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/*
Copyright (C) Aleksandras Gluchovas
CS port by Norman Krmer <norman@users.sourceforge.net>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __GRIDBAGLAYOUT_G__
#define __GRIDBAGLAYOUT_G__
#include "cslayout.h"
/**
* csGridBagLayout is the most flexible layout class.
* Here is how it works:
*
* A grid is laid over the layout components canvas. This yields
* rows and columns (oh, really ?) which cross in cells. Each cell is
* able to hold a single component (which again can be layout components).
* You are able to define whether a cell should span one or more columns and
* same with rows. Furthermore you can define how additional space is
* distributed among columns/rows if the layout is resized and becomes larger
* or smaller.
* A component in a cell is not set to fit a priori. You must tell if it
* should be resized to cover the cell canvas. If you choose to not resize the
* component in a cell you can set a relative position within the cell like:
* CENTER ... center the component in the middle of the cell
* NORTH ... center the component horizontally and put it at top of cell
* For more variations see below.
* To make sure there is space at left/right and/or top/bottom between cell
* borders and the components edges use ipadx and ipady.
*
* The grids cells are filled from left to right and top to bottom in the
* sequence components with the csGridBagLayout as parent are created.
* The filling starts at cell (0,0). To mark the last cell in a row simply
* set gridwidth to REMAINDER. The next component added is set in the next
* rows first cell. You can temporary break the filling sequence by setting
* gridx and/or gridy to a particular value. To continue the normal filling
* process set gridx/gridy to RELATIVE.
*
* <p>
* <code>
* csComponent *window = new csWindow (this, "Gridbag Layout test",
* CSWS_DEFAULTVALUE & ~CSWS_MENUBAR);
* window->SetSize (400, 300);
* window->Center ();
* window->Select ();
*
* csGridBagLayout *gb = new csGridBagLayout (window);
*
* window->SendCommand (cscmdWindowSetClient, (void*)gb);
*
* gb->c.fill = csGridBagConstraint::NONE; // dont resize components
* gb->c.weightx = 1.0; // scale cell horizontally only
* gb->c.weighty = 0.0;
* // align component within cell
* gb->c.anchor = csGridBagConstraint::SOUTHWEST;
* gb->c.ipady = 5; // distance to listbox below
* csStatic *label = new csStatic (gb, NULL, "Message history");
* label->SetSize (300, 20);
*
* gb->c.ipady = 0;
* csSpinBox *spb = new csSpinBox (gb);
* spb->SetSize (80,20);
* spb->SetLimits (1, 1000);
* spb->SetValue (200);
*
* gb->c.ipady = 5;
* gb->c.weightx = 1.0;
* gb->c.weighty = 0.0;
* gb->c.anchor = csGridBagConstraint::SOUTHWEST;
* gb->c.gridwidth = csGridBagConstraint::REMAINDER; // last component in row
* gb->label = new csStatic (gb, NULL, "Players");
* gb->label->SetSize (300, 20);
*
* // add a listbox that shows the last few messages sent
* gb->c.gridwidth = 2;
* gb->c.fill = csGridBagConstraint::BOTH;
* gb->c.weightx = 1.0;
* gb->c.weighty = 0.0;
* gb->c.insets.xmin = 0;
* gb->c.ipady = 0;
* csListBox *hist = new csListBox (gb, CSLBS_VSCROLL);
* hist->SetSize (100, 100);
* hist->SetState (CSS_SELECTABLE, false);
*
* gb->c.fill = csGridBagConstraint::BOTH;
* gb->c.weightx = 0.0;
* gb->c.weighty = 1.0;
* gb->c.gridwidth = csGridBagConstraint::REMAINDER;
* // add a listbox for the players in the arena
* csListBox *playerlist = new csListBox (gb);
* playerlist->SetSize (100, 100);
*
* // add a editline for sending HOST - messages
* gb->c.fill = csGridBagConstraint::NONE;
* gb->c.gridx = csGridBagConstraint::RELATIVE;
* gb->c.gridwidth = 2;
* gb->c.gridheight = csGridBagConstraint::REMAINDER;;
* gb->c.weighty = 0.1;
* gb->c.weightx = 1.0;
* gb->c.anchor = csGridBagConstraint::NORTH;
* gb->c.insets.xmin = 20;
* csInputLine *msgline = new csInputLine (gb);
* msgline->SetSize (300, 20);
* msgline->SetText ("Test Test");
* msgline->SetSelection (0,999);
*
* gb->c.fill = csGridBagConstraint::BOTH;
* gb->c.gridwidth = csGridBagConstraint::REMAINDER;
* gb->c.weighty = 1.0;
* csFlowLayout *flow = new csFlowLayout (gb);
* flow->SetSize (100, 100);
* CreateButton (flow, 7000, "Kick", 0, 0);
* CreateButton (flow, 7001, "Observe", 10, 0);
* CreateButton (flow, 7002, "Fly w/", 20, 0);
* CreateButton (flow, 7003, "Fool", 30, 0);
* CreateButton (flow, 7004, "Strip Weapons", 40, 0);
*
* ...
