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<H3> 4.2.3 Configuration File </H3>
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<P>

The Walktest configuration file is named `<TT>walktest.cfg</TT>'.  It contains
configuration options specific to the Walktest application.
</P><P>

Options which are specific to Walktest and which may be specified in the
configuration file are:
</P><P>

<DL COMPACT>
<DT><CODE>Walktest.Settings.WorldFile = &#60;file&#62;</CODE>
<DD>Select the map file to be loaded at startup.
<P>

<DT><CODE>Walktest.Settings.WorldZipType = &#60;extension&#62;</CODE>
<DD>The extension to use for archive files. This is required because Walktest
tries to automatically mount unmounted world archives. Defaults to `<SAMP>zip</SAMP>'.
<P>

<DT><CODE>Walktest.Settings.FPS = &#60;yes/no&#62;</CODE>
<DD>Enable/disable the FPS counter (default is `<SAMP>yes</SAMP>'). You can disable the
FPS counter (frames per second) with this option. The FPS counter can also
be enabled/disabled with the <CODE>-fps</CODE>/<CODE>-nofps</CODE> commandline options.
<P>

<DT><CODE>Walktest.Settings.Stats = &#60;yes/no&#62;</CODE>
<DD>Enable/disable the statistics counter (default is `<SAMP>no</SAMP>'). The
statistics counter can also be enabled/disabled with the
<CODE>-stats</CODE>/<CODE>-nostats</CODE> commandline options.
<P>

<DT><CODE>Walktest.Settings.Debug = &#60;yesno&#62;</CODE>
<DD>This option is off by default. With it you can enable debugging
information. When this is on, there will be more information kept in
`<TT>debug.txt</TT>' after a crash. Note that this feature only works on
systems that can catch a crash (currently only Unix).
<P>

<DT><CODE>Walktest.Settings.CollDet = &#60;yes/no&#62;</CODE>
<DD>Enable/disable the collision detection code which is based on the RAPID
library. It is enabled by default (`<SAMP>yes</SAMP>') and can also be controled
with the <CODE>-colldet</CODE>/<CODE>-nocolldet</CODE> commandline options or the
`<SAMP>colldet</SAMP>' console command.
<P>

<DT><CODE>Walktest.Settings.CollDetPlugin = &#60;plugin name&#62;</CODE>
<DD>Set the plug-in module that is used for collision detection.
<P>

<DT><CODE>Walktest.CollDet.JumpSpeed = &#60;value&#62; (default 0.08)</CODE>
<DD>Initial speed used to jump upwards.
<P>

<DT><CODE>Walktest.CollDet.WalkAccelerate = &#60;value&#62; (default 0.01)</CODE>
<DD>Acceleration value for walking and strafing.
<P>

<DT><CODE>Walktest.CollDet.WalkMaxSpeed = &#60;value&#62; (default 0.05)</CODE>
<DD>Maximum speed for walking and strafing.
<P>

<DT><CODE>Walktest.CollDet.WalkBrake = &#60;value&#62; (default 0.02)</CODE>
<DD>Brake deceleration for walking and strafing.
<P>

<DT><CODE>Walktest.CollDet.RotateAccelerate = &#60;value&#62; (default 0.005)</CODE>
<DD>Acceleration value for rotation.
<P>

<DT><CODE>Walktest.CollDet.RotateMaxSpeed = &#60;value&#62; (default 0.02)</CODE>
<DD>Maximum speed for rotation.
<P>

<DT><CODE>Walktest.CollDet.RotateBrake = &#60;value&#62; (default 0.01)</CODE>
<DD>Brake deceleration for rotation.
<P>

<DT><CODE>Walktest.CollDet.LookAccelerate = &#60;value&#62; (default 0.02)</CODE>
<DD>Acceleration value for looking up/down.
<P>

<DT><CODE>Walktest.CollDet.BodyHeight = &#60;value&#62; (default 1)</CODE>
<DD>Height of the body.
<P>

<DT><CODE>Walktest.CollDet.BodyWidth = &#60;value&#62; (default 0.4)</CODE>
<DD>Width of the body.
<P>

<DT><CODE>Walktest.CollDet.BodyDepth = &#60;value&#62; (default 0.3)</CODE>
<DD>Depth of the body.
<P>

<DT><CODE>Walktest.CollDet.EyeOffset = &#60;value&#62; (default -0.7)</CODE>
<DD>Offset of the eye.
<P>

<DT><CODE>Walktest.CollDet.LegsWidth = &#60;value&#62; (default 0.3)</CODE>
<DD>Width of the legs.
<P>

<DT><CODE>Walktest.CollDet.LegsDepth = &#60;value&#62; (default 0.2)</CODE>
<DD>Depth of the legs.
<P>

<DT><CODE>Walktest.CollDet.LegsOffset = &#60;value&#62; (default -1.5)</CODE>
<DD>Offset of the legs.
</DL>
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