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/*
Copyright (C) Aleksandras Gluchovas
CS port by Norman Krmer <norman@users.sourceforge.net>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __CSLAYOUT_H__
#define __CSLAYOUT_H__
#include "csws/csdialog.h"
#include "csgeom/cspoint.h"
/**
* csLayoutConstraint is a basic constraint used for positioning a control
* in a csLayout derived component.
*/
class csLayoutConstraint
{
public:
/// the attached component
csComponent *comp;
public:
/// Constructor: initialize the object with zero
csLayoutConstraint ()
{ comp = NULL; }
/// Constructor: initialize the object with given value
csLayoutConstraint (csComponent *comp)
{ this->comp = comp; }
/// the destructor ... nothing much to say about.
virtual ~csLayoutConstraint () {}
/// make a copy of this constraint
virtual csLayoutConstraint *Clone ();
};
/**
* The layout classes collect the constraints in here.
* The constraints (and thus the components to place) are
* taken into account in the sequence they are added to this vector.
*/
class csConstraintVector : public csVector
{
public:
/// for looking up an constraint by comparing the attached components
virtual int Compare (csSome Item1, csSome Item2, int Mode = 0) const
{
(void)Mode;
csLayoutConstraint *c1 = (csLayoutConstraint *)Item1;
csLayoutConstraint *c2 = (csLayoutConstraint *)Item2;
return (c1->comp < c2->comp ? -1 : c1->comp > c2->comp ? 1 : 0);
}
/// look up an constraint given a components
virtual int CompareKey (csSome Item1, csConstSome Item2, int Mode = 0) const
{
(void)Mode;
csLayoutConstraint *c1 = (csLayoutConstraint *)Item1;
csComponent *c2 = (csComponent *)Item2;
return (c1->comp < c2 ? -1 : c1->comp > c2 ? 1 : 0);
}
/// for automatic cleanup of the vector elements
virtual bool FreeItem (csSome Item)
{ if (Item) delete (csLayoutConstraint *)Item; return true; }
/// for convenience
csLayoutConstraint *Get (int idx)
{ return (csLayoutConstraint *)csVector::Get (idx); }
};
/**
* csLayout is our baseclass for various derived classes like
* csFlowLayout, csBoxLayout, csGridBagLayout and others.
*
* What are layouts for ?
*
* Usually one designs dialogs, forms etc. by placing components like
* listcontrols, inputlines, treecontrols and so on at absolute locations
* inside the dialog. While this is fine for a fixed size of your dialog
* it turns out to be pretty ugly if you want allow resizing of dialogs,
* forms etc. A comparable ugly effect you achive by running an application
* in different window sizes.
*
* Layouts will help you to overcome this drawback.
* They will allow you to relatively place a control and to resize
* components when necessary.
*
* Layouts are themselfs csComponents and have a transparent canvas.
* Thus you will not note them. One important issue about layouts is
* that they will transfer all Events of type csevCommand to its parent
* control. This will allow you overwrite just one HandleEvent to receive
* all commands from the components embedded in the layouts no matter how
* deeply nested they are.
*/
class csLayout : public csDialog
{
protected:
/**
* A shortcoming of the original java layouts is that components are
* asked for its preferred size without knowing at what size its parent
* component will be layout in the end. So the two phase layout is an
* attempt to overcome this. Currently only FlowLayout uses this.
*/
static bool mUseTwoPhaseLayoutingGlobally;
static int mCurrentLayoutingPhase;
/// do we need to recalc the positions and sizes of placed components ?
bool bRecalcLayout;
/// collect all constraints here
csConstraintVector vConstraints;
/// a pointer to the current constraint
csLayoutConstraint *lc;
public:
/// preserve space at the 4 borders of a layout
csRect insets;
enum LAYOUTING_PHASES {PHASE_0 = 0, PHASE_1 = 1};
/// Here we have the constraint a components will be layout with.
/// When a component is added a copy of this will be made and
/// attached to the component.
csLayoutConstraint c;
public:
csLayout (csComponent *iParent, csDialogFrameStyle iFrameStyle = csdfsNone);
/**
* A components is added to a layout by creating it and passing
* the layout component as its parent component.
* If you insist of doing some voodoo you should use AddLayoutComponent
* to add it to the layout.
* <pre>
* IN: the component to add
* OUT: the constraint that is used to layout the component
* (a copy of variable c see above)
* </pre>
*/
virtual csLayoutConstraint *AddLayoutComponent (csComponent *comp);
/// remove a component from the layout
virtual void RemoveLayoutComponent (csComponent *comp);
/// return best size for this layout
virtual void SuggestSize (int &sugw, int& sugh) = 0;
/// recalc positions and sizes of components
virtual void LayoutContainer () = 0;
/// make sure next time the layout is drawn the components are
/// layed out first
virtual void InvalidateLayout ();
/// return current phase of layouting
virtual int GetLayoutingPhase ();
/// set current phase of layouting
virtual void SetLayoutingPhase (int phase);
/// save size of first phase for later reference
virtual csPoint GetPhase0Size ();
/// is the two phase layouting enabled ?
virtual bool TwoPhaseLayoutingEnabled ();
/// enable or disable 2 phase layouting
static void SetTwoPhaseLayoutingGlobally (bool on);
/// new impl. for csComponent
virtual void Insert (csComponent *child);
virtual bool HandleEvent (iEvent &Event);
virtual void Draw ();
virtual bool SetRect (int xmin, int ymin, int xmax, int ymax);
virtual void FixSize (int &newWidth, int &newHeight);
};
/**
* csLayout2 extends csLayout to take the maximum layout size and
* aligning along the x and y axis into account.
*/
class csLayout2 : public csLayout
{
public:
csLayout2 (csComponent *pParent);
virtual void MaximumLayoutSize (int &w, int &h) = 0;
virtual float GetLayoutAlignmentX () = 0;
virtual float GetLayoutAlignmentY () = 0;
};
#endif // __CSLAYOUT_H__
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