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<H1>Crystal Space</H1></P><P>

Crystal Space is an open-source 3D game toolkit.  It can be used for a variety
of 3D visualization tasks.  Many people will probably be interested in using
Crystal Space as the basis of a 3D game, for which it is well suited.
</P><P>

This document includes usage instructions, conceptual material, and detailed
technical information.
</P><P>

This is edition 95.dev.1 of the Crystal Space manual for Crystal Space
version 95.dev, last updated 2 April 2002.
</P><P>

For a list of available topics, see the
<a href="cs_ovr.html">quick overview</a>, or the full
<a href="cs_toc.html">table of contents</a>.
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</P><P>

Copyright &copy; 1998, 1999, 2000, 2001 by Jorrit Tyberghein<BR>
Copyright &copy; 1998, 1999, 2000 by Andrew Zabolotny<BR>
Copyright &copy; 1999, 2000, 2001 by Eric Sunshine<BR>
Copyright &copy; 1999, 2000 by Thomas Hieber<BR>
Copyright &copy; 1999, 2000 by Seth Galbraith<BR>
Copyright &copy; 2001 by Christopher Nelson<BR>
Copyright &copy; 2001 by Michael Voase<BR>
Copyright &copy; 2000 by Samuel Humphreys<BR>
Copyright &copy; 2000 by Martin Geisse<BR>
Copyright &copy; 1999 by Alex Pfaffe<BR>
Copyright &copy; 1999 by Michael Ewert<BR>
Copyright &copy; 1999 by Robert Bate<BR>
Copyright &copy; 1998 by Gary Haussmann<BR>
Copyright &copy; 2000, 2001 by Philip Wyett<BR>
Copyright &copy; 2000, 2001 by Brandon Ehle<BR>
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