* void CreateButton (csComponent *parent, int id, const char *text,
* int xpos, int ypos)
* {
* csButton *b= new csButton (parent, id);
* b->SetPos (xpos, ypos);
* b->SetSuggestedSize (0, 0);
* b->SetText (text);
* }
*
* </code>
* </p>
*/
class csGridBagConstraint : public csLayoutConstraint
{
public:
csGridBagConstraint (csComponent *comp);
csGridBagConstraint (const csGridBagConstraint &c);
csGridBagConstraint (csComponent *comp, int _gridx, int _gridy,
int _gridwidth, int _gridheight, float _weightx,
float _weighty, int _anchor, int _fill,
csRect _insets, int _ipadx, int _ipady);
csLayoutConstraint *Clone ();
public:
/**
* gridx set column for next cell to aad:
* RELATIVE ... right behind last added
* > 0 ... absolute column
*/
int gridx;
/**
* gridx set row for next cell to aad:
* RELATIVE ... same as last added or the next row if last
* gridwidth == REMAINDER
* > 0 ... absolute row
*/
int gridy;
/**
* Set gridwidth to define the number of columns the cell spans.
* Set to REMAINDER to be the last cell on a row.
*/
int gridwidth;
/**
* Set gridheight to define the number of rows the cell spans.
* Set to REMAINDER to be the last cell on a column.
*/
int gridheight;
/**
* weightx defines how much space is added or substracted to a cell if
* the layout size changes. Additional space is given columnwise. For this
* the largest weightx in a column is determined and used for all cells in
* the column.
*/
float weightx;
/**
* weighty defines how much space is added or substracted to a cell if
* the layout size changes. Additional space is given rowwise. For this
* the largest weighty in a row is determined and used for all cells in
* the row.
*/
float weighty;
/**
* If you choose to not size the component to fit in a cell you can set the
* position of the component in a cell. Use the following values:
* CENTER ... center component in the middle of cell
* WEST ... align component left horizontally and center vertically
* NORTH ... center component horizontally and align on top of cell
* EAST ... align component right horizontally and center vertically
* SOUTH ... center component horizontally and align on bottom of cell
* to put it in the corner of the cell use the following
* NORTHWEST ... upper left corner
* NORTHEAST ... upper right corner
* SOUTHEAST ... lower right corner
* SOUTHWEST ... lower left corner
*/
int anchor;
/**
* To size the component to fit in cell set fill to BOTH. This will scale
* the component vertical and horizontal. Set to HORIZONTAL or VERTICAL to
* scale component horizontal and vertical resp.
* To disallow scaling at all set to NONE.
*/
int fill;
/**
* This adds additional space to the component width and height.
*/
csRect insets;
/**
* ipadx preserves ipadx pixels between component and cell left and right
* edges.
*/
int ipadx;
/**
* ipady preserves ipady pixels between component and cell upper and lower
* edges.
*/
int ipady;
#undef RELATIVE
#undef _LEFT
#undef _CENTER
enum GRID_BAG_CONSTANTS
{
RELATIVE = -1,
REMAINDER = 0,
NONE = 0,
BOTH = 1,
HORIZONTAL = 2,
VERTICAL = 3,
CENTER = 10,
NORTH = 11,
NORTHEAST = 12,
EAST = 13,
SOUTHEAST = 14,
SOUTH = 15,
SOUTHWEST = 16,
WEST = 17,
NORTHWEST = 18
};
// used interally (do not use!)
enum GRID_BAG_CONSTANTS_INTERNAL
{
_LEFT = 20,
_CENTER = 21,
_RIGHT = 22
};
// for internal uses
bool bSized;
csPoint mPrefCompSize;
};
class csGridBagLayout : public csLayout2
{
struct CellInfo
{
csComponent* comp;
int prefSize; // actually, it can be calculated on-the-fly
int prefCompSize;
int cellSpan;
int leftInset;
int rightInset;
int pad;
int fill;
int anchor;
float extraSpace;
float weight;
int finalSize;
int finalPos;
int finalCompSize;
int finalCompPos;
};
struct CellHolder
{
csGridBagConstraint* constr;
float weightx;
float weighty;
int gridwidth;
int gridheight;
int actualWidth;
int actualHeight;
bool isFirstCellForComp;
int x, y;
};
CS_DECLARE_TYPED_VECTOR(CellHolderArrayT, CellHolder);
public:
csGridBagLayout (csComponent *pParent);
~csGridBagLayout ();
virtual void RemoveLayoutComponent (csComponent* comp);
virtual void SuggestSize (int &sugw, int &sugh);
virtual void LayoutContainer ();
virtual void MaximumLayoutSize (int &w, int &h);
virtual float GetLayoutAlignmentX ();
virtual float GetLayoutAlignmentY ();
csGridBagConstraint c;
protected:
int CalcPrefSize (CellInfo* cells, int xCnt, int yCnt, int _arrayWidth);
void LayoutCells (CellInfo* cells, int xCnt, int yCnt,
int outterSize, int outterPos, int _arrayWidth );
void InitializeCellArray (CellInfo* cells, int size);
void InitCellFromHolder (CellHolder& holder);
void CreateMatrix ();
long GetCellCode (int x, int y);
void CleanupConstraints ();
void ClearCachedData ();
bool HasCashedInfo ();
void SetComponentLocations ();
protected:
CellInfo* mpHorizCellInfos;
CellInfo* mpVertCellInfos;
int mColCount;
int mRowCount;
};
#endif // __GRIDBAGLAYOUT_G__
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