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<H2> 5.6 <CODE>caltocs</CODE> Tutorial </H2>
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<P>
<EM>Originally written by Brandon Ehle, <A HREF="mailto:azverkan@hotmail.com">azverkan@hotmail.com</A></EM>
</P><P>
This tutorial handles the concept of loading skeletally animated characters
from 3D Studio MAX into Crystal Space. It assumes that you have a decent
knowledge of 3D Studio MAX and Crystal Space.
</P><P>
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<TR><TD ALIGN="left" VALIGN="TOP"><A HREF="cs_100.html#SEC201">5.6.1 Install Cal3D exporter plugin for 3D Studio MAX</A></TD><TD> </TD><TD ALIGN="left" VALIGN="TOP"></TD></TR>
<TR><TD ALIGN="left" VALIGN="TOP"><A HREF="cs_101.html#SEC202">5.6.2 <EM>Optional:</EM> Compiling Cal3D and the Cal3D plugin for 3D Studio MAX</A></TD><TD> </TD><TD ALIGN="left" VALIGN="TOP"></TD></TR>
<TR><TD ALIGN="left" VALIGN="TOP"><A HREF="cs_102.html#SEC203">5.6.3 Exporting the Geometry and Animations from 3D Studio MAX</A></TD><TD> </TD><TD ALIGN="left" VALIGN="TOP"></TD></TR>
<TR><TD ALIGN="left" VALIGN="TOP"><A HREF="cs_103.html#SEC204">5.6.4 Creating the Cal3D model config file</A></TD><TD> </TD><TD ALIGN="left" VALIGN="TOP"></TD></TR>
<TR><TD ALIGN="left" VALIGN="TOP"><A HREF="cs_104.html#SEC205">5.6.5 <EM>Optional:</EM> Viewing the exported Geometry and Animations in the Cal3D Miniviewer</A></TD><TD> </TD><TD ALIGN="left" VALIGN="TOP"></TD></TR>
<TR><TD ALIGN="left" VALIGN="TOP"><A HREF="cs_105.html#SEC206">5.6.6 Create the Crystal Space Library file containing the Sprite</A></TD><TD> </TD><TD ALIGN="left" VALIGN="TOP"></TD></TR>
<TR><TD ALIGN="left" VALIGN="TOP"><A HREF="cs_106.html#SEC207">5.6.7 <EM>Optional:</EM> View the Crystal Space Sprite in Viewmesh</A></TD><TD> </TD><TD ALIGN="left" VALIGN="TOP"></TD></TR>
<TR><TD ALIGN="left" VALIGN="TOP"><A HREF="cs_107.html#SEC208">5.6.8 <EM>Optional:</EM> View the Crystal Space Sprite in Walktest</A></TD><TD> </TD><TD ALIGN="left" VALIGN="TOP"></TD></TR>
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