachman@mathematik.uni-kl.de>
Send bugs and suggestions to <texi2html@mathematik.uni-kl.de>
 
-->
<HTML>
<HEAD>
<TITLE>Crystal Space: Console Multi-Choice</TITLE>

<META NAME="description" CONTENT="Crystal Space: Console Multi-Choice">
<META NAME="keywords" CONTENT="Crystal Space: Console Multi-Choice">
<META NAME="resource-type" CONTENT="document">
<META NAME="distribution" CONTENT="global">
<META NAME="Generator" CONTENT="texi2html 1.64">

</HEAD>

<BODY LANG="" BGCOLOR="#FFFFFF" TEXT="#000000" LINK="#0000FF" VLINK="#800080" ALINK="#FF0000">

<A NAME="SEC142"></A>
<TABLE CELLPADDING=1 CELLSPACING=1 BORDER=0>
<TR><TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_60.html#SEC141"> &lt; </A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_62.html#SEC143"> &gt; </A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT"> &nbsp; <TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_56.html#SEC137"> &lt;&lt; </A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_57.html#SEC138"> Up </A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_62.html#SEC143"> &gt;&gt; </A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT"> &nbsp; <TD VALIGN="MIDDLE" ALIGN="LEFT"> &nbsp; <TD VALIGN="MIDDLE" ALIGN="LEFT"> &nbsp; <TD VALIGN="MIDDLE" ALIGN="LEFT"> &nbsp; <TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="index.html#SEC_Top">Top</A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_toc.html#SEC_Contents">Contents</A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_285.html#SEC711">Index</A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="cs_abt.html#SEC_About"> ? </A>]</TD>
</TR></TABLE>
<HR SIZE=1>
<H4> 4.2.2.4 Multi-Choice Commands </H4>
<!--docid::SEC142::-->
<P>

A multi-choice command has one or more possible values. Typing the command
without arguments will show the current value. Just type the new value after
the command to change it. Use `<SAMP>next</SAMP>' to switch to the next value and
`<SAMP>prev</SAMP>' to switch to the previous value.  Example:
</P><P>

<UL>
<LI>
`<SAMP>lightmap</SAMP>': show the current lightmap setting
<P>

<LI>
`<SAMP>lightmap reasonable</SAMP>': set lightmap setting to `<SAMP>reasonable</SAMP>'
<P>

<LI>
`<SAMP>lightmap next</SAMP>': use the next value for lightmap setting
</UL>
<P>

The following multi-choice commands are available :
</P><P>

<DL COMPACT>
<DT><CODE>map</CODE>
<DD>Control the display of the map. `<SAMP>off</SAMP>' (default) is off. `<SAMP>overlay</SAMP>'
shows the map on top of the current display. `<SAMP>on</SAMP>' shows the map on its
own. While the map is active, moving with the arrow keys will move the map
instead of the display.
<P>

<DT><CODE>emode</CODE>
<DD>Select the current engine mode. Possible values are `<SAMP>auto</SAMP>' (default),
`<SAMP>back2front</SAMP>', `<SAMP>front2back</SAMP>', or `<SAMP>zbuffer</SAMP>'. With `<SAMP>auto</SAMP>'
the engine will detect the best mode the first time a frame is rendered.
`<SAMP>back2front</SAMP>' is the best way for portal worlds. `<SAMP>front2back</SAMP>'
is best for big STATBSP worlds. It will use a culler (see the `<SAMP>culler</SAMP>'
command) to cull invisible geometry. `<SAMP>zbuffer</SAMP>' is more experimental
and is meant for fast hardware.
<P>

</DL>
<A NAME="Walktest Configuration"></A>
<HR SIZE=1>
<BR>  
<FONT SIZE="-1">
This document was generated

using <A HREF="http://www.mathematik.uni-kl.de/~obachman/Texi2html
"><I>texi2html</I></A>

</BODY>
</HTML>